using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000115 RID: 277 [Token(Token = "0x2000115")] [RequireComponent(typeof(AudioSource))] public class AudioPlayer : MonoBehaviour { // Token: 0x06000EAB RID: 3755 RVA: 0x000230F4 File Offset: 0x000212F4 [Token(Token = "0x6000EAB")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public AudioPlayer() { } // Token: 0x04001947 RID: 6471 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001947")] [SerializeField] private AudioSource player; }