using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010C RID: 268 [Token(Token = "0x200010C")] public sealed class AssetLoader { // Token: 0x17000054 RID: 84 // (get) Token: 0x06000E74 RID: 3700 RVA: 0x00022CA0 File Offset: 0x00020EA0 [Token(Token = "0x17000054")] public bool IsHandling { [Token(Token = "0x6000E74")] [Address(RVA = "0x34A550", Offset = "0x348D50", VA = "0x18034A550")] get { return this.isHandling; } } // Token: 0x17000055 RID: 85 // (get) Token: 0x06000E75 RID: 3701 RVA: 0x00022CB4 File Offset: 0x00020EB4 // (set) Token: 0x06000E76 RID: 3702 RVA: 0x00022CC8 File Offset: 0x00020EC8 [Token(Token = "0x17000055")] public Action OnFinished { [Token(Token = "0x6000E75")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] [CompilerGenerated] get { return this.k__BackingField; } [Token(Token = "0x6000E76")] [Address(RVA = "0x454D70", Offset = "0x453570", VA = "0x180454D70")] [CompilerGenerated] set { /* An exception occurred when decompiling this method (06000E76) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AssetLoader::set_OnFinished(System.Action`2) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:class [mscorlib]System.Action`2(AssetLoader::k__BackingField, ldloc:AssetLoader(this), ldloc:class [mscorlib]System.Action`2(value)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } } // Token: 0x06000E77 RID: 3703 RVA: 0x00022CDC File Offset: 0x00020EDC [Token(Token = "0x6000E77")] [Address(RVA = "0xB675B0", Offset = "0xB65DB0", VA = "0x180B675B0")] public void Load(AssetRequestBase req) { if (!this.isHandling) { this.isHandling = true; this.LoadFromResources(req); return; } } // Token: 0x06000E78 RID: 3704 RVA: 0x00022D04 File Offset: 0x00020F04 [Token(Token = "0x6000E78")] [Address(RVA = "0xB673C0", Offset = "0xB65BC0", VA = "0x180B673C0")] private void LoadFromResources(AssetRequestBase req) { UnityEngine.Object @object; UnityEngine.Object[] array; do { int num = 0; if ((req.k__BackingField ? 1 : 0) != num) { goto IL_53; } string rootPath = req.RootPath; string k__BackingField = req.k__BackingField; @object = Resources.Load(rootPath + "/" + k__BackingField); int num2 = 0; if (!(@object != num2)) { goto IL_78; } array = new UnityEngine.Object[1]; } while (@object != 0 && array == 0); array[0] = @object; IL_53: string rootPath2 = req.RootPath; string k__BackingField2 = req.k__BackingField; UnityEngine.Object[] array2 = Resources.LoadAll(rootPath2 + "/" + k__BackingField2); IL_78: this.k__BackingField(req, array2); } // Token: 0x06000E79 RID: 3705 RVA: 0x00022DA0 File Offset: 0x00020FA0 [Token(Token = "0x6000E79")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public AssetLoader() { } // Token: 0x04001927 RID: 6439 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001927")] private bool isHandling; }