using System; using Cpp2IlInjected; using UnityEngine; namespace AquariusMax.Demo { // Token: 0x02000582 RID: 1410 [Token(Token = "0x2000582")] [RequireComponent(typeof(CharacterController))] public class DemoCharacter : MonoBehaviour { // Token: 0x06002E5A RID: 11866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E5A")] [Address(RVA = "0x1491080", Offset = "0x148F880", VA = "0x181491080")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E5B RID: 11867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E5B")] [Address(RVA = "0x1490E00", Offset = "0x148F600", VA = "0x181490E00")] private void GetMoveInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E5C RID: 11868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E5C")] [Address(RVA = "0x1490620", Offset = "0x148EE20", VA = "0x181490620")] private void CameraLook() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E5D RID: 11869 RVA: 0x00062ADC File Offset: 0x00060CDC [Token(Token = "0x6002E5D")] [Address(RVA = "0x1491190", Offset = "0x148F990", VA = "0x181491190")] private void Update() { this.CameraLook(); bool keyDownInt = Input.GetKeyDownInt(KeyCode.Space); this.jumpPressed = keyDownInt; } // Token: 0x06002E5E RID: 11870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E5E")] [Address(RVA = "0x1490900", Offset = "0x148F100", VA = "0x181490900")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E5F RID: 11871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E5F")] [Address(RVA = "0x1490850", Offset = "0x148F050", VA = "0x181490850")] private Quaternion ClampRotationAroundXAxis(Quaternion q) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E60 RID: 11872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E60")] [Address(RVA = "0x1490ED0", Offset = "0x148F6D0", VA = "0x181490ED0")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E61 RID: 11873 RVA: 0x00062B00 File Offset: 0x00060D00 [Token(Token = "0x6002E61")] [Address(RVA = "0x14911C0", Offset = "0x148F9C0", VA = "0x1814911C0")] public DemoCharacter() { Vector2 zero = Vector2.zero; this.moveInput = zero; this.moveInput.y = (float)0; float z = Vector3.zero.z; this.move.z = z; base..ctor(); } // Token: 0x04003747 RID: 14151 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003747")] [SerializeField] private Camera cam; // Token: 0x04003748 RID: 14152 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003748")] [SerializeField] private float gravityModifier = 2f; // Token: 0x04003749 RID: 14153 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003749")] [SerializeField] private float walkSpeed = 5f; // Token: 0x0400374A RID: 14154 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400374A")] [SerializeField] private float runSpeed = 10f; // Token: 0x0400374B RID: 14155 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400374B")] [SerializeField] private float jumpSpeed = 10f; // Token: 0x0400374C RID: 14156 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400374C")] [SerializeField] private float landingForce = 10f; // Token: 0x0400374D RID: 14157 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400374D")] [SerializeField] private float mouseXSensitivity = 2f; // Token: 0x0400374E RID: 14158 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400374E")] [SerializeField] private float mouseYSensitivity = 2f; // Token: 0x0400374F RID: 14159 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400374F")] private CharacterController charControl; // Token: 0x04003750 RID: 14160 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003750")] private Quaternion characterTargetRot; // Token: 0x04003751 RID: 14161 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003751")] private Quaternion cameraTargetRot; // Token: 0x04003752 RID: 14162 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003752")] private bool isWalking = true; // Token: 0x04003753 RID: 14163 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003753")] private Vector2 moveInput; // Token: 0x04003754 RID: 14164 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4003754")] private Vector3 move; // Token: 0x04003755 RID: 14165 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003755")] private bool jumpPressed; // Token: 0x04003756 RID: 14166 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4003756")] private CollisionFlags collisionFlags; } }