using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B8 RID: 184 [Token(Token = "0x20000B8")] public class BossLevel03BigEffectPlay : MonoBehaviour { // Token: 0x06000862 RID: 2146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000862")] [Address(RVA = "0x13B0DE0", Offset = "0x13AF5E0", VA = "0x1813B0DE0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000863 RID: 2147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000863")] [Address(RVA = "0x13AB910", Offset = "0x13AA110", VA = "0x1813AB910")] public void InitData(Animator Anim) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000864 RID: 2148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000864")] [Address(RVA = "0x13B3190", Offset = "0x13B1990", VA = "0x1813B3190")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000865 RID: 2149 RVA: 0x00014458 File Offset: 0x00012658 [Token(Token = "0x6000865")] [Address(RVA = "0x13AD7D0", Offset = "0x13ABFD0", VA = "0x1813AD7D0")] private void LateUpdate() { this.g_ShakeFloorUp.Update(); if (!this.g_bScriptFloorFall) { this.g_ShakeFloorUpDamaged.Update(); return; } } // Token: 0x06000866 RID: 2150 RVA: 0x0001448C File Offset: 0x0001268C [Token(Token = "0x6000866")] [Address(RVA = "0x13A9CC0", Offset = "0x13A84C0", VA = "0x1813A9CC0")] public void Create() { ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; if (num < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } this.PS_HandChargeR.Stop(true); this.ScenePS_CeilingSmoke.Stop(true); this.ScenePS_FloorSmokeLL.Stop(true); this.ScenePS_FloorSmokeLR.Stop(true); this.ScenePS_FloorSmokeRL.Stop(true); this.ScenePS_FloorSmokeRR.Stop(true); this.ScenePS_FloorSmokeUp.Stop(true); this.ScenePS_FloorSmokeUpFall.Stop(true); this.PS_BossFallLava.Stop(true); this.PS_FloorFallLava.Stop(true); this.PS_BodyLava.Stop(true); this.PS_BigDestory.Stop(true); this.PS_Volatilize.Stop(true); this.PS_FloorGoUpLava.Stop(true); this.PS_FloorGoUpSmoke.Stop(true); this.FloorUp.SetActive(true); GameObject floorUpDamaged = this.FloorUpDamaged; int num2 = 0; floorUpDamaged.SetActive(num2 != 0); GameObject floor = this.Floor01; int num3 = 0; floor.SetActive(num3 != 0); GameObject floor02L = this.Floor02L; int num4 = 0; floor02L.SetActive(num4 != 0); GameObject floor02R = this.Floor02R; int num5 = 0; floor02R.SetActive(num5 != 0); GameObject floor03LR = this.Floor03LR; int num6 = 0; floor03LR.SetActive(num6 != 0); GameObject floor03LL = this.Floor03LL; int num7 = 0; floor03LL.SetActive(num7 != 0); GameObject floor03RL = this.Floor03RL; int num8 = 0; floor03RL.SetActive(num8 != 0); GameObject floor03RR = this.Floor03RR; int num9 = 0; floor03RR.SetActive(num9 != 0); GameObject floor04L = this.Floor04L; int num10 = 0; floor04L.SetActive(num10 != 0); GameObject floor04R = this.Floor04R; int num11 = 0; floor04R.SetActive(num11 != 0); GameObject floor04C = this.Floor04C; int num12 = 0; floor04C.SetActive(num12 != 0); SkinnedMeshRenderer[] array = this.g_MeshDoll; if (num < array.Length) { GameObject gameObject = array[num].gameObject; int num13 = 0; gameObject.SetActive(num13 != 0); SkinnedMeshRenderer[] array2 = this.g_MeshDoll; num++; while (array2 != 0) { } } if ((Game.GameSave.flags.stage03Clear ? 1 : 0) != num) { SkinnedMeshRenderer[] array3 = this.g_MeshChar; if (num < array3.Length) { GameObject gameObject2 = array3[num].gameObject; int num14 = 0; gameObject2.SetActive(num14 != 0); SkinnedMeshRenderer[] array4 = this.g_MeshChar; num++; while (array4 != 0) { } } SphereCollider[] sc_Collider = this.SC_Collider; if (num < sc_Collider.Length) { SphereCollider sphereCollider = sc_Collider[num]; int num15 = 0; sphereCollider.enabled = num15 != 0; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; while (sc_Collider2 != 0) { } } BoxCollider[] bc_Collider = this.BC_Collider; if (num < bc_Collider.Length) { BoxCollider boxCollider = bc_Collider[num]; int num16 = 0; boxCollider.enabled = num16 != 0; BoxCollider[] bc_Collider2 = this.BC_Collider; num++; while (bc_Collider2 != 0) { } } CapsuleCollider[] cap_Collider = this.Cap_Collider; if (num < cap_Collider.Length) { CapsuleCollider capsuleCollider = cap_Collider[num]; int num17 = 0; capsuleCollider.enabled = num17 != 0; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; while (cap_Collider2 != 0) { } } SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num18 = 0; sc_ChargeCollider.enabled = num18 != 0; } Light destoryLight = this.DestoryLight; int num19 = 0; if (destoryLight != num19) { Light destoryLight2 = this.DestoryLight; int num20 = 0; destoryLight2.enabled = num20 != 0; } } // Token: 0x06000867 RID: 2151 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000867")] [Address(RVA = "0x13AFBE0", Offset = "0x13AE3E0", VA = "0x1813AFBE0")] public void ScriptEffect(int iScriptLevel) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000868 RID: 2152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000868")] [Address(RVA = "0x13B28C0", Offset = "0x13B10C0", VA = "0x1813B28C0")] private void UpdateScript(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000869 RID: 2153 RVA: 0x000147E4 File Offset: 0x000129E4 [Token(Token = "0x6000869")] [Address(RVA = "0x13B0CD0", Offset = "0x13AF4D0", VA = "0x1813B0CD0")] public void SkipScript() { GameObject floorUp = this.FloorUp; int num = 0; floorUp.SetActive(num != 0); GameObject floorUpDamaged = this.FloorUpDamaged; int num2 = 0; floorUpDamaged.SetActive(num2 != 0); this.Floor01.SetActive(true); GameObject gameObject = this.DamagedUp.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); this.ScenePS_FloorSmokeUp.Stop(true); this.PS_BossFallLava.Stop(true); this.ScenePS_FloorSmokeUpFall.Stop(true); this.PS_FloorFallLava.Stop(true); SoundEffect soundEffect = this.g_SEEarthQuake; this.g_bScriptFloorFall = false; soundEffect.Stop(); } // Token: 0x0600086A RID: 2154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086A")] [Address(RVA = "0x13B0980", Offset = "0x13AF180", VA = "0x1813B0980")] public void SkipScript02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086B RID: 2155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086B")] [Address(RVA = "0x13B2530", Offset = "0x13B0D30", VA = "0x1813B2530")] private void UpdateMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086C RID: 2156 RVA: 0x00014884 File Offset: 0x00012A84 [Token(Token = "0x600086C")] [Address(RVA = "0x13AB1E0", Offset = "0x13A99E0", VA = "0x1813AB1E0")] public void DamagedFly() { Material[] array = this.g_MatChar; int num = 0; int num2 = 0; this.g_fShadowPow = 0.75f; if (num2 < array.Length) { Material material = array[num]; float num3 = this.g_fShadowPow; material.SetFloat("_ShadowPow", num3); Material material2 = this.g_MatChar[num]; Color color = this.g_colGlow; material2.SetColor("_GlowColor", color); Material[] array2 = this.g_MatChar; num++; } this.PS_HandChargeR.Stop(); ParticleSystem[] ps_HandFire = this.PS_HandFire; int num4 = 0; int num5 = 0; if (num4 < ps_HandFire.Length) { ps_HandFire[num5].Stop(); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num5++; while (ps_HandFire2 != 0) { } } this.g_EffCharge.Stop(3f); this.g_EffChargeComplete.Stop(3f); this.g_EffChargeFar.Stop(3f); this.g_EffChargeFarComplete.Stop(3f); SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num6 = 0; sc_ChargeCollider.enabled = num6 != 0; SoundEffect soundEffect = this.g_SECharge; this.g_bChargeComplete = false; this.g_bSECharge = false; soundEffect.Stop(); this.g_SEHandCharge.Stop(); } // Token: 0x0600086D RID: 2157 RVA: 0x000149CC File Offset: 0x00012BCC [Token(Token = "0x600086D")] [Address(RVA = "0x13AB470", Offset = "0x13A9C70", VA = "0x1813AB470")] public void Death() { int num = 0; int num2 = 0; ParticleSystem[] ps_HandFire = this.PS_HandFire; if (num2 < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } this.PS_HandChargeR.Stop(true); this.g_EffCharge.Stop(3f); this.g_EffChargeComplete.Stop(3f); this.g_EffChargeFar.Stop(3f); this.g_EffChargeFarComplete.Stop(3f); SphereCollider sc_ChargeCollider = this.SC_ChargeCollider; int num3 = 0; sc_ChargeCollider.enabled = num3 != 0; SoundEffect soundEffect = this.g_SECharge; this.g_bChargeComplete = false; this.g_fShadowSwitch = 1f; this.g_bGlow = true; soundEffect.Stop(); this.g_SEHandCharge.Stop(); } // Token: 0x0600086E RID: 2158 RVA: 0x00014AA0 File Offset: 0x00012CA0 [Token(Token = "0x600086E")] [Address(RVA = "0x13AB600", Offset = "0x13A9E00", VA = "0x1813AB600")] public void Destory() { this.PS_Volatilize.Play(true); this.g_bZoomOut = true; this.g_fZoomOut = 12f; } // Token: 0x0600086F RID: 2159 RVA: 0x00014AD4 File Offset: 0x00012CD4 [Token(Token = "0x600086F")] [Address(RVA = "0x13AFA60", Offset = "0x13AE260", VA = "0x1813AFA60")] public void PlaySEEarthQuake() { this.g_SEEarthQuake.PlayRandom(1f, 1f); } // Token: 0x06000870 RID: 2160 RVA: 0x00014AFC File Offset: 0x00012CFC [Token(Token = "0x6000870")] [Address(RVA = "0x13B1020", Offset = "0x13AF820", VA = "0x1813B1020")] public void StopSEEarthQuake() { this.g_SEEarthQuake.Stop(); } // Token: 0x06000871 RID: 2161 RVA: 0x00014B1C File Offset: 0x00012D1C [Token(Token = "0x6000871")] [Address(RVA = "0x13AFA90", Offset = "0x13AE290", VA = "0x1813AFA90")] public void PlaySESwing(int iIndex) { this.g_SESwing.Play(iIndex, 1f, 1f); } // Token: 0x06000872 RID: 2162 RVA: 0x00014B48 File Offset: 0x00012D48 [Token(Token = "0x6000872")] [Address(RVA = "0x13AFA20", Offset = "0x13AE220", VA = "0x1813AFA20")] public void PlaySEAttack(int iIndex) { this.g_SEAttack.Play(iIndex, 1f, 1f); } // Token: 0x06000873 RID: 2163 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000873")] [Address(RVA = "0x13AE600", Offset = "0x13ACE00", VA = "0x1813AE600")] public void PlayEffOpeningLava() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000874 RID: 2164 RVA: 0x00014B74 File Offset: 0x00012D74 [Token(Token = "0x6000874")] [Address(RVA = "0x13ADE50", Offset = "0x13AC650", VA = "0x1813ADE50")] public void PlayEffBodyLave() { this.PS_BodyLava.Play(true); this.g_SEBodyLava.PlayRandom(1f, 1f); } // Token: 0x06000875 RID: 2165 RVA: 0x00014BA8 File Offset: 0x00012DA8 [Token(Token = "0x6000875")] [Address(RVA = "0x13A9B90", Offset = "0x13A8390", VA = "0x1813A9B90")] public void CloseEffBodyLava() { this.PS_BodyLava.Stop(true); this.g_SEBodyLava.Stop(); } // Token: 0x06000876 RID: 2166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000876")] [Address(RVA = "0x13AD9D0", Offset = "0x13AC1D0", VA = "0x1813AD9D0")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000877 RID: 2167 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000877")] [Address(RVA = "0x13AF1B0", Offset = "0x13AD9B0", VA = "0x1813AF1B0")] public void PlayEffSweepL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000878 RID: 2168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000878")] [Address(RVA = "0x13AF380", Offset = "0x13ADB80", VA = "0x1813AF380")] public void PlayEffSweepR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000879 RID: 2169 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000879")] [Address(RVA = "0x13ADC00", Offset = "0x13AC400", VA = "0x1813ADC00")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087A RID: 2170 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087A")] [Address(RVA = "0x13AE790", Offset = "0x13ACF90", VA = "0x1813AE790")] public void PlayEffSplashBulletL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087B RID: 2171 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087B")] [Address(RVA = "0x13AECA0", Offset = "0x13AD4A0", VA = "0x1813AECA0")] public void PlayEffSplashBulletR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087C RID: 2172 RVA: 0x00014BD4 File Offset: 0x00012DD4 [Token(Token = "0x600087C")] [Address(RVA = "0x13AF550", Offset = "0x13ADD50", VA = "0x1813AF550")] public void PlayEffThrowCharge() { this.PS_HandFire[1].Play(true); this.PS_HandChargeR.Play(true); this.g_SEHandCharge.PlayRandom(1f, 1f); } // Token: 0x0600087D RID: 2173 RVA: 0x00014C1C File Offset: 0x00012E1C [Token(Token = "0x600087D")] [Address(RVA = "0x13AF5D0", Offset = "0x13ADDD0", VA = "0x1813AF5D0")] public void PlayEffThrowEnd() { this.PS_HandFire[1].Stop(true); } // Token: 0x0600087E RID: 2174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087E")] [Address(RVA = "0x13AF620", Offset = "0x13ADE20", VA = "0x1813AF620")] public void PlayEffThrowFireBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600087F RID: 2175 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600087F")] [Address(RVA = "0x13AE3A0", Offset = "0x13ACBA0", VA = "0x1813AE3A0")] public void PlayEffCharge(bool bFar) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000880 RID: 2176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000880")] [Address(RVA = "0x13A9310", Offset = "0x13A7B10", VA = "0x1813A9310")] public void ChargeComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000881 RID: 2177 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000881")] [Address(RVA = "0x13A9670", Offset = "0x13A7E70", VA = "0x1813A9670")] public void ChargeDamaged(int MP) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000882 RID: 2178 RVA: 0x00014C44 File Offset: 0x00012E44 [Token(Token = "0x6000882")] [Address(RVA = "0x13A9A50", Offset = "0x13A8250", VA = "0x1813A9A50")] public void ChargeEnd() { ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; this.g_bChargeComplete = false; if (num < ps_HandFire.Length) { ps_HandFire[num].Stop(true); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } } // Token: 0x06000883 RID: 2179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000883")] [Address(RVA = "0x13ADEA0", Offset = "0x13AC6A0", VA = "0x1813ADEA0")] public void PlayEffChargeFarComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000884 RID: 2180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000884")] [Address(RVA = "0x13AE040", Offset = "0x13AC840", VA = "0x1813AE040")] public void PlayEffChargeFarThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000885 RID: 2181 RVA: 0x00014C88 File Offset: 0x00012E88 [Token(Token = "0x6000885")] [Address(RVA = "0x13B05E0", Offset = "0x13AEDE0", VA = "0x1813B05E0")] public void SetAttackData(string Name) { if (Name != 0) { if (string.Equals(Name, "Attack01")) { } if (string.Equals(Name, "AttackSweep")) { } if (string.Equals(Name, "Attack02")) { } if (string.Equals(Name, "ChargeAttack")) { AttackData attackData = this.g_adChargeAttack; this.g_adCurrent = attackData; } } } // Token: 0x06000886 RID: 2182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000886")] [Address(RVA = "0x13AFAD0", Offset = "0x13AE2D0", VA = "0x1813AFAD0")] public void PlayWalkShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000887 RID: 2183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000887")] [Address(RVA = "0x13AB640", Offset = "0x13A9E40", VA = "0x1813AB640")] public void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000888 RID: 2184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000888")] [Address(RVA = "0x13AD8A0", Offset = "0x13AC0A0", VA = "0x1813AD8A0")] public void OpenCollisionHandL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000889 RID: 2185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000889")] [Address(RVA = "0x13AD8F0", Offset = "0x13AC0F0", VA = "0x1813AD8F0")] public void OpenCollisionHandR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088A RID: 2186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600088A")] [Address(RVA = "0x13AD940", Offset = "0x13AC140", VA = "0x1813AD940")] public void OpenCollisionHand() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088B RID: 2187 RVA: 0x00014CE0 File Offset: 0x00012EE0 [Token(Token = "0x600088B")] [Address(RVA = "0x13A9B60", Offset = "0x13A8360", VA = "0x1813A9B60")] public void CloseCollisionHandL() { this.g_bCollisionHandL = false; } // Token: 0x0600088C RID: 2188 RVA: 0x00014CF4 File Offset: 0x00012EF4 [Token(Token = "0x600088C")] [Address(RVA = "0x13A9B70", Offset = "0x13A8370", VA = "0x1813A9B70")] public void CloseCollisionHandR() { this.g_bCollisionHandR = false; } // Token: 0x0600088D RID: 2189 RVA: 0x00014D08 File Offset: 0x00012F08 [Token(Token = "0x600088D")] [Address(RVA = "0x13A9B80", Offset = "0x13A8380", VA = "0x1813A9B80")] public void CloseCollisionHand() { this.g_bCollisionHandR = false; } // Token: 0x0600088E RID: 2190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600088E")] [Address(RVA = "0x13B1050", Offset = "0x13AF850", VA = "0x1813B1050")] private void UpdateCollisionHandL(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600088F RID: 2191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600088F")] [Address(RVA = "0x13B1720", Offset = "0x13AFF20", VA = "0x1813B1720")] private void UpdateCollisionHandR(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000890 RID: 2192 RVA: 0x00014D1C File Offset: 0x00012F1C [Token(Token = "0x6000890")] [Address(RVA = "0x13A9AE0", Offset = "0x13A82E0", VA = "0x1813A9AE0")] public void CloseAttack02OtherCollision() { SphereCollider[] sc_Collider = this.SC_Collider; int num = 0; if (num < sc_Collider.Length) { SphereCollider sphereCollider = sc_Collider[num]; int num2 = 0; sphereCollider.enabled = num2 != 0; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; } } // Token: 0x06000891 RID: 2193 RVA: 0x00014D60 File Offset: 0x00012F60 [Token(Token = "0x6000891")] [Address(RVA = "0x13AD820", Offset = "0x13AC020", VA = "0x1813AD820")] public void OpenAttack02Collision() { CapsuleCollider[] cap_Collider = this.Cap_Collider; int num = 0; this.g_bAttack02Collision = true; if (num < cap_Collider.Length) { CapsuleCollider capsuleCollider = cap_Collider[num]; int num2 = 0; capsuleCollider.enabled = num2 != 0; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; } } // Token: 0x06000892 RID: 2194 RVA: 0x00014DAC File Offset: 0x00012FAC [Token(Token = "0x6000892")] [Address(RVA = "0x13AD9C0", Offset = "0x13AC1C0", VA = "0x1813AD9C0")] public void OpenHandsWall() { this.g_bHandsWall = true; } // Token: 0x06000893 RID: 2195 RVA: 0x00014DC0 File Offset: 0x00012FC0 [Token(Token = "0x6000893")] [Address(RVA = "0x13A9BD0", Offset = "0x13A83D0", VA = "0x1813A9BD0")] public void CloseHandsWall() { SphereCollider[] sc_Collider = this.SC_Collider; int num = 0; this.g_bHandsWall = false; if (num < sc_Collider.Length) { sc_Collider[num].enabled = true; SphereCollider[] sc_Collider2 = this.SC_Collider; num++; } CapsuleCollider[] cap_Collider = this.Cap_Collider; if (num < cap_Collider.Length) { cap_Collider[num].enabled = true; CapsuleCollider[] cap_Collider2 = this.Cap_Collider; num++; while (cap_Collider2 != 0) { } } } // Token: 0x06000894 RID: 2196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000894")] [Address(RVA = "0x13B1E60", Offset = "0x13B0660", VA = "0x1813B1E60")] private void UpdateHandsWall(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000895 RID: 2197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000895")] [Address(RVA = "0x13AA330", Offset = "0x13A8B30", VA = "0x1813AA330")] public void DamagedFloor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000896 RID: 2198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000896")] [Address(RVA = "0x13AB830", Offset = "0x13AA030", VA = "0x1813AB830")] public float GetChargeAttackAngle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000897 RID: 2199 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000897")] [Address(RVA = "0x13AB8D0", Offset = "0x13AA0D0", VA = "0x1813AB8D0")] public Vector3 GetSceneForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000898 RID: 2200 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000898")] [Address(RVA = "0x13AB7F0", Offset = "0x13A9FF0", VA = "0x1813AB7F0")] public Vector3 GetBossTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000899 RID: 2201 RVA: 0x00014E34 File Offset: 0x00013034 [Token(Token = "0x6000899")] [Address(RVA = "0x13B06F0", Offset = "0x13AEEF0", VA = "0x1813B06F0")] public void SetTimeScale(float fScale) { this.g_EffCharge.SetTimeScale(fScale); this.g_EffChargeFar.SetTimeScale(fScale); ParticleSystem[] ps_HandFire = this.PS_HandFire; int num = 0; if (num < ps_HandFire.Length) { Common.SetEffectTimeScale(ps_HandFire[num], fScale); ParticleSystem[] ps_HandFire2 = this.PS_HandFire; num++; } Common.SetEffectTimeScale(this.PS_HandChargeR, fScale); Common.SetEffectTimeScale(this.ScenePS_CeilingSmoke, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLL, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeLR, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRL, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeRR, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUp, fScale); Common.SetEffectTimeScale(this.ScenePS_FloorSmokeUpFall, fScale); Common.SetEffectTimeScale(this.PS_BossFallLava, fScale); Common.SetEffectTimeScale(this.PS_FloorFallLava, fScale); Common.SetEffectTimeScale(this.PS_BodyLava, fScale); Common.SetEffectTimeScale(this.PS_BigDestory, fScale); Common.SetEffectTimeScale(this.PS_Volatilize, fScale); Common.SetEffectTimeScale(this.PS_FloorGoUpLava, fScale); Common.SetEffectTimeScale(this.PS_FloorGoUpSmoke, fScale); this.g_EffThrowFireBall.SetTimeScale(fScale); GameObject[] allGameObjects = this.g_EffThrowFireBall.GetAllGameObjects(); if (allGameObjects != 0) { int length = allGameObjects.Length; if (num < length) { allGameObjects[num].GetComponent().SetTimeScale(fScale); num++; } } } // Token: 0x0600089A RID: 2202 RVA: 0x00014F7C File Offset: 0x0001317C [Token(Token = "0x600089A")] [Address(RVA = "0x13B3950", Offset = "0x13B2150", VA = "0x1813B3950")] public BossLevel03BigEffectPlay() { } // Token: 0x04000AF8 RID: 2808 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000AF8")] private WizardGirlManage g_WGM; // Token: 0x04000AF9 RID: 2809 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000AF9")] private Animator g_Anim; // Token: 0x04000AFA RID: 2810 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000AFA")] private SkinnedMeshRenderer[] g_MeshChar; // Token: 0x04000AFB RID: 2811 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000AFB")] private SkinnedMeshRenderer[] g_MeshDoll; // Token: 0x04000AFC RID: 2812 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000AFC")] private Material[] g_MatChar; // Token: 0x04000AFD RID: 2813 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000AFD")] private float g_fShadowPow = 1f; // Token: 0x04000AFE RID: 2814 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000AFE")] private Color g_colGlow; // Token: 0x04000AFF RID: 2815 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000AFF")] private bool g_bChargeComplete; // Token: 0x04000B00 RID: 2816 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000B00")] private float g_fShadowSwitch; // Token: 0x04000B01 RID: 2817 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000B01")] public SphereCollider[] SC_Collider; // Token: 0x04000B02 RID: 2818 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000B02")] public BoxCollider[] BC_Collider; // Token: 0x04000B03 RID: 2819 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000B03")] public CapsuleCollider[] Cap_Collider; // Token: 0x04000B04 RID: 2820 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000B04")] public SphereCollider SC_ChargeCollider; // Token: 0x04000B05 RID: 2821 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000B05")] public ParticleSystem[] PS_HandFire; // Token: 0x04000B06 RID: 2822 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000B06")] public ParticleSystem PS_HandChargeR; // Token: 0x04000B07 RID: 2823 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000B07")] public ParticleSystem PS_BodyLava; // Token: 0x04000B08 RID: 2824 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000B08")] public ParticleSystem PS_BigDestory; // Token: 0x04000B09 RID: 2825 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000B09")] public ParticleSystem PS_Volatilize; // Token: 0x04000B0A RID: 2826 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000B0A")] public ParticleSystem ScenePS_CeilingSmoke; // Token: 0x04000B0B RID: 2827 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000B0B")] public ParticleSystem ScenePS_FloorSmokeLL; // Token: 0x04000B0C RID: 2828 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000B0C")] public ParticleSystem ScenePS_FloorSmokeLR; // Token: 0x04000B0D RID: 2829 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000B0D")] public ParticleSystem ScenePS_FloorSmokeRL; // Token: 0x04000B0E RID: 2830 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000B0E")] public ParticleSystem ScenePS_FloorSmokeRR; // Token: 0x04000B0F RID: 2831 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000B0F")] public ParticleSystem ScenePS_FloorSmokeUp; // Token: 0x04000B10 RID: 2832 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000B10")] public ParticleSystem ScenePS_FloorSmokeUpFall; // Token: 0x04000B11 RID: 2833 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000B11")] public ParticleSystem PS_BossFallLava; // Token: 0x04000B12 RID: 2834 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000B12")] public ParticleSystem PS_FloorFallLava; // Token: 0x04000B13 RID: 2835 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000B13")] public ParticleSystem PS_FloorGoUpLava; // Token: 0x04000B14 RID: 2836 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000B14")] public ParticleSystem PS_FloorGoUpSmoke; // Token: 0x04000B15 RID: 2837 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000B15")] public Light CharacterLight; // Token: 0x04000B16 RID: 2838 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000B16")] public Light DestoryLight; // Token: 0x04000B17 RID: 2839 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000B17")] public Transform Pos_AttackHandL; // Token: 0x04000B18 RID: 2840 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000B18")] public Transform Pos_AttackHandR; // Token: 0x04000B19 RID: 2841 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000B19")] public Transform Pos_BossTarget; // Token: 0x04000B1A RID: 2842 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000B1A")] public Transform Pos_LockPoint; // Token: 0x04000B1B RID: 2843 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000B1B")] private SphereCollider[] g_SC; // Token: 0x04000B1C RID: 2844 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000B1C")] public GameObject FloorUp; // Token: 0x04000B1D RID: 2845 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000B1D")] public GameObject FloorUpDamaged; // Token: 0x04000B1E RID: 2846 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000B1E")] public GameObject Floor01; // Token: 0x04000B1F RID: 2847 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000B1F")] public GameObject Floor02L; // Token: 0x04000B20 RID: 2848 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000B20")] public GameObject Floor02R; // Token: 0x04000B21 RID: 2849 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000B21")] public GameObject Floor03LL; // Token: 0x04000B22 RID: 2850 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000B22")] public GameObject Floor03LR; // Token: 0x04000B23 RID: 2851 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000B23")] public GameObject Floor03RL; // Token: 0x04000B24 RID: 2852 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000B24")] public GameObject Floor03RR; // Token: 0x04000B25 RID: 2853 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000B25")] public GameObject Floor04L; // Token: 0x04000B26 RID: 2854 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000B26")] public GameObject Floor04R; // Token: 0x04000B27 RID: 2855 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000B27")] public GameObject Floor04C; // Token: 0x04000B28 RID: 2856 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000B28")] public GameObject EndFloor; // Token: 0x04000B29 RID: 2857 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000B29")] private Shake g_ShakeFloorUp; // Token: 0x04000B2A RID: 2858 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000B2A")] private Shake g_ShakeFloorUpDamaged; // Token: 0x04000B2B RID: 2859 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000B2B")] public DamagedObjectFloor_BossBig03 DamagedUp; // Token: 0x04000B2C RID: 2860 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000B2C")] public DamagedObjectFloor_BossBig03 DamagedFloorRL; // Token: 0x04000B2D RID: 2861 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000B2D")] public DamagedObjectFloor_BossBig03 DamagedFloorRR; // Token: 0x04000B2E RID: 2862 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000B2E")] public DamagedObjectFloor_BossBig03 DamagedFloorLR; // Token: 0x04000B2F RID: 2863 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000B2F")] public DamagedObjectFloor_BossBig03 DamagedFloorLL; // Token: 0x04000B30 RID: 2864 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000B30")] public GameObject EffOpeningLava; // Token: 0x04000B31 RID: 2865 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000B31")] public GameObject EffAttack01; // Token: 0x04000B32 RID: 2866 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000B32")] public GameObject EffAttackSweepL; // Token: 0x04000B33 RID: 2867 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000B33")] public GameObject EffAttackSweepR; // Token: 0x04000B34 RID: 2868 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000B34")] public GameObject EffAttack02; // Token: 0x04000B35 RID: 2869 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000B35")] public GameObject EffAttackCollision; // Token: 0x04000B36 RID: 2870 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000B36")] public GameObject EffCharge; // Token: 0x04000B37 RID: 2871 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000B37")] public GameObject EffChargeComplete; // Token: 0x04000B38 RID: 2872 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000B38")] public GameObject EffChargeExplosion; // Token: 0x04000B39 RID: 2873 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000B39")] public GameObject EffChargeAttackLava; // Token: 0x04000B3A RID: 2874 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000B3A")] public GameObject EffChargeFar; // Token: 0x04000B3B RID: 2875 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000B3B")] public GameObject EffChargeFarComplete; // Token: 0x04000B3C RID: 2876 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000B3C")] public GameObject EffChargeFarThrow; // Token: 0x04000B3D RID: 2877 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000B3D")] public GameObject EffChargeFarCollision; // Token: 0x04000B3E RID: 2878 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000B3E")] public GameObject EffSplashButtle; // Token: 0x04000B3F RID: 2879 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000B3F")] public GameObject EffSplashButtleExplosion; // Token: 0x04000B40 RID: 2880 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000B40")] public GameObject EffSplashButtleCollision; // Token: 0x04000B41 RID: 2881 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000B41")] public GameObject EffSplashButtleShot; // Token: 0x04000B42 RID: 2882 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000B42")] public GameObject EffThrowFireBall; // Token: 0x04000B43 RID: 2883 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000B43")] public GameObject EffThrowFireBallExplosion; // Token: 0x04000B44 RID: 2884 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000B44")] public GameObject EffThrowFireBallShot; // Token: 0x04000B45 RID: 2885 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000B45")] private EffectPool g_EffOpeningLava; // Token: 0x04000B46 RID: 2886 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000B46")] private EffectPool g_EffAttack01; // Token: 0x04000B47 RID: 2887 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000B47")] private EffectPool g_EffAttackSweepL; // Token: 0x04000B48 RID: 2888 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000B48")] private EffectPool g_EffAttackSweepR; // Token: 0x04000B49 RID: 2889 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000B49")] private EffectPool g_EffAttack02; // Token: 0x04000B4A RID: 2890 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000B4A")] private EffectPool g_EffAttackCollision; // Token: 0x04000B4B RID: 2891 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000B4B")] private EffectPool g_EffCharge; // Token: 0x04000B4C RID: 2892 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000B4C")] private EffectPool g_EffChargeComplete; // Token: 0x04000B4D RID: 2893 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000B4D")] private EffectPool g_EffChargeExplosion; // Token: 0x04000B4E RID: 2894 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000B4E")] private EffectPool g_EffChargeAttackLava; // Token: 0x04000B4F RID: 2895 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000B4F")] private EffectPool g_EffChargeFar; // Token: 0x04000B50 RID: 2896 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000B50")] private EffectPool g_EffChargeFarComplete; // Token: 0x04000B51 RID: 2897 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000B51")] private EffectPool g_EffChargeFarThrow; // Token: 0x04000B52 RID: 2898 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000B52")] private EffectPool g_EffChargeFarCollision; // Token: 0x04000B53 RID: 2899 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000B53")] private EffectPool g_EffSplashBullet; // Token: 0x04000B54 RID: 2900 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000B54")] private EffectPool g_EffSplashButtleExplosion; // Token: 0x04000B55 RID: 2901 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000B55")] private EffectPool g_EffSplashButtleCollision; // Token: 0x04000B56 RID: 2902 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000B56")] private EffectPool g_EffSplashButtleShot; // Token: 0x04000B57 RID: 2903 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000B57")] private EffectPool g_EffThrowFireBall; // Token: 0x04000B58 RID: 2904 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000B58")] private EffectPool g_EffThrowFireBallExplosion; // Token: 0x04000B59 RID: 2905 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000B59")] private EffectPool g_EffThrowFireBallShot; // Token: 0x04000B5A RID: 2906 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000B5A")] public GameObject SE_FloorCollapse; // Token: 0x04000B5B RID: 2907 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000B5B")] public GameObject SE_FloorCollapse02; // Token: 0x04000B5C RID: 2908 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000B5C")] public GameObject SE_FallLava; // Token: 0x04000B5D RID: 2909 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000B5D")] public GameObject SE_FallLava02; // Token: 0x04000B5E RID: 2910 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000B5E")] public GameObject SE_EarthQuake; // Token: 0x04000B5F RID: 2911 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000B5F")] public GameObject SE_FootStep; // Token: 0x04000B60 RID: 2912 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000B60")] public GameObject SE_BodyLava; // Token: 0x04000B61 RID: 2913 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000B61")] public GameObject SE_FloorUpEnd; // Token: 0x04000B62 RID: 2914 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000B62")] public GameObject SE_DestoryStart; // Token: 0x04000B63 RID: 2915 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000B63")] public GameObject SE_Destory; // Token: 0x04000B64 RID: 2916 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000B64")] public GameObject SE_Swing; // Token: 0x04000B65 RID: 2917 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000B65")] public GameObject SE_Attack; // Token: 0x04000B66 RID: 2918 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000B66")] public GameObject SE_Charge; // Token: 0x04000B67 RID: 2919 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000B67")] public GameObject SE_ChargeComplete; // Token: 0x04000B68 RID: 2920 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000B68")] public GameObject SE_ChargeAbsorb; // Token: 0x04000B69 RID: 2921 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000B69")] public GameObject SE_ChargeExplosion; // Token: 0x04000B6A RID: 2922 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000B6A")] public GameObject SE_FireBallShot; // Token: 0x04000B6B RID: 2923 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000B6B")] public GameObject SE_HandCharge; // Token: 0x04000B6C RID: 2924 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000B6C")] public GameObject SEFireBallShot; // Token: 0x04000B6D RID: 2925 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000B6D")] public GameObject SEFireBallLoop; // Token: 0x04000B6E RID: 2926 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000B6E")] public GameObject SE_SplashShot; // Token: 0x04000B6F RID: 2927 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000B6F")] public GameObject SE_SplashExplosion; // Token: 0x04000B70 RID: 2928 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000B70")] public GameObject SE_SplashCollision; // Token: 0x04000B71 RID: 2929 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000B71")] public GameObject SE_ChargeFarCollision; // Token: 0x04000B72 RID: 2930 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000B72")] private SoundEffect g_SEFloorCollapse; // Token: 0x04000B73 RID: 2931 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000B73")] private SoundEffect g_SEFloorCollapse02; // Token: 0x04000B74 RID: 2932 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000B74")] private SoundEffect g_SEFallLava; // Token: 0x04000B75 RID: 2933 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000B75")] private SoundEffect g_SEFallLava02; // Token: 0x04000B76 RID: 2934 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000B76")] private SoundEffect g_SEEarthQuake; // Token: 0x04000B77 RID: 2935 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000B77")] private SoundEffect g_SEFootStep; // Token: 0x04000B78 RID: 2936 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000B78")] private SoundEffect g_SEBodyLava; // Token: 0x04000B79 RID: 2937 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000B79")] private SoundEffect g_SEFloorUpEnd; // Token: 0x04000B7A RID: 2938 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000B7A")] private SoundEffect g_SEDestoryStart; // Token: 0x04000B7B RID: 2939 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000B7B")] private SoundEffect g_SEDestory; // Token: 0x04000B7C RID: 2940 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000B7C")] private SoundEffect g_SESwing; // Token: 0x04000B7D RID: 2941 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000B7D")] private SoundEffect g_SEAttack; // Token: 0x04000B7E RID: 2942 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000B7E")] private SoundEffect g_SECharge; // Token: 0x04000B7F RID: 2943 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000B7F")] private SoundEffect g_SEChargeComplete; // Token: 0x04000B80 RID: 2944 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000B80")] private SoundEffect g_SEChargeAbsorb; // Token: 0x04000B81 RID: 2945 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000B81")] private SoundEffect g_SEChargeExplosion; // Token: 0x04000B82 RID: 2946 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000B82")] private SoundEffect g_SEFireBallShot02; // Token: 0x04000B83 RID: 2947 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000B83")] private SoundEffect g_SEHandCharge; // Token: 0x04000B84 RID: 2948 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000B84")] private SoundEffect g_SESplashShot; // Token: 0x04000B85 RID: 2949 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000B85")] private SoundEffectPool g_SEFireBallShot; // Token: 0x04000B86 RID: 2950 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000B86")] private SoundEffectPool g_SEFireBallLoop; // Token: 0x04000B87 RID: 2951 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000B87")] private SoundEffectPool g_SESplashExplosion; // Token: 0x04000B88 RID: 2952 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000B88")] private SoundEffectPool g_SESplashCollision; // Token: 0x04000B89 RID: 2953 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000B89")] private SoundEffectPool g_SEChargeFarCollision; // Token: 0x04000B8A RID: 2954 [Token(Token = "0x4000B8A")] private const int g_iSplashBulletNum = 10; // Token: 0x04000B8B RID: 2955 [Token(Token = "0x4000B8B")] private const float g_fSplashBulletRandom = 3f; // Token: 0x04000B8C RID: 2956 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000B8C")] private Transform g_trEffCharge; // Token: 0x04000B8D RID: 2957 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000B8D")] private bool g_bCollisionHandR; // Token: 0x04000B8E RID: 2958 [FieldOffset(Offset = "0x4B1")] [Token(Token = "0x4000B8E")] private bool g_bCollisionHandL; // Token: 0x04000B8F RID: 2959 [FieldOffset(Offset = "0x4B4")] [Token(Token = "0x4000B8F")] private Vector3 g_v3PreCollisionHandR; // Token: 0x04000B90 RID: 2960 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000B90")] private Vector3 g_v3PreCollisionHandL; // Token: 0x04000B91 RID: 2961 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000B91")] private AttackData g_adAttack01; // Token: 0x04000B92 RID: 2962 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000B92")] private AttackData g_adAttackSweep; // Token: 0x04000B93 RID: 2963 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000B93")] private AttackData g_adAttack02; // Token: 0x04000B94 RID: 2964 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000B94")] private AttackData g_adChargeAttack; // Token: 0x04000B95 RID: 2965 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000B95")] private AttackData g_adCurrent; // Token: 0x04000B96 RID: 2966 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000B96")] private bool g_bHandsWall; // Token: 0x04000B97 RID: 2967 [FieldOffset(Offset = "0x4F9")] [Token(Token = "0x4000B97")] private bool g_bAttack02Collision; // Token: 0x04000B98 RID: 2968 [FieldOffset(Offset = "0x4FA")] [Token(Token = "0x4000B98")] private bool g_bDamagedFloorLL; // Token: 0x04000B99 RID: 2969 [FieldOffset(Offset = "0x4FB")] [Token(Token = "0x4000B99")] private bool g_bDamagedFloorLR; // Token: 0x04000B9A RID: 2970 [FieldOffset(Offset = "0x4FC")] [Token(Token = "0x4000B9A")] private bool g_bDamagedFloorRR; // Token: 0x04000B9B RID: 2971 [FieldOffset(Offset = "0x4FD")] [Token(Token = "0x4000B9B")] private bool g_bDamagedFloorRL; // Token: 0x04000B9C RID: 2972 [FieldOffset(Offset = "0x4FE")] [Token(Token = "0x4000B9C")] private bool g_bZoomOut; // Token: 0x04000B9D RID: 2973 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000B9D")] private float g_fZoomOut = 12f; // Token: 0x04000B9E RID: 2974 [FieldOffset(Offset = "0x504")] [Token(Token = "0x4000B9E")] private bool g_bGlow; // Token: 0x04000B9F RID: 2975 [FieldOffset(Offset = "0x505")] [Token(Token = "0x4000B9F")] private bool g_bSECharge; // Token: 0x04000BA0 RID: 2976 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000BA0")] private float g_fSEChargeVolume; // Token: 0x04000BA1 RID: 2977 [FieldOffset(Offset = "0x50C")] [Token(Token = "0x4000BA1")] private float g_fSEChargePitch; // Token: 0x04000BA2 RID: 2978 [Token(Token = "0x4000BA2")] private const float g_fSEChargeTime = 3f; // Token: 0x04000BA3 RID: 2979 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000BA3")] private float g_fSEChargeTimeVal; // Token: 0x04000BA4 RID: 2980 [FieldOffset(Offset = "0x514")] [Token(Token = "0x4000BA4")] private bool g_bSEDestory; // Token: 0x04000BA5 RID: 2981 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000BA5")] private float g_fSEDestoryVolume; // Token: 0x04000BA6 RID: 2982 [FieldOffset(Offset = "0x51C")] [Token(Token = "0x4000BA6")] private bool g_bChargeFar; // Token: 0x04000BA7 RID: 2983 [FieldOffset(Offset = "0x51D")] [Token(Token = "0x4000BA7")] private bool g_bScriptFloorFall; // Token: 0x04000BA8 RID: 2984 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000BA8")] private float g_fScriptFloorFallSpeed; // Token: 0x04000BA9 RID: 2985 [FieldOffset(Offset = "0x524")] [Token(Token = "0x4000BA9")] private bool g_bScriptEndFloorRise; }