using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x02000390 RID: 912 [Token(Token = "0x2000390")] [AddComponentMenu("Bitgem/Water Volume (Box)")] public class WaterVolumeBox : WaterVolumeBase { // Token: 0x0600225E RID: 8798 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600225E")] [Address(RVA = "0x950580", Offset = "0x94ED80", VA = "0x180950580", Slot = "4")] protected override void GenerateTiles(ref bool[,,] _tiles) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600225F RID: 8799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600225F")] [Address(RVA = "0x950690", Offset = "0x94EE90", VA = "0x180950690", Slot = "5")] public override void Validate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002260 RID: 8800 RVA: 0x0004FF3C File Offset: 0x0004E13C [Token(Token = "0x6002260")] [Address(RVA = "0x950710", Offset = "0x94EF10", VA = "0x180950710")] public WaterVolumeBox() { float z = Vector3.zero.z; this.Dimensions.z = z; this.isDirty = true; this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L); this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L); this.TileSize = 1f; this.ShowDebug = true; base..ctor(); } // Token: 0x04002BC6 RID: 11206 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002BC6")] public Vector3 Dimensions; } }