using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B2 RID: 178 [Token(Token = "0x20000B2")] public class Boss03_AttackAssault : BossAct01_AttackSwordEnergy { // Token: 0x060007C6 RID: 1990 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C6")] [Address(RVA = "0xE529D0", Offset = "0xE511D0", VA = "0x180E529D0", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C7 RID: 1991 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C7")] [Address(RVA = "0xE52A70", Offset = "0xE51270", VA = "0x180E52A70", Slot = "5")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C8 RID: 1992 RVA: 0x00011EA4 File Offset: 0x000100A4 [Token(Token = "0x60007C8")] [Address(RVA = "0xE527A0", Offset = "0xE50FA0", VA = "0x180E527A0")] public void ResetAlpha() { Material material = this.g_MRMat; int num = 0; int num2 = 0; if (material == num2) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } Material material3 = this.g_MRMat; this.g_fMRAlpha = 2f; material3.SetFloat("_ShapeWidth", (float)num); Evaporating01 eva = this.Eva; int num3 = 0; if (eva != num3) { this.Eva.InitData(1f); Evaporating01 eva2 = this.Eva; int num4 = 0; eva2.PlayEffect(num4 != 0); } } // Token: 0x060007C9 RID: 1993 RVA: 0x00011F3C File Offset: 0x0001013C [Token(Token = "0x60007C9")] [Address(RVA = "0xE528F0", Offset = "0xE510F0", VA = "0x180E528F0")] public void SetTimeScale(float fTimeScale) { Material material = this.g_MRMat; int num = 0; if (material == num) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } this.g_MRMat.SetFloat("_TimeScale", fTimeScale); } // Token: 0x060007CA RID: 1994 RVA: 0x00011F88 File Offset: 0x00010188 [Token(Token = "0x60007CA")] [Address(RVA = "0xE52B00", Offset = "0xE51300", VA = "0x180E52B00")] public Boss03_AttackAssault() { } // Token: 0x04000957 RID: 2391 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000957")] public MeshRenderer MR; // Token: 0x04000958 RID: 2392 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000958")] public Evaporating01 Eva; // Token: 0x04000959 RID: 2393 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000959")] private Material g_MRMat; // Token: 0x0400095A RID: 2394 [Token(Token = "0x400095A")] private const float g_fMRStartAlpha = 2f; // Token: 0x0400095B RID: 2395 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400095B")] private float g_fMRAlpha; }