using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B5 RID: 181 [Token(Token = "0x20000B5")] public class BossLevel02EffectPlay : MonoBehaviour { // Token: 0x06000804 RID: 2052 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000804")] [Address(RVA = "0x139B070", Offset = "0x1399870", VA = "0x18139B070")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000805 RID: 2053 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000805")] [Address(RVA = "0x13A3AA0", Offset = "0x13A22A0", VA = "0x1813A3AA0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000806 RID: 2054 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000806")] [Address(RVA = "0x139E750", Offset = "0x139CF50", VA = "0x18139E750")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000807 RID: 2055 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000807")] [Address(RVA = "0x13A2D70", Offset = "0x13A1570", VA = "0x1813A2D70")] public void SoundEffectUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000808 RID: 2056 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000808")] [Address(RVA = "0x13997A0", Offset = "0x1397FA0", VA = "0x1813997A0")] public void DamagedChar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000809 RID: 2057 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000809")] [Address(RVA = "0x139A450", Offset = "0x1398C50", VA = "0x18139A450")] public void DamagedWHead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600080A RID: 2058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600080A")] [Address(RVA = "0x139A170", Offset = "0x1398970", VA = "0x18139A170")] public void DamagedWHandL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600080B RID: 2059 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600080B")] [Address(RVA = "0x139A2E0", Offset = "0x1398AE0", VA = "0x18139A2E0")] public void DamagedWHandR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600080C RID: 2060 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600080C")] [Address(RVA = "0x13A1AF0", Offset = "0x13A02F0", VA = "0x1813A1AF0")] private void SetMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600080D RID: 2061 RVA: 0x0001315C File Offset: 0x0001135C [Token(Token = "0x600080D")] [Address(RVA = "0x13995F0", Offset = "0x1397DF0", VA = "0x1813995F0")] public void Create() { this.PS_Floor.Stop(true); this.PS_Head.Stop(true); this.PS_HandL.Stop(true); this.PS_HandR.Stop(true); this.PS_Eye.Stop(true); this.PS_HeadStart.Stop(true); this.PS_HandLStart.Stop(true); this.PS_HandRStart.Stop(true); this.PS_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); Light lightFloor = this.LightFloor; int num = 0; lightFloor.enabled = num != 0; this.g_CharMesh[6].gameObject.SetActive(true); GameObject gameObject = this.g_CharMesh[7].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x0600080E RID: 2062 RVA: 0x0001322C File Offset: 0x0001142C [Token(Token = "0x600080E")] [Address(RVA = "0x13A3280", Offset = "0x13A1A80", VA = "0x1813A3280")] public void StartHandL() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } } // Token: 0x0600080F RID: 2063 RVA: 0x000132CC File Offset: 0x000114CC [Token(Token = "0x600080F")] [Address(RVA = "0x13A33A0", Offset = "0x13A1BA0", VA = "0x1813A33A0")] public void StartHandR() { int num = 0; this.g_bWHandR = true; Material material = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } } // Token: 0x06000810 RID: 2064 RVA: 0x0001336C File Offset: 0x0001156C [Token(Token = "0x6000810")] [Address(RVA = "0x13A34C0", Offset = "0x13A1CC0", VA = "0x1813A34C0")] public void StartHands() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if ((this.g_bSEStartUpWind ? 1 : 0) == num) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } this.g_bWHandR = true; Material material2 = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material2.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect2 = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num4 = this.g_fSEStartUpWindPitch; float num5 = this.g_fSEStartUpWindVolume; soundEffect2.PlayRandom(num5, num4); } } // Token: 0x06000811 RID: 2065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000811")] [Address(RVA = "0x13A3700", Offset = "0x13A1F00", VA = "0x1813A3700")] public void StartHead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000812 RID: 2066 RVA: 0x0001349C File Offset: 0x0001169C [Token(Token = "0x6000812")] [Address(RVA = "0x139A650", Offset = "0x1398E50", VA = "0x18139A650")] public void EndHandL() { this.g_bWHandL = false; this.PS_HandLStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x06000813 RID: 2067 RVA: 0x000134CC File Offset: 0x000116CC [Token(Token = "0x6000813")] [Address(RVA = "0x139A690", Offset = "0x1398E90", VA = "0x18139A690")] public void EndHandR() { this.g_bWHandR = false; this.PS_HandRStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x06000814 RID: 2068 RVA: 0x000134FC File Offset: 0x000116FC [Token(Token = "0x6000814")] [Address(RVA = "0x139A6D0", Offset = "0x1398ED0", VA = "0x18139A6D0")] public void EndHands() { this.g_bWHandL = false; this.PS_HandLStart.Stop(true); ParticleSystem ps_HandRStart = this.PS_HandRStart; this.g_bSEStartUpWind = false; this.g_bWHandR = false; ps_HandRStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x06000815 RID: 2069 RVA: 0x00013548 File Offset: 0x00011748 [Token(Token = "0x6000815")] [Address(RVA = "0x139A730", Offset = "0x1398F30", VA = "0x18139A730")] public void EndHead() { this.g_bWHead = false; this.PS_HeadStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x06000816 RID: 2070 RVA: 0x00013578 File Offset: 0x00011778 [Token(Token = "0x6000816")] [Address(RVA = "0x13A14B0", Offset = "0x139FCB0", VA = "0x1813A14B0")] public void PlayRotateStart() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_bWHandR = true; Material material2 = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material2.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEARotateStart.PlayRandom(1f, 1f); } // Token: 0x06000817 RID: 2071 RVA: 0x0001362C File Offset: 0x0001182C [Token(Token = "0x6000817")] [Address(RVA = "0x1399900", Offset = "0x1398100", VA = "0x181399900")] public void DamagedFly() { ParticleSystem ps_HandLStart = this.PS_HandLStart; this.g_bWHandL = false; ps_HandLStart.Stop(true); ParticleSystem ps_HandRStart = this.PS_HandRStart; this.g_bSEStartUpWind = false; this.g_bWHandR = false; ps_HandRStart.Stop(true); ParticleSystem ps_HeadStart = this.PS_HeadStart; this.g_bSEStartUpWind = false; this.g_bWHead = false; ps_HeadStart.Stop(true); EffectPool effectPool = this.g_EffAttackFour01; this.g_bSEStartUpWind = false; GameObject gameObject = effectPool.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttackFour01.Stop(3f); GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttackFour02.Stop(3f); GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttackFour03.Stop(3f); GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttackUp_End.Stop(3f); GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttackUpPlus.Stop(3f); GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackHammer.Stop(3f); GameObject gameObject7 = this.g_EffAttackJump.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttackJump.Stop(3f); GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_EffAttackJumpPlus.Stop(3f); this.g_EffAttackRotateStart.Stop(3f); this.g_EffAttackRotateStartPlus.Stop(3f); this.g_EffAttackRotate.Stop(3f); this.g_EffSprintF_Loop.Stop(3f); this.g_EffSprintHand_Loop.StopAll(3f); ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL; this.g_bSEAUpDrag = false; this.g_bBeam = false; ps_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); this.g_bBulletEnable = false; this.g_bSEAUpDrag = false; this.g_bSuck = false; } // Token: 0x06000818 RID: 2072 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000818")] [Address(RVA = "0x139F290", Offset = "0x139DA90", VA = "0x18139F290")] public void PlayEff_AttackFour01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000819 RID: 2073 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000819")] [Address(RVA = "0x139F3C0", Offset = "0x139DBC0", VA = "0x18139F3C0")] public void PlayEff_AttackFour02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081A RID: 2074 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081A")] [Address(RVA = "0x139F4F0", Offset = "0x139DCF0", VA = "0x18139F4F0")] public void PlayEff_AttackFour03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081B RID: 2075 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081B")] [Address(RVA = "0x13A0820", Offset = "0x139F020", VA = "0x1813A0820")] public void PlayEff_Hammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081C RID: 2076 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081C")] [Address(RVA = "0x139FC50", Offset = "0x139E450", VA = "0x18139FC50")] public void PlayEff_AttackUp_End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081D RID: 2077 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081D")] [Address(RVA = "0x139FB20", Offset = "0x139E320", VA = "0x18139FB20")] public void PlayEff_AttackUpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081E RID: 2078 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081E")] [Address(RVA = "0x139F750", Offset = "0x139DF50", VA = "0x18139F750")] public void PlayEff_AttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600081F RID: 2079 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600081F")] [Address(RVA = "0x139F620", Offset = "0x139DE20", VA = "0x18139F620")] public void PlayEff_AttackJumpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000820 RID: 2080 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000820")] [Address(RVA = "0x139F880", Offset = "0x139E080", VA = "0x18139F880")] public void PlayEff_AttackRotateStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000821 RID: 2081 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000821")] [Address(RVA = "0x139F9F0", Offset = "0x139E1F0", VA = "0x18139F9F0")] public void PlayEff_AttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000822 RID: 2082 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000822")] [Address(RVA = "0x13A1210", Offset = "0x139FA10", VA = "0x1813A1210")] public void PlayEff_SprintF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000823 RID: 2083 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000823")] [Address(RVA = "0x13A1130", Offset = "0x139F930", VA = "0x1813A1130")] public void PlayEff_SprintB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000824 RID: 2084 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000824")] [Address(RVA = "0x13A12F0", Offset = "0x139FAF0", VA = "0x1813A12F0")] public void PlayEff_SprintL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000825 RID: 2085 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000825")] [Address(RVA = "0x13A13D0", Offset = "0x139FBD0", VA = "0x1813A13D0")] public void PlayEff_SprintR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000826 RID: 2086 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000826")] [Address(RVA = "0x13A0E40", Offset = "0x139F640", VA = "0x1813A0E40")] public void PlayEff_SprintAttackUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000827 RID: 2087 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000827")] [Address(RVA = "0x13A0970", Offset = "0x139F170", VA = "0x1813A0970")] public void PlayEff_SprintAttackUpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000828 RID: 2088 RVA: 0x000139C4 File Offset: 0x00011BC4 [Token(Token = "0x6000828")] [Address(RVA = "0x13A3A30", Offset = "0x13A2230", VA = "0x1813A3A30")] public void StopEff_SprintAttackUp() { this.g_EffSprintF_Loop.Stop(3f); this.g_EffSprintHand_Loop.StopAll(3f); this.g_bSEAUpDrag = false; } // Token: 0x06000829 RID: 2089 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000829")] [Address(RVA = "0x139E7D0", Offset = "0x139CFD0", VA = "0x18139E7D0")] public void PlayEffFireBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600082A RID: 2090 RVA: 0x00013A00 File Offset: 0x00011C00 [Token(Token = "0x600082A")] [Address(RVA = "0x139EBE0", Offset = "0x139D3E0", VA = "0x18139EBE0")] public void PlayEffFloorExp() { this.g_bFloorExp = true; this.g_iFloorExpNumVal = (int)((ulong)0L); this.g_fFloorExpFrequencyVal = 0.06f; } // Token: 0x0600082B RID: 2091 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600082B")] [Address(RVA = "0x139A770", Offset = "0x1398F70", VA = "0x18139A770")] private void FloorExpUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600082C RID: 2092 RVA: 0x00013A28 File Offset: 0x00011C28 [Token(Token = "0x600082C")] [Address(RVA = "0x13A07C0", Offset = "0x139EFC0", VA = "0x1813A07C0")] public void PlayEff_ChargeHand() { this.PS_ChargeHandL.Play(true); this.PS_ChargeHandR.Play(true); this.g_SEABulletCharge.PlayRandom(1f, 1f); } // Token: 0x0600082D RID: 2093 RVA: 0x00013A68 File Offset: 0x00011C68 [Token(Token = "0x600082D")] [Address(RVA = "0x13A39F0", Offset = "0x13A21F0", VA = "0x1813A39F0")] public void StopEff_ChargeHand() { this.PS_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); } // Token: 0x0600082E RID: 2094 RVA: 0x00013A94 File Offset: 0x00011C94 [Token(Token = "0x600082E")] [Address(RVA = "0x13A3950", Offset = "0x13A2150", VA = "0x1813A3950")] public void StartShotBullet() { this.g_bBulletEnable = true; this.g_fBulletFrequencyVal = 0f; } // Token: 0x0600082F RID: 2095 RVA: 0x00013AB4 File Offset: 0x00011CB4 [Token(Token = "0x600082F")] [Address(RVA = "0x13A3A90", Offset = "0x13A2290", VA = "0x1813A3A90")] public void StopShotBullet() { this.g_bBulletEnable = false; } // Token: 0x06000830 RID: 2096 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000830")] [Address(RVA = "0x139FD80", Offset = "0x139E580", VA = "0x18139FD80")] public void PlayEff_Beam(string s) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000831 RID: 2097 RVA: 0x00013AC8 File Offset: 0x00011CC8 [Token(Token = "0x6000831")] [Address(RVA = "0x13A39E0", Offset = "0x13A21E0", VA = "0x1813A39E0")] public void StopEff_Beam() { this.g_bBeam = false; } // Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000832")] [Address(RVA = "0x1397CA0", Offset = "0x13964A0", VA = "0x181397CA0")] private void BeamUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000833")] [Address(RVA = "0x139EC00", Offset = "0x139D400", VA = "0x18139EC00")] public void PlayEffOpening01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000834 RID: 2100 RVA: 0x00013ADC File Offset: 0x00011CDC [Token(Token = "0x6000834")] [Address(RVA = "0x13A3970", Offset = "0x13A2170", VA = "0x1813A3970")] public void StopEffOpening01() { this.g_EffOpening01.Stop(3f); } // Token: 0x06000835 RID: 2101 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000835")] [Address(RVA = "0x139ED10", Offset = "0x139D510", VA = "0x18139ED10")] public void PlayEffOpening02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000836 RID: 2102 RVA: 0x00013B00 File Offset: 0x00011D00 [Token(Token = "0x6000836")] [Address(RVA = "0x13A39A0", Offset = "0x13A21A0", VA = "0x1813A39A0")] public void StopEffOpening02() { EffectPool effectPool = this.g_EffOpening02; int num = 0; effectPool.Stop((float)num); this.g_bSEScriptEarthquake = false; } // Token: 0x06000837 RID: 2103 RVA: 0x00013B2C File Offset: 0x00011D2C [Token(Token = "0x6000837")] [Address(RVA = "0x1399500", Offset = "0x1397D00", VA = "0x181399500")] public void CloseEffOpening0102() { this.g_EffOpening01.CloseAll(); this.g_EffOpening02.CloseAll(); this.g_bSEScriptEarthquake = false; } // Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000838")] [Address(RVA = "0x139EDD0", Offset = "0x139D5D0", VA = "0x18139EDD0")] public void PlayEffOpening03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000839 RID: 2105 RVA: 0x00013B5C File Offset: 0x00011D5C [Token(Token = "0x6000839")] [Address(RVA = "0x13A26A0", Offset = "0x13A0EA0", VA = "0x1813A26A0")] public void SetScriptWood() { } // Token: 0x0600083A RID: 2106 RVA: 0x00013B6C File Offset: 0x00011D6C [Token(Token = "0x600083A")] [Address(RVA = "0x13A1A30", Offset = "0x13A0230", VA = "0x1813A1A30")] public void PlaySEScriptFly() { this.g_SEScriptFly.PlayRandom(1f, 1f); } // Token: 0x0600083B RID: 2107 RVA: 0x00013B94 File Offset: 0x00011D94 [Token(Token = "0x600083B")] [Address(RVA = "0x13A19F0", Offset = "0x13A01F0", VA = "0x1813A19F0")] public void PlaySEMove() { this.g_bSEMove = true; this.g_SEMove.PlayRandom(1f, 1f); } // Token: 0x0600083C RID: 2108 RVA: 0x00013BC4 File Offset: 0x00011DC4 [Token(Token = "0x600083C")] [Address(RVA = "0x139F150", Offset = "0x139D950", VA = "0x18139F150")] public void PlayEffOpening04() { this.PS_Head.Play(true); this.PS_HandL.Play(true); this.PS_HandR.Play(true); this.PS_Eye.Play(true); this.g_bOpeningMaterial = true; } // Token: 0x0600083D RID: 2109 RVA: 0x00013C10 File Offset: 0x00011E10 [Token(Token = "0x600083D")] [Address(RVA = "0x13A1A60", Offset = "0x13A0260", VA = "0x1813A1A60")] public void PlaySEStartFight() { this.g_SEScriptStartFight.PlayRandom(1f, 1f); this.g_SEStartUp.PlayRandom(1f, 1f); } // Token: 0x0600083E RID: 2110 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600083E")] [Address(RVA = "0x139F1D0", Offset = "0x139D9D0", VA = "0x18139F1D0")] public void PlayEffOpening05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600083F RID: 2111 RVA: 0x00013C50 File Offset: 0x00011E50 [Token(Token = "0x600083F")] [Address(RVA = "0x139A5B0", Offset = "0x1398DB0", VA = "0x18139A5B0")] public void DeathStopEff() { this.PS_Floor.Stop(true); this.PS_Head.Stop(true); this.PS_HandL.Stop(true); this.PS_HandR.Stop(true); this.PS_Eye.Stop(true); this.g_bDeath = true; this.g_bSEMove = false; } // Token: 0x06000840 RID: 2112 RVA: 0x00013CB0 File Offset: 0x00011EB0 [Token(Token = "0x6000840")] [Address(RVA = "0x1399460", Offset = "0x1397C60", VA = "0x181399460")] public void ChangeRibbon() { GameObject gameObject = this.g_CharMesh[6].gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_CharMesh[7].gameObject.SetActive(true); } // Token: 0x06000841 RID: 2113 RVA: 0x00013CF8 File Offset: 0x00011EF8 [Token(Token = "0x6000841")] [Address(RVA = "0x1399550", Offset = "0x1397D50", VA = "0x181399550")] public void CloseRibbon() { GameObject gameObject = this.g_CharMesh[6].gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.g_CharMesh[7].gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); } // Token: 0x06000842 RID: 2114 RVA: 0x00013D44 File Offset: 0x00011F44 [Token(Token = "0x6000842")] [Address(RVA = "0x13992F0", Offset = "0x1397AF0", VA = "0x1813992F0")] public void BodyDestoryLight() { this.g_bBodyDestoryLight = true; this.PS_CharDestoryLight.Play(true); this.LightDestory.enabled = true; SoundEffect soundEffect = this.g_SEScriptDestroyStart; this.g_bSEScriptDestroy = true; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x06000843 RID: 2115 RVA: 0x00013D98 File Offset: 0x00011F98 [Token(Token = "0x6000843")] [Address(RVA = "0x1399370", Offset = "0x1397B70", VA = "0x181399370")] public void BodyDestory() { this.g_bBodyDestoryLight = false; this.PS_CharDestoryLight.Stop(true); this.PS_CharDestory.Play(true); SkinnedMeshRenderer[] array = this.g_CharMesh; int num = 0; if (num < array.Length) { GameObject gameObject = array[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); SkinnedMeshRenderer[] array2 = this.g_CharMesh; num++; } SoundEffect soundEffect = this.g_SEScriptDestroy; this.g_bSEScriptDestroy = false; soundEffect.PlayRandom(1f, 1f); } // Token: 0x06000844 RID: 2116 RVA: 0x00013E20 File Offset: 0x00012020 [Token(Token = "0x6000844")] [Address(RVA = "0x13A2690", Offset = "0x13A0E90", VA = "0x1813A2690")] public void SetPlus() { this.g_bPlus = true; } // Token: 0x06000845 RID: 2117 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000845")] [Address(RVA = "0x13A1640", Offset = "0x139FE40", VA = "0x1813A1640")] public void PlaySEAFour() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000846 RID: 2118 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000846")] [Address(RVA = "0x13A1760", Offset = "0x139FF60", VA = "0x1813A1760")] public void PlaySEAHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000847 RID: 2119 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000847")] [Address(RVA = "0x13A1870", Offset = "0x13A0070", VA = "0x1813A1870")] public void PlaySEAJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000848 RID: 2120 RVA: 0x00013E34 File Offset: 0x00012034 [Token(Token = "0x6000848")] [Address(RVA = "0x13A1990", Offset = "0x13A0190", VA = "0x1813A1990")] public void PlaySEAUp() { this.g_SEAUp.PlayRandom(1f, 1f); } // Token: 0x06000849 RID: 2121 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000849")] [Address(RVA = "0x139B050", Offset = "0x1399850", VA = "0x18139B050")] public void GetMoveSpeed(float fMoveSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600084A RID: 2122 RVA: 0x00013E5C File Offset: 0x0001205C [Token(Token = "0x600084A")] [Address(RVA = "0x13A19C0", Offset = "0x13A01C0", VA = "0x1813A19C0")] public void PlaySECDeadImpact() { this.g_SECDeadImpact.PlayRandom(1f, 1f); } // Token: 0x0600084B RID: 2123 RVA: 0x00013E84 File Offset: 0x00012084 [Token(Token = "0x600084B")] [Address(RVA = "0x13A1AC0", Offset = "0x13A02C0", VA = "0x1813A1AC0")] public void PlaySEWDeadImpact() { this.g_SEWDeadImpact.PlayRandom(1f, 1f); } // Token: 0x0600084C RID: 2124 RVA: 0x00013EAC File Offset: 0x000120AC [Token(Token = "0x600084C")] [Address(RVA = "0x13A26B0", Offset = "0x13A0EB0", VA = "0x1813A26B0")] public void SetTimeScale(float fTimeScale) { this.g_EffAttackUp_End.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackUp_End.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackUpPlus.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackHammer.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour01.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour02.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour03.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackJump.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackJump.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffFireBallV2.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects(); if (allGameObjects != 0) { int num9 = 0; int length = allGameObjects.Length; if (num9 < length) { allGameObjects[num9].GetComponent().SetTimeScale(fTimeScale); num9++; } } Common.SetEffectTimeScale(this.PS_Head, fTimeScale); Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_HandL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandR, fTimeScale); Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale); Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale); Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale); Common.SetEffectTimeScale(this.PS_Floor, fTimeScale); Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale); Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale); Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale); Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale); } // Token: 0x0600084D RID: 2125 RVA: 0x0001416C File Offset: 0x0001236C [Token(Token = "0x600084D")] [Address(RVA = "0x13A4B00", Offset = "0x13A3300", VA = "0x1813A4B00")] public BossLevel02EffectPlay() { } // Token: 0x040009E0 RID: 2528 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40009E0")] private WizardGirlManage g_WGM; // Token: 0x040009E1 RID: 2529 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40009E1")] public Transform PosWeaponRoot; // Token: 0x040009E2 RID: 2530 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40009E2")] public Transform BoneWeaponRoot; // Token: 0x040009E3 RID: 2531 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40009E3")] private CharacterController g_CCPosWeapoinFollow; // Token: 0x040009E4 RID: 2532 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40009E4")] private Transform g_TPosWeaponFollow; // Token: 0x040009E5 RID: 2533 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40009E5")] private bool g_bWeaponMove; // Token: 0x040009E6 RID: 2534 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40009E6")] private SkinnedMeshRenderer[] g_WeaponMesh; // Token: 0x040009E7 RID: 2535 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40009E7")] private SkinnedMeshRenderer[] g_CharMesh; // Token: 0x040009E8 RID: 2536 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40009E8")] private Material[] g_MatChar; // Token: 0x040009E9 RID: 2537 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40009E9")] private Material[] g_MatWHead; // Token: 0x040009EA RID: 2538 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40009EA")] private Material[] g_MatWHandL; // Token: 0x040009EB RID: 2539 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40009EB")] private Material[] g_MatWHandR; // Token: 0x040009EC RID: 2540 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40009EC")] private float g_fMCharDamage; // Token: 0x040009ED RID: 2541 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40009ED")] private float g_fMWHeadDamage; // Token: 0x040009EE RID: 2542 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40009EE")] private float g_fMWHandLDamege; // Token: 0x040009EF RID: 2543 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40009EF")] private float g_fMWHandRDamage; // Token: 0x040009F0 RID: 2544 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40009F0")] private Color g_CCharGlow; // Token: 0x040009F1 RID: 2545 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40009F1")] private Color g_CWHeadGlow; // Token: 0x040009F2 RID: 2546 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40009F2")] private Color g_CWHandLGlow; // Token: 0x040009F3 RID: 2547 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40009F3")] private Color g_CWhandRGlow; // Token: 0x040009F4 RID: 2548 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40009F4")] private bool g_bOpeningMaterial; // Token: 0x040009F5 RID: 2549 [FieldOffset(Offset = "0xC9")] [Token(Token = "0x40009F5")] private bool g_bWHandL; // Token: 0x040009F6 RID: 2550 [FieldOffset(Offset = "0xCA")] [Token(Token = "0x40009F6")] private bool g_bWHandR; // Token: 0x040009F7 RID: 2551 [FieldOffset(Offset = "0xCB")] [Token(Token = "0x40009F7")] private bool g_bWHead; // Token: 0x040009F8 RID: 2552 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40009F8")] private float g_fWHandPlusL; // Token: 0x040009F9 RID: 2553 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40009F9")] private float g_fWHandPlusR; // Token: 0x040009FA RID: 2554 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40009FA")] private float g_fWHeadPlus; // Token: 0x040009FB RID: 2555 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40009FB")] public ParticleSystem PS_Floor; // Token: 0x040009FC RID: 2556 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40009FC")] public ParticleSystem PS_Head; // Token: 0x040009FD RID: 2557 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40009FD")] public ParticleSystem PS_HeadStart; // Token: 0x040009FE RID: 2558 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40009FE")] public ParticleSystem PS_Eye; // Token: 0x040009FF RID: 2559 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40009FF")] public ParticleSystem PS_HandL; // Token: 0x04000A00 RID: 2560 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000A00")] public ParticleSystem PS_HandR; // Token: 0x04000A01 RID: 2561 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000A01")] public ParticleSystem PS_HandLStart; // Token: 0x04000A02 RID: 2562 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000A02")] public ParticleSystem PS_HandRStart; // Token: 0x04000A03 RID: 2563 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000A03")] public ParticleSystem PS_ChargeHandL; // Token: 0x04000A04 RID: 2564 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000A04")] public ParticleSystem PS_ChargeHandR; // Token: 0x04000A05 RID: 2565 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000A05")] public GameObject Eff_AttackFour01; // Token: 0x04000A06 RID: 2566 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000A06")] public GameObject Eff_AttackFour02; // Token: 0x04000A07 RID: 2567 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000A07")] public GameObject Eff_AttackFour03; // Token: 0x04000A08 RID: 2568 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000A08")] public GameObject Eff_AttackHammer; // Token: 0x04000A09 RID: 2569 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000A09")] public GameObject Eff_AttackUp_End; // Token: 0x04000A0A RID: 2570 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000A0A")] public GameObject Eff_AttackJump; // Token: 0x04000A0B RID: 2571 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000A0B")] public GameObject Eff_AttackRotateStart; // Token: 0x04000A0C RID: 2572 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000A0C")] public GameObject Eff_AttackRotateStartPlus; // Token: 0x04000A0D RID: 2573 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000A0D")] public GameObject Eff_AttackRotate; // Token: 0x04000A0E RID: 2574 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000A0E")] public GameObject Eff_Beam; // Token: 0x04000A0F RID: 2575 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000A0F")] public GameObject Eff_BeamCollision; // Token: 0x04000A10 RID: 2576 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000A10")] public GameObject Eff_BeamStart; // Token: 0x04000A11 RID: 2577 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000A11")] public GameObject Eff_Bullet; // Token: 0x04000A12 RID: 2578 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000A12")] public GameObject Eff_BulletCollision; // Token: 0x04000A13 RID: 2579 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000A13")] public GameObject EffBulletFire; // Token: 0x04000A14 RID: 2580 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000A14")] public GameObject EffOpening01; // Token: 0x04000A15 RID: 2581 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000A15")] public GameObject EffOpening02; // Token: 0x04000A16 RID: 2582 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000A16")] public GameObject EffFireBallV2; // Token: 0x04000A17 RID: 2583 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000A17")] public GameObject EffFloorExp; // Token: 0x04000A18 RID: 2584 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000A18")] public GameObject EffAttackJumpPlus; // Token: 0x04000A19 RID: 2585 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000A19")] public GameObject EffAttackUpPlus; // Token: 0x04000A1A RID: 2586 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000A1A")] public GameObject Eff_SprintFront; // Token: 0x04000A1B RID: 2587 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000A1B")] public GameObject Eff_SprintBack; // Token: 0x04000A1C RID: 2588 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000A1C")] public GameObject Eff_SprintLeft; // Token: 0x04000A1D RID: 2589 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000A1D")] public GameObject Eff_SprintRight; // Token: 0x04000A1E RID: 2590 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000A1E")] public GameObject Eff_SprintFront_Loop; // Token: 0x04000A1F RID: 2591 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000A1F")] public GameObject Eff_SprintHand_Loop; // Token: 0x04000A20 RID: 2592 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000A20")] public GameObject Eff_WeaponExplosion; // Token: 0x04000A21 RID: 2593 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000A21")] public Transform EffPoint_HandL01; // Token: 0x04000A22 RID: 2594 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000A22")] public Transform EffPoint_HandL02; // Token: 0x04000A23 RID: 2595 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000A23")] public Transform EffPoint_HandL03; // Token: 0x04000A24 RID: 2596 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000A24")] public Transform EffPoint_HandL04; // Token: 0x04000A25 RID: 2597 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000A25")] public Transform EffPoint_HandR01; // Token: 0x04000A26 RID: 2598 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000A26")] public Transform EffPoint_HandR02; // Token: 0x04000A27 RID: 2599 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000A27")] public Transform EffPoint_HandR03; // Token: 0x04000A28 RID: 2600 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000A28")] public Transform EffPoint_HandR04; // Token: 0x04000A29 RID: 2601 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000A29")] public Transform EffPoint_BeamL; // Token: 0x04000A2A RID: 2602 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000A2A")] public Transform EffPoint_BeamR; // Token: 0x04000A2B RID: 2603 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000A2B")] public Light LightFloor; // Token: 0x04000A2C RID: 2604 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000A2C")] public Light LightDestory; // Token: 0x04000A2D RID: 2605 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000A2D")] private EffectPool g_EffAttackFour01; // Token: 0x04000A2E RID: 2606 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000A2E")] private EffectPool g_EffAttackFour02; // Token: 0x04000A2F RID: 2607 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000A2F")] private EffectPool g_EffAttackFour03; // Token: 0x04000A30 RID: 2608 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000A30")] private EffectPool g_EffAttackHammer; // Token: 0x04000A31 RID: 2609 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000A31")] private EffectPool g_EffAttackUp_End; // Token: 0x04000A32 RID: 2610 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000A32")] private EffectPool g_EffAttackJump; // Token: 0x04000A33 RID: 2611 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000A33")] private EffectPool g_EffAttackRotateStart; // Token: 0x04000A34 RID: 2612 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000A34")] private EffectPool g_EffAttackRotateStartPlus; // Token: 0x04000A35 RID: 2613 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000A35")] private EffectPool g_EffAttackRotate; // Token: 0x04000A36 RID: 2614 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000A36")] private EffectPool g_EffBeam; // Token: 0x04000A37 RID: 2615 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000A37")] private EffectPool g_EffBeamCollision; // Token: 0x04000A38 RID: 2616 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000A38")] private EffectPool g_EffBeamStart; // Token: 0x04000A39 RID: 2617 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000A39")] private EffectPool g_EffBullet; // Token: 0x04000A3A RID: 2618 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000A3A")] private EffectPool g_EffBulletCollision; // Token: 0x04000A3B RID: 2619 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000A3B")] private EffectPool g_EffBulletFire; // Token: 0x04000A3C RID: 2620 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000A3C")] private EffectPool g_EffOpening01; // Token: 0x04000A3D RID: 2621 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000A3D")] private EffectPool g_EffOpening02; // Token: 0x04000A3E RID: 2622 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000A3E")] private EffectPool g_EffFireBallV2; // Token: 0x04000A3F RID: 2623 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000A3F")] private EffectPool g_EffFloorExp; // Token: 0x04000A40 RID: 2624 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000A40")] private EffectPool g_EffAttackJumpPlus; // Token: 0x04000A41 RID: 2625 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000A41")] private EffectPool g_EffAttackUpPlus; // Token: 0x04000A42 RID: 2626 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000A42")] private EffectPool g_EffSprintF; // Token: 0x04000A43 RID: 2627 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000A43")] private EffectPool g_EffSprintB; // Token: 0x04000A44 RID: 2628 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000A44")] private EffectPool g_EffSprintL; // Token: 0x04000A45 RID: 2629 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000A45")] private EffectPool g_EffSprintR; // Token: 0x04000A46 RID: 2630 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000A46")] private EffectPool g_EffSprintF_Loop; // Token: 0x04000A47 RID: 2631 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000A47")] private EffectPool g_EffSprintHand_Loop; // Token: 0x04000A48 RID: 2632 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000A48")] private EffectPool g_EffWeaponExplosion; // Token: 0x04000A49 RID: 2633 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000A49")] private bool g_bBeam; // Token: 0x04000A4A RID: 2634 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000A4A")] private ParticleSystem g_PsBeamL; // Token: 0x04000A4B RID: 2635 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000A4B")] private ParticleSystem g_PsBeamR; // Token: 0x04000A4C RID: 2636 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000A4C")] private Vector3 g_v3BeamLTarget; // Token: 0x04000A4D RID: 2637 [FieldOffset(Offset = "0x36C")] [Token(Token = "0x4000A4D")] private Vector3 g_v3BeamRTarget; // Token: 0x04000A4E RID: 2638 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000A4E")] private Vector3 g_v3BeamLMove; // Token: 0x04000A4F RID: 2639 [FieldOffset(Offset = "0x384")] [Token(Token = "0x4000A4F")] private Vector3 g_v3BeamRMove; // Token: 0x04000A50 RID: 2640 [Token(Token = "0x4000A50")] private const float g_fBeamFrequency = 0.05f; // Token: 0x04000A51 RID: 2641 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000A51")] private float g_fBeamFrequencyVal; // Token: 0x04000A52 RID: 2642 [FieldOffset(Offset = "0x394")] [Token(Token = "0x4000A52")] private float g_fBeamSize; // Token: 0x04000A53 RID: 2643 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000A53")] private bool g_bBeamHitL; // Token: 0x04000A54 RID: 2644 [FieldOffset(Offset = "0x399")] [Token(Token = "0x4000A54")] private bool g_bBeamHitR; // Token: 0x04000A55 RID: 2645 [FieldOffset(Offset = "0x39A")] [Token(Token = "0x4000A55")] private bool g_bBulletEnable; // Token: 0x04000A56 RID: 2646 [Token(Token = "0x4000A56")] private const float g_fBulletFrequency = 0.15f; // Token: 0x04000A57 RID: 2647 [FieldOffset(Offset = "0x39C")] [Token(Token = "0x4000A57")] private float g_fBulletFrequencyVal; // Token: 0x04000A58 RID: 2648 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000A58")] private bool g_bBulletFrieL; // Token: 0x04000A59 RID: 2649 [Token(Token = "0x4000A59")] private const int g_iFireBallNum = 3; // Token: 0x04000A5A RID: 2650 [FieldOffset(Offset = "0x3A1")] [Token(Token = "0x4000A5A")] private bool g_bFloorExp; // Token: 0x04000A5B RID: 2651 [Token(Token = "0x4000A5B")] private const int g_iFloorExpNum = 5; // Token: 0x04000A5C RID: 2652 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x4000A5C")] private int g_iFloorExpNumVal; // Token: 0x04000A5D RID: 2653 [Token(Token = "0x4000A5D")] private const float g_fFloorExpFrequency = 0.3f; // Token: 0x04000A5E RID: 2654 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000A5E")] private float g_fFloorExpFrequencyVal; // Token: 0x04000A5F RID: 2655 [FieldOffset(Offset = "0x3AC")] [Token(Token = "0x4000A5F")] private float g_LightRange; // Token: 0x04000A60 RID: 2656 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000A60")] private float g_LightIntensity; // Token: 0x04000A61 RID: 2657 [FieldOffset(Offset = "0x3B4")] [Token(Token = "0x4000A61")] private float g_fLightDestory; // Token: 0x04000A62 RID: 2658 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000A62")] private Animator g_AniWeaponFace; // Token: 0x04000A63 RID: 2659 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000A63")] private float g_fAniWeaponFaceWeapon; // Token: 0x04000A64 RID: 2660 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000A64")] public MeshRenderer[] DamagedObject; // Token: 0x04000A65 RID: 2661 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000A65")] public GameObject ExplosionPos; // Token: 0x04000A66 RID: 2662 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000A66")] public SphereCollider[] SC_Weapon; // Token: 0x04000A67 RID: 2663 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000A67")] public BoxCollider[] BC_Weapon; // Token: 0x04000A68 RID: 2664 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000A68")] private bool g_bDeath; // Token: 0x04000A69 RID: 2665 [FieldOffset(Offset = "0x3EC")] [Token(Token = "0x4000A69")] private float g_fDeathExplosion = 2f; // Token: 0x04000A6A RID: 2666 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000A6A")] private float g_fDamagedRemove = 5f; // Token: 0x04000A6B RID: 2667 [FieldOffset(Offset = "0x3F4")] [Token(Token = "0x4000A6B")] private bool g_bBodyDestoryLight; // Token: 0x04000A6C RID: 2668 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000A6C")] public ParticleSystem PS_WeaponDestory; // Token: 0x04000A6D RID: 2669 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000A6D")] public ParticleSystem PS_CharDestoryLight; // Token: 0x04000A6E RID: 2670 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000A6E")] public ParticleSystem PS_CharDestory; // Token: 0x04000A6F RID: 2671 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000A6F")] private bool g_bSuck; // Token: 0x04000A70 RID: 2672 [FieldOffset(Offset = "0x414")] [Token(Token = "0x4000A70")] private float g_fSuckVal; // Token: 0x04000A71 RID: 2673 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000A71")] private bool g_bPlus; // Token: 0x04000A72 RID: 2674 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000A72")] public GameObject SE_ScriptEarthquake; // Token: 0x04000A73 RID: 2675 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000A73")] public GameObject SE_ScriptWind; // Token: 0x04000A74 RID: 2676 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000A74")] public GameObject SE_ScriptWood; // Token: 0x04000A75 RID: 2677 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000A75")] public GameObject SE_ScriptDrag; // Token: 0x04000A76 RID: 2678 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000A76")] public GameObject SE_ScriptFly; // Token: 0x04000A77 RID: 2679 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000A77")] public GameObject SE_ScriptStartFight; // Token: 0x04000A78 RID: 2680 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000A78")] public GameObject SE_ScriptDestroyStart; // Token: 0x04000A79 RID: 2681 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000A79")] public GameObject SE_ScriptDestroy; // Token: 0x04000A7A RID: 2682 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000A7A")] public GameObject SE_Move; // Token: 0x04000A7B RID: 2683 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000A7B")] public GameObject SE_StartUp; // Token: 0x04000A7C RID: 2684 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000A7C")] public GameObject SE_StartUpWind; // Token: 0x04000A7D RID: 2685 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000A7D")] public GameObject SE_BeamShot; // Token: 0x04000A7E RID: 2686 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000A7E")] public GameObject SE_Beam; // Token: 0x04000A7F RID: 2687 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000A7F")] public GameObject SE_BeamCollision; // Token: 0x04000A80 RID: 2688 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000A80")] public GameObject SE_AFour; // Token: 0x04000A81 RID: 2689 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000A81")] public GameObject SE_AHammer; // Token: 0x04000A82 RID: 2690 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000A82")] public GameObject SE_AJump; // Token: 0x04000A83 RID: 2691 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000A83")] public GameObject SE_ASprint; // Token: 0x04000A84 RID: 2692 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000A84")] public GameObject SE_ARotateStart; // Token: 0x04000A85 RID: 2693 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000A85")] public GameObject SE_ABulletCharge; // Token: 0x04000A86 RID: 2694 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000A86")] public GameObject SE_ABulletCollision; // Token: 0x04000A87 RID: 2695 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000A87")] public GameObject SE_ABulletCollisionPlayer; // Token: 0x04000A88 RID: 2696 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000A88")] public GameObject SE_AUpDrag; // Token: 0x04000A89 RID: 2697 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000A89")] public GameObject SE_AUp; // Token: 0x04000A8A RID: 2698 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000A8A")] public GameObject SE_FloorExp; // Token: 0x04000A8B RID: 2699 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000A8B")] public GameObject SE_FireBallShot; // Token: 0x04000A8C RID: 2700 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000A8C")] public GameObject SE_FireBallLoop; // Token: 0x04000A8D RID: 2701 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000A8D")] public GameObject SE_CDeadImpact; // Token: 0x04000A8E RID: 2702 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000A8E")] public GameObject SE_WDeadImpact; // Token: 0x04000A8F RID: 2703 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000A8F")] private SoundEffect g_SEScriptEarthquake; // Token: 0x04000A90 RID: 2704 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000A90")] private SoundEffect g_SEScriptWind; // Token: 0x04000A91 RID: 2705 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000A91")] private SoundEffect g_SEScriptWood; // Token: 0x04000A92 RID: 2706 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000A92")] private SoundEffect g_SEScriptDrag; // Token: 0x04000A93 RID: 2707 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000A93")] private SoundEffect g_SEScriptFly; // Token: 0x04000A94 RID: 2708 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000A94")] private SoundEffect g_SEScriptStartFight; // Token: 0x04000A95 RID: 2709 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000A95")] private SoundEffect g_SEScriptDestroyStart; // Token: 0x04000A96 RID: 2710 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000A96")] private SoundEffect g_SEScriptDestroy; // Token: 0x04000A97 RID: 2711 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000A97")] private SoundEffect g_SEMove; // Token: 0x04000A98 RID: 2712 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000A98")] private SoundEffect g_SEStartUp; // Token: 0x04000A99 RID: 2713 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000A99")] private SoundEffect g_SEStartUpWind; // Token: 0x04000A9A RID: 2714 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000A9A")] private SoundEffect g_SEBeamShot; // Token: 0x04000A9B RID: 2715 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000A9B")] private SoundEffect g_SEBeam; // Token: 0x04000A9C RID: 2716 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000A9C")] private SoundEffect g_SEBeamCollision; // Token: 0x04000A9D RID: 2717 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000A9D")] private SoundEffect g_SEAFour; // Token: 0x04000A9E RID: 2718 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000A9E")] private SoundEffect g_SEAHammer; // Token: 0x04000A9F RID: 2719 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000A9F")] private SoundEffect g_SEAJump; // Token: 0x04000AA0 RID: 2720 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000AA0")] private SoundEffect g_SEASprint; // Token: 0x04000AA1 RID: 2721 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000AA1")] private SoundEffect g_SEARotateStart; // Token: 0x04000AA2 RID: 2722 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000AA2")] private SoundEffect g_SEABulletCharge; // Token: 0x04000AA3 RID: 2723 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000AA3")] private SoundEffect g_SEAUpDrag; // Token: 0x04000AA4 RID: 2724 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000AA4")] private SoundEffect g_SEAUp; // Token: 0x04000AA5 RID: 2725 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000AA5")] private SoundEffect g_SEFloorExp; // Token: 0x04000AA6 RID: 2726 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000AA6")] private SoundEffect g_SECDeadImpact; // Token: 0x04000AA7 RID: 2727 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000AA7")] private SoundEffect g_SEWDeadImpact; // Token: 0x04000AA8 RID: 2728 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000AA8")] private SoundEffectPool g_SEPABulletCollision; // Token: 0x04000AA9 RID: 2729 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000AA9")] private SoundEffectPool g_SEPABulletCollisionPlayer; // Token: 0x04000AAA RID: 2730 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000AAA")] private SoundEffectPool g_SEFireBallShot; // Token: 0x04000AAB RID: 2731 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000AAB")] private SoundEffectPool g_SEFireBallLoop; // Token: 0x04000AAC RID: 2732 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000AAC")] private bool g_bSEScriptEarthquake; // Token: 0x04000AAD RID: 2733 [FieldOffset(Offset = "0x5F4")] [Token(Token = "0x4000AAD")] private float g_fSEScriptEarthquakeVolume; // Token: 0x04000AAE RID: 2734 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000AAE")] private int g_iSEScriptWood; // Token: 0x04000AAF RID: 2735 [Token(Token = "0x4000AAF")] private const float g_fSEScriptWoodFrequency01 = 0.6f; // Token: 0x04000AB0 RID: 2736 [Token(Token = "0x4000AB0")] private const float g_fSEScriptWoodFrequency02 = 0.1f; // Token: 0x04000AB1 RID: 2737 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000AB1")] private float g_fSEScriptWoodFrequencyVal; // Token: 0x04000AB2 RID: 2738 [Token(Token = "0x4000AB2")] private const float g_fSEScriptDragFrequency = 0.8f; // Token: 0x04000AB3 RID: 2739 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000AB3")] private float g_fSEScriptDragFrequencyVal; // Token: 0x04000AB4 RID: 2740 [FieldOffset(Offset = "0x604")] [Token(Token = "0x4000AB4")] private bool g_bSEScriptDestroy; // Token: 0x04000AB5 RID: 2741 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000AB5")] private float g_fSEScriptDestroyVolume; // Token: 0x04000AB6 RID: 2742 [FieldOffset(Offset = "0x60C")] [Token(Token = "0x4000AB6")] private bool g_bSEMove; // Token: 0x04000AB7 RID: 2743 [FieldOffset(Offset = "0x60D")] [Token(Token = "0x4000AB7")] private bool g_bSEMoveSpeed; // Token: 0x04000AB8 RID: 2744 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000AB8")] private float g_fSEMoveVolume; // Token: 0x04000AB9 RID: 2745 [FieldOffset(Offset = "0x614")] [Token(Token = "0x4000AB9")] private float g_fSEMovePitch = 1f; // Token: 0x04000ABA RID: 2746 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000ABA")] private bool g_bSEStartUpWind; // Token: 0x04000ABB RID: 2747 [FieldOffset(Offset = "0x61C")] [Token(Token = "0x4000ABB")] private float g_fSEStartUpWindVolume; // Token: 0x04000ABC RID: 2748 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000ABC")] private float g_fSEStartUpWindPitch; // Token: 0x04000ABD RID: 2749 [FieldOffset(Offset = "0x624")] [Token(Token = "0x4000ABD")] private float g_fSEBeamVolume; // Token: 0x04000ABE RID: 2750 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000ABE")] private float g_fSEBeamPitch; // Token: 0x04000ABF RID: 2751 [FieldOffset(Offset = "0x62C")] [Token(Token = "0x4000ABF")] private bool g_bSEAUpDrag; // Token: 0x04000AC0 RID: 2752 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000AC0")] private float g_fSEAUpDragVolume; }