using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000095 RID: 149 [Token(Token = "0x2000095")] public class AnimAttackCollision { // Token: 0x1700002C RID: 44 // (get) Token: 0x06000690 RID: 1680 RVA: 0x0000FEBC File Offset: 0x0000E0BC [Token(Token = "0x1700002C")] private GameSave GameSave { [Token(Token = "0x6000690")] [Address(RVA = "0xB63C30", Offset = "0xB62430", VA = "0x180B63C30")] get { return Game.GameSave; } } // Token: 0x06000691 RID: 1681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000691")] [Address(RVA = "0xB61B40", Offset = "0xB60340", VA = "0x180B61B40")] public void Init(Transform source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000692 RID: 1682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000692")] [Address(RVA = "0xB62CB0", Offset = "0xB614B0", VA = "0x180B62CB0")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000693 RID: 1683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000693")] [Address(RVA = "0xB61630", Offset = "0xB5FE30", VA = "0x180B61630")] public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000694")] [Address(RVA = "0xB62310", Offset = "0xB60B10", VA = "0x180B62310")] public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000695")] [Address(RVA = "0xB61420", Offset = "0xB5FC20", VA = "0x180B61420")] public void CloseAttackCollision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000696 RID: 1686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000696")] [Address(RVA = "0xB61E80", Offset = "0xB60680", VA = "0x180B61E80")] public void OpenAttackCollision(string sRangeName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000697 RID: 1687 RVA: 0x0000FED0 File Offset: 0x0000E0D0 [Token(Token = "0x6000697")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public AnimAttackCollision() { } // Token: 0x040007BA RID: 1978 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007BA")] private Transform source; // Token: 0x040007BB RID: 1979 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007BB")] private Transform attackRangeRoot; // Token: 0x040007BC RID: 1980 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007BC")] private Transform g_Operating; // Token: 0x040007BD RID: 1981 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40007BD")] private AnimAttackCollisionData g_ACD; // Token: 0x040007BE RID: 1982 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40007BE")] private bool g_bCollisionEnable; // Token: 0x040007BF RID: 1983 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40007BF")] private List g_iExclude; // Token: 0x040007C0 RID: 1984 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40007C0")] private GameObject g_CollisionRange; // Token: 0x040007C1 RID: 1985 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40007C1")] private bool g_bShowRange; // Token: 0x040007C2 RID: 1986 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007C2")] private List g_CRList; // Token: 0x040007C3 RID: 1987 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007C3")] private float g_fCollisionTime; // Token: 0x040007C4 RID: 1988 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40007C4")] private float g_fCollisionInterval; // Token: 0x040007C5 RID: 1989 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40007C5")] private LayerMask hitLayer; }