using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035D RID: 861 [Token(Token = "0x200035D")] public class Blinker : MonoBehaviour { // Token: 0x0600212B RID: 8491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600212B")] [Address(RVA = "0xE4A400", Offset = "0xE48C00", VA = "0x180E4A400")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600212C RID: 8492 RVA: 0x0004F13C File Offset: 0x0004D33C [Token(Token = "0x600212C")] [Address(RVA = "0xE4A490", Offset = "0xE48C90", VA = "0x180E4A490")] public void Blink() { Material material = this.rend.GetMaterial(); Color color = this.highlightColor; material.color = color; } // Token: 0x0600212D RID: 8493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600212D")] [Address(RVA = "0xE4A4E0", Offset = "0xE48CE0", VA = "0x180E4A4E0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600212E RID: 8494 RVA: 0x0004F16C File Offset: 0x0004D36C [Token(Token = "0x600212E")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public Blinker() { } // Token: 0x04002AAB RID: 10923 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002AAB")] public Color highlightColor; // Token: 0x04002AAC RID: 10924 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002AAC")] private Renderer rend; // Token: 0x04002AAD RID: 10925 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002AAD")] private Color original; }