using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000183 RID: 387 [Token(Token = "0x2000183")] public class BGMPlay : SceneEvent { // Token: 0x0600125A RID: 4698 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600125A")] [Address(RVA = "0xB6A3D0", Offset = "0xB68BD0", VA = "0x180B6A3D0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600125B RID: 4699 RVA: 0x0002A1CC File Offset: 0x000283CC [Token(Token = "0x600125B")] [Address(RVA = "0xB6A3B0", Offset = "0xB68BB0", VA = "0x180B6A3B0", Slot = "11")] protected override void OnTriggerExit(Collider other) { base.OnTriggerExit(other); this.g_bOpenEvent = false; } // Token: 0x0600125C RID: 4700 RVA: 0x0002A1E8 File Offset: 0x000283E8 [Token(Token = "0x600125C")] [Address(RVA = "0xB6A5A0", Offset = "0xB68DA0", VA = "0x180B6A5A0")] public BGMPlay() { } // Token: 0x04001C7C RID: 7292 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C7C")] public bool IsPlay = true; // Token: 0x04001C7D RID: 7293 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001C7D")] public int BGMIndex; // Token: 0x04001C7E RID: 7294 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001C7E")] public float[] RandomTime; }