using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000AF RID: 175 [Token(Token = "0x20000AF")] public class AreaCure : MonoBehaviour { // Token: 0x060007BA RID: 1978 RVA: 0x00011DAC File Offset: 0x0000FFAC [Token(Token = "0x60007BA")] [Address(RVA = "0xB66C70", Offset = "0xB65470", VA = "0x180B66C70")] private void Start() { ParticleSystem component = base.GetComponent(); this.g_PS = component; ParticleSystem particleSystem = this.g_PS; int num = 0; if (particleSystem == num) { Debug.LogError(base.transform.name + " 特效錯誤"); } WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; Material material = this.g_DecalAura.GetComponent().material; this.g_MatDecalAura = material; throw new NullReferenceException(); } // Token: 0x060007BB RID: 1979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007BB")] [Address(RVA = "0xB66E00", Offset = "0xB65600", VA = "0x180B66E00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007BC RID: 1980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007BC")] [Address(RVA = "0xB66A40", Offset = "0xB65240", VA = "0x180B66A40")] public void Set(float fSecondCureVal, SoundEffectPool soundEffectPool) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007BD RID: 1981 RVA: 0x00011E24 File Offset: 0x00010024 [Token(Token = "0x60007BD")] [Address(RVA = "0xB66980", Offset = "0xB65180", VA = "0x180B66980")] private void OnTriggerEnter(Collider Enter) { if (Enter.CompareTag("Player")) { this.g_bEnter = true; } } // Token: 0x060007BE RID: 1982 RVA: 0x00011E4C File Offset: 0x0001004C [Token(Token = "0x60007BE")] [Address(RVA = "0xB669E0", Offset = "0xB651E0", VA = "0x180B669E0")] private void OnTriggerExit(Collider Exit) { if (Exit.CompareTag("Player")) { this.g_bEnter = false; } } // Token: 0x060007BF RID: 1983 RVA: 0x00011E74 File Offset: 0x00010074 [Token(Token = "0x60007BF")] [Address(RVA = "0xB67280", Offset = "0xB65A80", VA = "0x180B67280")] public AreaCure() { } // Token: 0x04000922 RID: 2338 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000922")] private ParticleSystem g_PS; // Token: 0x04000923 RID: 2339 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000923")] private WizardGirlManage g_WGM; // Token: 0x04000924 RID: 2340 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000924")] public Light LPoint; // Token: 0x04000925 RID: 2341 [Token(Token = "0x4000925")] private const float g_fLightIntensity = 1.5f; // Token: 0x04000926 RID: 2342 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000926")] private float g_fLightIntensityVal; // Token: 0x04000927 RID: 2343 [Token(Token = "0x4000927")] private const float g_fTime = 60f; // Token: 0x04000928 RID: 2344 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000928")] private float g_fTimeVal; // Token: 0x04000929 RID: 2345 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000929")] private bool g_bEnter; // Token: 0x0400092A RID: 2346 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400092A")] private float g_fCureVal; // Token: 0x0400092B RID: 2347 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400092B")] private float g_fSecondCureVal; // Token: 0x0400092C RID: 2348 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400092C")] public Transform g_DecalAura; // Token: 0x0400092D RID: 2349 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400092D")] private Material g_MatDecalAura; // Token: 0x0400092E RID: 2350 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400092E")] private Color g_Color; // Token: 0x0400092F RID: 2351 [Token(Token = "0x400092F")] private const float g_fColorSpeed = 6f; // Token: 0x04000930 RID: 2352 [Token(Token = "0x4000930")] private const float g_fRotateSpeed = 18f; // Token: 0x04000931 RID: 2353 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000931")] private bool g_bClose = true; // Token: 0x04000932 RID: 2354 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000932")] private float g_fCloseTime; // Token: 0x04000933 RID: 2355 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000933")] public AreaCure.CureType Type; // Token: 0x04000934 RID: 2356 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000934")] private SoundEffect soundEffect; // Token: 0x04000935 RID: 2357 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000935")] private float g_fSEVolume; // Token: 0x020000B0 RID: 176 [Token(Token = "0x20000B0")] public enum CureType { // Token: 0x04000937 RID: 2359 [Token(Token = "0x4000937")] HP, // Token: 0x04000938 RID: 2360 [Token(Token = "0x4000938")] MP } }