using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000182 RID: 386 [Token(Token = "0x2000182")] public class AttackableMagicWall_Lightning : AttackableObject { // Token: 0x06001257 RID: 4695 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001257")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001258 RID: 4696 RVA: 0x0002A164 File Offset: 0x00028364 [Token(Token = "0x6001258")] [Address(RVA = "0xB67920", Offset = "0xB66120", VA = "0x180B67920", Slot = "10")] public override void HitMagic(AttackData AD) { if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning) { this.PS.Stop(true); BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; return; } } // Token: 0x06001259 RID: 4697 RVA: 0x0002A1A0 File Offset: 0x000283A0 [Token(Token = "0x6001259")] [Address(RVA = "0xB67970", Offset = "0xB66170", VA = "0x180B67970")] public AttackableMagicWall_Lightning() { this.g_fHPUnderScale = 1f; Shake shake = new Shake(); this.g_Shake = shake; base..ctor(); } // Token: 0x04001C7A RID: 7290 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001C7A")] public ParticleSystem PS; // Token: 0x04001C7B RID: 7291 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001C7B")] public BoxCollider BC; }