using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B9 RID: 185 [Token(Token = "0x20000B9")] public class BossLevel03Big_FireBall : AttackableObject { // Token: 0x0600089B RID: 2203 RVA: 0x00014FA8 File Offset: 0x000131A8 [Token(Token = "0x600089B")] [Address(RVA = "0x121C040", Offset = "0x121A840", VA = "0x18121C040")] private void Awake() { ParticleSystem component = base.GetComponent(); this.g_PS = component; ParticleSystem particleSystem = this.g_PS; int num = 0; if (particleSystem == num) { Debug.LogError(base.transform.name + " 特效錯誤"); } AttackData component2 = base.GetComponent(); this.g_AData = component2; AttackData attackData = this.g_AData; int num2 = 0; if (attackData == num2) { Debug.LogError(base.transform.name + " 攻擊資料錯誤"); } Material material = this.MR.GetMaterial(); this.g_MRMat = material; Material material2 = this.g_MRMat; this.g_fMRAlpha = 6f; material2.SetFloat("_ShapeWidth", 6f); SphereCollider sphereCollider = this.g_SC; int num3 = 0; if (sphereCollider == num3) { SphereCollider component3 = base.GetComponent(); this.g_SC = component3; } } // Token: 0x0600089C RID: 2204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600089C")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600089D RID: 2205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600089D")] [Address(RVA = "0x121CBE0", Offset = "0x121B3E0", VA = "0x18121CBE0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600089E RID: 2206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600089E")] [Address(RVA = "0x121C2F0", Offset = "0x121AAF0", VA = "0x18121C2F0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600089F RID: 2207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600089F")] [Address(RVA = "0x121C510", Offset = "0x121AD10", VA = "0x18121C510", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A0 RID: 2208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A0")] [Address(RVA = "0x121C810", Offset = "0x121B010", VA = "0x18121C810")] public void Set(EffectPool EffCollision, SoundEffectPool SEShot, SoundEffect SELoop) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A1 RID: 2209 RVA: 0x00015098 File Offset: 0x00013298 [Token(Token = "0x60008A1")] [Address(RVA = "0x121C730", Offset = "0x121AF30", VA = "0x18121C730", Slot = "11")] public override void SetTimeScale(float fTimeScale) { Material material = this.g_MRMat; int num = 0; if (material == num) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } this.g_MRMat.SetFloat("_TimeScale", fTimeScale); } // Token: 0x060008A2 RID: 2210 RVA: 0x000150E4 File Offset: 0x000132E4 [Token(Token = "0x60008A2")] [Address(RVA = "0x121D8E0", Offset = "0x121C0E0", VA = "0x18121D8E0")] public BossLevel03Big_FireBall() { } // Token: 0x04000BAA RID: 2986 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000BAA")] public MeshRenderer MR; // Token: 0x04000BAB RID: 2987 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000BAB")] public int DestoryMP = (int)((ulong)24L); // Token: 0x04000BAC RID: 2988 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4000BAC")] public int ExplosionMP = (int)((ulong)3L); // Token: 0x04000BAD RID: 2989 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000BAD")] private AttackData g_AData; // Token: 0x04000BAE RID: 2990 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000BAE")] private ParticleSystem g_PS; // Token: 0x04000BAF RID: 2991 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000BAF")] private Material g_MRMat; // Token: 0x04000BB0 RID: 2992 [Token(Token = "0x4000BB0")] private const float g_fMRStartAlpha = 6f; // Token: 0x04000BB1 RID: 2993 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000BB1")] private float g_fMRAlpha; // Token: 0x04000BB2 RID: 2994 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4000BB2")] private Vector3 g_PrePosition; // Token: 0x04000BB3 RID: 2995 [Token(Token = "0x4000BB3")] private const float g_fStartMoveSpeed = 25f; // Token: 0x04000BB4 RID: 2996 [Token(Token = "0x4000BB4")] private const float g_fEndMoveSpeed = 8f; // Token: 0x04000BB5 RID: 2997 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000BB5")] private float g_fMoveSpeed; // Token: 0x04000BB6 RID: 2998 [Token(Token = "0x4000BB6")] private const float g_fStartRotSpeed = 3f; // Token: 0x04000BB7 RID: 2999 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000BB7")] private float g_fRotSpeed; // Token: 0x04000BB8 RID: 3000 [Token(Token = "0x4000BB8")] private const float g_fTrackTime = 3f; // Token: 0x04000BB9 RID: 3001 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000BB9")] private float g_fTrackTimeVal; // Token: 0x04000BBA RID: 3002 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000BBA")] private Transform g_Rot; // Token: 0x04000BBB RID: 3003 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000BBB")] private Transform g_Target; // Token: 0x04000BBC RID: 3004 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000BBC")] private EffectPool g_EffCollision; // Token: 0x04000BBD RID: 3005 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000BBD")] private SoundEffectPool g_SEShot; // Token: 0x04000BBE RID: 3006 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000BBE")] private SoundEffect g_SELoop; // Token: 0x04000BBF RID: 3007 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000BBF")] private SphereCollider g_SC; // Token: 0x04000BC0 RID: 3008 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000BC0")] private bool g_bCollisionEnable; // Token: 0x04000BC1 RID: 3009 [FieldOffset(Offset = "0xE1")] [Token(Token = "0x4000BC1")] private bool g_bPlayerDodge; // Token: 0x04000BC2 RID: 3010 [FieldOffset(Offset = "0xE2")] [Token(Token = "0x4000BC2")] private bool g_bCollision; }