using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B1 RID: 177 [Token(Token = "0x20000B1")] public class Boss03_AbsorbSoulSystem : MonoBehaviour { // Token: 0x060007C0 RID: 1984 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C0")] [Address(RVA = "0xE516F0", Offset = "0xE4FEF0", VA = "0x180E516F0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C1 RID: 1985 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C1")] [Address(RVA = "0xE51B20", Offset = "0xE50320", VA = "0x180E51B20")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C2 RID: 1986 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C2")] [Address(RVA = "0xE51130", Offset = "0xE4F930", VA = "0x180E51130")] public void CreateSoul(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C3 RID: 1987 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C3")] [Address(RVA = "0xE51060", Offset = "0xE4F860", VA = "0x180E51060")] public void AbsorbSoul(Transform AbsorbPos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C4 RID: 1988 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C4")] [Address(RVA = "0xE51640", Offset = "0xE4FE40", VA = "0x180E51640")] public void End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C5 RID: 1989 RVA: 0x00011E90 File Offset: 0x00010090 [Token(Token = "0x60007C5")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public Boss03_AbsorbSoulSystem() { } // Token: 0x04000939 RID: 2361 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000939")] public SphereCollider SC; // Token: 0x0400093A RID: 2362 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400093A")] private Transform g_SCPos; // Token: 0x0400093B RID: 2363 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400093B")] private Transform g_TargetPos; // Token: 0x0400093C RID: 2364 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400093C")] public GameObject EffBoss03Soul; // Token: 0x0400093D RID: 2365 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400093D")] public GameObject EffBoss03SoulCollision; // Token: 0x0400093E RID: 2366 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400093E")] private EffectPoolFull g_EffBoss03Soul; // Token: 0x0400093F RID: 2367 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400093F")] private EffectPool g_EffBoss03SoulCollision; // Token: 0x04000940 RID: 2368 [Token(Token = "0x4000940")] private const int g_iSoulSize = 50; // Token: 0x04000941 RID: 2369 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000941")] private int g_iSoulIndex; // Token: 0x04000942 RID: 2370 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000942")] private Transform[] g_Pos; // Token: 0x04000943 RID: 2371 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000943")] private float[] g_fPiX; // Token: 0x04000944 RID: 2372 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000944")] private float[] g_fPiY; // Token: 0x04000945 RID: 2373 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000945")] private float[] g_fPiZ; // Token: 0x04000946 RID: 2374 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000946")] private float[] g_fSpeedX; // Token: 0x04000947 RID: 2375 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000947")] private float[] g_fSpeedY; // Token: 0x04000948 RID: 2376 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000948")] private float[] g_fSpeedZ; // Token: 0x04000949 RID: 2377 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000949")] private Vector3[] g_v3CreateMoveDir; // Token: 0x0400094A RID: 2378 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400094A")] private float[] g_fCreateMoveSpeedVal; // Token: 0x0400094B RID: 2379 [Token(Token = "0x400094B")] private const float g_fCreateMoveSpeed = 2f; // Token: 0x0400094C RID: 2380 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400094C")] private float[] g_fFollowSpeed; // Token: 0x0400094D RID: 2381 [Token(Token = "0x400094D")] private const float g_fFollowSpeedMax = 10f; // Token: 0x0400094E RID: 2382 [Token(Token = "0x400094E")] private const float g_fPI2 = 6.2831855f; // Token: 0x0400094F RID: 2383 [Token(Token = "0x400094F")] private const float g_fSpeedMin = 0.5f; // Token: 0x04000950 RID: 2384 [Token(Token = "0x4000950")] private const float g_fSpeedMax = 2f; // Token: 0x04000951 RID: 2385 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000951")] private Vector3[] g_PrePosition; // Token: 0x04000952 RID: 2386 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000952")] private bool[] g_bCollision; // Token: 0x04000953 RID: 2387 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000953")] private float[] g_fCloseTimeVal; // Token: 0x04000954 RID: 2388 [Token(Token = "0x4000954")] private const float g_fCloseTime = 0.2f; // Token: 0x04000955 RID: 2389 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000955")] private bool g_bAbsoub; // Token: 0x04000956 RID: 2390 [FieldOffset(Offset = "0xC1")] [Token(Token = "0x4000956")] private bool g_bInit; }