using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x02000393 RID: 915 [Token(Token = "0x2000393")] public class WateverVolumeFloater : MonoBehaviour { // Token: 0x0600226A RID: 8810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600226A")] [Address(RVA = "0x951150", Offset = "0x94F950", VA = "0x180951150")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600226B RID: 8811 RVA: 0x00050024 File Offset: 0x0004E224 [Token(Token = "0x600226B")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public WateverVolumeFloater() { } // Token: 0x04002BC9 RID: 11209 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BC9")] public WaterVolumeHelper WaterVolumeHelper; } }