using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000098 RID: 152 [Token(Token = "0x2000098")] public class AttackSoundMaterial : MonoBehaviour { // Token: 0x0600069A RID: 1690 RVA: 0x0000FF38 File Offset: 0x0000E138 [Token(Token = "0x600069A")] [Address(RVA = "0xB67910", Offset = "0xB66110", VA = "0x180B67910")] public AttackSoundMaterial() { } // Token: 0x040007D9 RID: 2009 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007D9")] public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L); }