using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200002B RID: 43 [Token(Token = "0x200002B")] public class BootUpSceneManager : GameSceneBase { // Token: 0x0600015A RID: 346 RVA: 0x0000658C File Offset: 0x0000478C [Token(Token = "0x600015A")] [Address(RVA = "0xE500A0", Offset = "0xE4E8A0", VA = "0x180E500A0", Slot = "4")] public override void Enter() { this.PerformLogoEffects(); } // Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015B")] [Address(RVA = "0xE501B0", Offset = "0xE4E9B0", VA = "0x180E501B0")] private void PerformLogoEffects() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015C")] [Address(RVA = "0xE50580", Offset = "0xE4ED80", VA = "0x180E50580")] private IEnumerator PrepareGameSystems() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015D")] [Address(RVA = "0xE50980", Offset = "0xE4F180", VA = "0x180E50980")] private IEnumerator VerifyLanguageSetup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015E")] [Address(RVA = "0xE50130", Offset = "0xE4E930", VA = "0x180E50130")] private IEnumerator InitSystemSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015F")] [Address(RVA = "0xE509F0", Offset = "0xE4F1F0", VA = "0x180E509F0")] private void VerifySystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000160")] [Address(RVA = "0xE505F0", Offset = "0xE4EDF0", VA = "0x180E505F0")] private void ShowNotEnoughSavingSpaceTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000161")] [Address(RVA = "0xE50030", Offset = "0xE4E830", VA = "0x180E50030")] private IEnumerator CreateSystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000162")] [Address(RVA = "0xE500B0", Offset = "0xE4E8B0", VA = "0x180E500B0")] private IEnumerator InitGameSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000163 RID: 355 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000163")] [Address(RVA = "0xE50780", Offset = "0xE4EF80", VA = "0x180E50780")] private IEnumerator SwitchTitleScene(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000164 RID: 356 RVA: 0x000065A0 File Offset: 0x000047A0 [Token(Token = "0x6000164")] [Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")] public BootUpSceneManager() { } // Token: 0x040001DD RID: 477 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001DD")] [SerializeField] private Image pupuyaLogo; // Token: 0x040001DE RID: 478 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001DE")] [SerializeField] private Image simonLogo; // Token: 0x040001DF RID: 479 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001DF")] [SerializeField] private Image justdanLogo; // Token: 0x040001E0 RID: 480 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001E0")] [SerializeField] private UILanguageSetup languageSetup; }