using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [RequireComponent(typeof(BoxCollider2D))] [AddComponentMenu("Image Effects/Amplify Color Volume 2D")] public class AmplifyColorVolume2D : AmplifyColorVolumeBase { // Token: 0x0600003B RID: 59 RVA: 0x000029F0 File Offset: 0x00000BF0 [Token(Token = "0x600003B")] [Address(RVA = "0xB604C0", Offset = "0xB5ECC0", VA = "0x180B604C0")] private void OnTriggerEnter2D(Collider2D other) { AmplifyColorTriggerProxy2D component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.EnterVolume(this); } } } } // Token: 0x0600003C RID: 60 RVA: 0x00002A54 File Offset: 0x00000C54 [Token(Token = "0x600003C")] [Address(RVA = "0xB605C0", Offset = "0xB5EDC0", VA = "0x180B605C0")] private void OnTriggerExit2D(Collider2D other) { AmplifyColorTriggerProxy2D component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.ExitVolume(this); } } } } // Token: 0x0600003D RID: 61 RVA: 0x00002AB8 File Offset: 0x00000CB8 [Token(Token = "0x600003D")] [Address(RVA = "0xB606C0", Offset = "0xB5EEC0", VA = "0x180B606C0")] public AmplifyColorVolume2D() { } }