using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; // Token: 0x020000BA RID: 186 [Token(Token = "0x20000BA")] public class BossLevel03EffectPlay : MonoBehaviour { // Token: 0x060008A3 RID: 2211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A3")] [Address(RVA = "0x121F100", Offset = "0x121D900", VA = "0x18121F100")] public void InitData(Animator Anim) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A4 RID: 2212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A4")] [Address(RVA = "0x122B850", Offset = "0x122A050", VA = "0x18122B850")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A5 RID: 2213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A5")] [Address(RVA = "0x1221AB0", Offset = "0x12202B0", VA = "0x181221AB0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A6 RID: 2214 RVA: 0x0001510C File Offset: 0x0001330C [Token(Token = "0x60008A6")] [Address(RVA = "0x1226770", Offset = "0x1224F70", VA = "0x181226770")] public void SetEffectLevel() { } // Token: 0x060008A7 RID: 2215 RVA: 0x0001511C File Offset: 0x0001331C [Token(Token = "0x60008A7")] [Address(RVA = "0x121F0D0", Offset = "0x121D8D0", VA = "0x18121F0D0")] public int GetEffectLevel() { return this.g_iLevel; } // Token: 0x060008A8 RID: 2216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008A8")] [Address(RVA = "0x121DA50", Offset = "0x121C250", VA = "0x18121DA50")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008A9 RID: 2217 RVA: 0x00015130 File Offset: 0x00013330 [Token(Token = "0x60008A9")] [Address(RVA = "0x1225AC0", Offset = "0x12242C0", VA = "0x181225AC0")] public void RemoveSoul() { this.g_fAbsorbSoul = false; this.AbsorbSoulSystem.End(); } // Token: 0x060008AA RID: 2218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AA")] [Address(RVA = "0x1225AF0", Offset = "0x12242F0", VA = "0x181225AF0")] public void ScriptEffect(int iScriptLevel) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AB RID: 2219 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AB")] [Address(RVA = "0x122AEF0", Offset = "0x12296F0", VA = "0x18122AEF0")] private void UpdateScriptEffect(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AC RID: 2220 RVA: 0x00015158 File Offset: 0x00013358 [Token(Token = "0x60008AC")] [Address(RVA = "0x121D900", Offset = "0x121C100", VA = "0x18121D900")] public void BearLight02() { this.g_bBBearLight02 = true; } // Token: 0x060008AD RID: 2221 RVA: 0x0001516C File Offset: 0x0001336C [Token(Token = "0x60008AD")] [Address(RVA = "0x121D910", Offset = "0x121C110", VA = "0x18121D910")] public void BearYell() { PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.2f, 20f, 4f, (float)num, num2 != 0UL); this.PS_BearYell.Play(true); this.g_SEBearYell.PlayRandom(1f, 1f); Game.EnableVibration(1f, 0.3f, 0.3f); } // Token: 0x060008AE RID: 2222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AE")] [Address(RVA = "0x12272A0", Offset = "0x1225AA0", VA = "0x1812272A0")] public void SkipOpenScript() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AF RID: 2223 RVA: 0x000151D8 File Offset: 0x000133D8 [Token(Token = "0x60008AF")] [Address(RVA = "0x121EF50", Offset = "0x121D750", VA = "0x18121EF50")] public void End() { this.g_bChargeing = false; this.g_EffCharge.Stop(3f); this.g_EffCharge02.Stop(3f); EffectPool effectPool = this.g_EffFireTargetFloor; this.g_bFireMagicCharge = false; effectPool.Stop(3f); EffectPoolFull effectPoolFull = this.g_EffMagicBullet01; this.g_bFireMagicExplosion = false; this.g_bChargeComplete = false; this.g_bMagicBullet = false; effectPoolFull.StopAll(3f); this.g_EffMagicBullet02.StopAll(3f); this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); ParticleSystem[] ps_Smoke = this.PS_Smoke; int num = 0; if (num < ps_Smoke.Length) { ps_Smoke[num].Stop(true); ParticleSystem[] ps_Smoke2 = this.PS_Smoke; num++; } } // Token: 0x060008B0 RID: 2224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B0")] [Address(RVA = "0x1222860", Offset = "0x1221060", VA = "0x181222860")] public void PlayEffAniFallDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B1 RID: 2225 RVA: 0x000152A8 File Offset: 0x000134A8 [Token(Token = "0x60008B1")] [Address(RVA = "0x121ECA0", Offset = "0x121D4A0", VA = "0x18121ECA0")] public void Death() { this.g_bChargeing = false; this.g_EffCharge.Stop(3f); this.g_EffCharge02.Stop(3f); EffectPool effectPool = this.g_EffFireTargetFloor; this.g_bFireMagicCharge = false; effectPool.Stop(3f); EffectPoolFull effectPoolFull = this.g_EffMagicBullet01; this.g_bFireMagicExplosion = false; this.g_bChargeComplete = false; this.g_bMagicBullet = false; effectPoolFull.StopAll(3f); this.g_EffMagicBullet02.StopAll(3f); this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); this.DamagedFly(); } // Token: 0x060008B2 RID: 2226 RVA: 0x00015350 File Offset: 0x00013550 [Token(Token = "0x60008B2")] [Address(RVA = "0x121E080", Offset = "0x121C880", VA = "0x18121E080")] public void DamagedFly() { this.g_SEBearDead.PlayRandom(1f, 1f); GameObject gameObject = this.g_EffAttackCombo01.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackCombo01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackCombo02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackCombo03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackCombo04_01.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackCombo04_02.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackSprint.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackSprintB.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttackHammer.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_EffAttactAssault01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_EffAttactAssault02.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject(); int num21 = 0; if (gameObject11 != num21) { Evaporating01 component11 = this.g_EffAttackComboB01.GetGameObject().GetComponent(); int num22 = 0; if (component11 != num22) { component11.StopEffect(); } } GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject(); int num23 = 0; if (gameObject12 != num23) { Evaporating01 component12 = this.g_EffAttackComboB02.GetGameObject().GetComponent(); int num24 = 0; if (component12 != num24) { component12.StopEffect(); } } GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject(); int num25 = 0; if (gameObject13 != num25) { Evaporating01 component13 = this.g_EffAttackComboB03.GetGameObject().GetComponent(); int num26 = 0; if (component13 != num26) { component13.StopEffect(); } } this.g_EffAttackRun.Stop(3f); GameObject gameObject14 = this.g_EffAttackRun.GetGameObject(); int num27 = 0; if (gameObject14 != num27) { EvaporatingLoop component14 = gameObject14.GetComponent(); int num28 = 0; if (component14 != num28) { component14.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; int num29 = 0; this.g_bAttackRun = false; this.g_iAttackRunFireFloorInterval = num29; soundEffect.Stop(); EffectPool effectPool = this.g_EffAttackRunEnd; this.g_bAttackRun = num29 != 0; this.g_iAttackRunFireFloorInterval = num29; GameObject gameObject15 = effectPool.GetGameObject(); int num30 = 0; if (gameObject15 != num30) { Evaporating01 component15 = this.g_EffAttackRunEnd.GetGameObject().GetComponent(); int num31 = 0; if (component15 != num31) { component15.StopEffect(); } } this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SEAttackRun.Stop(); } // Token: 0x060008B3 RID: 2227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B3")] [Address(RVA = "0x122AA30", Offset = "0x1229230", VA = "0x18122AA30")] private void UpdateMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B4 RID: 2228 RVA: 0x000157CC File Offset: 0x000139CC [Token(Token = "0x60008B4")] [Address(RVA = "0x121E070", Offset = "0x121C870", VA = "0x18121E070")] public void DamagedChar() { this.g_fCharDamaged = 1f; } // Token: 0x060008B5 RID: 2229 RVA: 0x000157E4 File Offset: 0x000139E4 [Token(Token = "0x60008B5")] [Address(RVA = "0x121E060", Offset = "0x121C860", VA = "0x18121E060")] public void DamagedBear() { this.g_fBearDamaged = 1f; } // Token: 0x060008B6 RID: 2230 RVA: 0x000157FC File Offset: 0x000139FC [Token(Token = "0x60008B6")] [Address(RVA = "0x1225510", Offset = "0x1223D10", VA = "0x181225510")] public void PlayEffHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SEBearCharge.PlayRandom(1f, 1f); } // Token: 0x060008B7 RID: 2231 RVA: 0x00015830 File Offset: 0x00013A30 [Token(Token = "0x60008B7")] [Address(RVA = "0x1225560", Offset = "0x1223D60", VA = "0x181225560")] public void PlayEffHandChargeR() { this.PS_HandChargeR.Play(true); } // Token: 0x060008B8 RID: 2232 RVA: 0x00015850 File Offset: 0x00013A50 [Token(Token = "0x60008B8")] [Address(RVA = "0x1225590", Offset = "0x1223D90", VA = "0x181225590")] public void PlayEffHandCharge() { this.PS_HandChargeL.Play(true); this.g_SEBearCharge.PlayRandom(1f, 1f); this.PS_HandChargeR.Play(true); } // Token: 0x060008B9 RID: 2233 RVA: 0x00015890 File Offset: 0x00013A90 [Token(Token = "0x60008B9")] [Address(RVA = "0x1227880", Offset = "0x1226080", VA = "0x181227880")] public void StopEffHandChargeL() { this.PS_HandChargeL.Stop(true); } // Token: 0x060008BA RID: 2234 RVA: 0x000158B0 File Offset: 0x00013AB0 [Token(Token = "0x60008BA")] [Address(RVA = "0x12278B0", Offset = "0x12260B0", VA = "0x1812278B0")] public void StopEffHandChargeR() { this.PS_HandChargeR.Stop(true); } // Token: 0x060008BB RID: 2235 RVA: 0x000158D0 File Offset: 0x00013AD0 [Token(Token = "0x60008BB")] [Address(RVA = "0x12278E0", Offset = "0x12260E0", VA = "0x1812278E0")] public void StopEffHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x060008BC RID: 2236 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008BC")] [Address(RVA = "0x12251F0", Offset = "0x12239F0", VA = "0x1812251F0")] public void PlayEffFootL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008BD RID: 2237 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008BD")] [Address(RVA = "0x12242A0", Offset = "0x1222AA0", VA = "0x1812242A0")] public void PlayEffAttackFootL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008BE RID: 2238 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008BE")] [Address(RVA = "0x1225380", Offset = "0x1223B80", VA = "0x181225380")] public void PlayEffFootR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008BF RID: 2239 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008BF")] [Address(RVA = "0x1224400", Offset = "0x1222C00", VA = "0x181224400")] public void PlayEffAttackFootR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C0")] [Address(RVA = "0x1224560", Offset = "0x1222D60", VA = "0x181224560")] public void PlayEffAttackFoot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C1")] [Address(RVA = "0x12255F0", Offset = "0x1223DF0", VA = "0x1812255F0")] public void PlayEffJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C2 RID: 2242 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C2")] [Address(RVA = "0x1224FE0", Offset = "0x12237E0", VA = "0x181224FE0")] public void PlayEffCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C3 RID: 2243 RVA: 0x000158FC File Offset: 0x00013AFC [Token(Token = "0x60008C3")] [Address(RVA = "0x121F0F0", Offset = "0x121D8F0", VA = "0x18121F0F0")] public bool GetIsChargeing() { return this.g_bChargeing; } // Token: 0x060008C4 RID: 2244 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C4")] [Address(RVA = "0x1224E10", Offset = "0x1223610", VA = "0x181224E10")] public void PlayEffChargeComplete() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C5 RID: 2245 RVA: 0x00015910 File Offset: 0x00013B10 [Token(Token = "0x60008C5")] [Address(RVA = "0x121DA00", Offset = "0x121C200", VA = "0x18121DA00")] public void CloseEffChargeComplete() { this.g_bChargeComplete = false; this.PS_HandFireL.Stop(true); this.PS_HandFireR.Stop(true); } // Token: 0x060008C6 RID: 2246 RVA: 0x00015944 File Offset: 0x00013B44 [Token(Token = "0x60008C6")] [Address(RVA = "0x121F0E0", Offset = "0x121D8E0", VA = "0x18121F0E0")] public bool GetIsChargeComplete() { return this.g_bChargeComplete; } // Token: 0x060008C7 RID: 2247 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C7")] [Address(RVA = "0x1228320", Offset = "0x1226B20", VA = "0x181228320")] private void UpdateChargeSE(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C8 RID: 2248 RVA: 0x00015958 File Offset: 0x00013B58 [Token(Token = "0x60008C8")] [Address(RVA = "0x1225A60", Offset = "0x1224260", VA = "0x181225A60")] public void PlaySEBearAttackYell() { this.g_SEBearAttackYell.PlayRandom(1f, 1f); } // Token: 0x060008C9 RID: 2249 RVA: 0x00015980 File Offset: 0x00013B80 [Token(Token = "0x60008C9")] [Address(RVA = "0x1225A90", Offset = "0x1224290", VA = "0x181225A90")] public void PlaySEBearDeath() { this.g_SEBearDead.PlayRandom(1f, 1f); } // Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CA")] [Address(RVA = "0x12285C0", Offset = "0x1226DC0", VA = "0x1812285C0")] private void UpdateFireMagicCharge(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CB")] [Address(RVA = "0x1228780", Offset = "0x1226F80", VA = "0x181228780")] private void UpdateFireMagicExplosion(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CC")] [Address(RVA = "0x12256B0", Offset = "0x1223EB0", VA = "0x1812256B0")] private void PlayMagicBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CD")] [Address(RVA = "0x122A3F0", Offset = "0x1228BF0", VA = "0x18122A3F0")] private void UpdateMagicBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CE")] [Address(RVA = "0x12237D0", Offset = "0x1221FD0", VA = "0x1812237D0")] public void PlayEffAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CF")] [Address(RVA = "0x1223910", Offset = "0x1222110", VA = "0x181223910")] public void PlayEffAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D0 RID: 2256 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D0")] [Address(RVA = "0x1223B60", Offset = "0x1222360", VA = "0x181223B60")] public void PlayEffAttackCombo03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D1")] [Address(RVA = "0x1223CA0", Offset = "0x12224A0", VA = "0x181223CA0")] public void PlayEffAttackCombo04_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D2 RID: 2258 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D2")] [Address(RVA = "0x1223DD0", Offset = "0x12225D0", VA = "0x181223DD0")] public void PlayEffAttackCombo04_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D3")] [Address(RVA = "0x1224CE0", Offset = "0x12234E0", VA = "0x181224CE0")] public void PlayEffAttackSprint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D4 RID: 2260 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D4")] [Address(RVA = "0x1224BB0", Offset = "0x12233B0", VA = "0x181224BB0")] public void PlayEffAttackSprintB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D5 RID: 2261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D5")] [Address(RVA = "0x1224740", Offset = "0x1222F40", VA = "0x181224740")] public void PlayEffAttackHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D6 RID: 2262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D6")] [Address(RVA = "0x1222FD0", Offset = "0x12217D0", VA = "0x181222FD0")] public void PlayEffAttackAssault01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D7 RID: 2263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D7")] [Address(RVA = "0x1223690", Offset = "0x1221E90", VA = "0x181223690")] public void PlayEffAttackAssault02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D8")] [Address(RVA = "0x1222A50", Offset = "0x1221250", VA = "0x181222A50")] public void PlayEffAttackAssault01Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D9 RID: 2265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D9")] [Address(RVA = "0x1223110", Offset = "0x1221910", VA = "0x181223110")] public void PlayEffAttackAssault02Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DA")] [Address(RVA = "0x1223F00", Offset = "0x1222700", VA = "0x181223F00")] public void PlayEffAttackComboB01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DB")] [Address(RVA = "0x1224030", Offset = "0x1222830", VA = "0x181224030")] public void PlayEffAttackComboB02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DC RID: 2268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DC")] [Address(RVA = "0x1224160", Offset = "0x1222960", VA = "0x181224160")] public void PlayEffAttackComboB03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DD RID: 2269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DD")] [Address(RVA = "0x12249F0", Offset = "0x12231F0", VA = "0x1812249F0")] public void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DE RID: 2270 RVA: 0x000159A8 File Offset: 0x00013BA8 [Token(Token = "0x60008DE")] [Address(RVA = "0x1227750", Offset = "0x1225F50", VA = "0x181227750")] public void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); GameObject gameObject = this.g_EffAttackRun.GetGameObject(); int num = 0; if (gameObject != num) { EvaporatingLoop component = gameObject.GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; this.g_bAttackRun = false; this.g_iAttackRunFireFloorInterval = (int)((ulong)0L); soundEffect.Stop(); } // Token: 0x060008DF RID: 2271 RVA: 0x00015A1C File Offset: 0x00013C1C [Token(Token = "0x60008DF")] [Address(RVA = "0x121F0C0", Offset = "0x121D8C0", VA = "0x18121F0C0")] public int GetAttackRunCollisionNum() { return this.g_fRunCollisionNum; } // Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E0")] [Address(RVA = "0x12248A0", Offset = "0x12230A0", VA = "0x1812248A0")] public void PlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E1 RID: 2273 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E1")] [Address(RVA = "0x1222070", Offset = "0x1220870", VA = "0x181222070")] public void OpenAssaultFloorFire(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E2 RID: 2274 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E2")] [Address(RVA = "0x1221E40", Offset = "0x1220640", VA = "0x181221E40")] public void OpenAssaultFloorFire02(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E3 RID: 2275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E3")] [Address(RVA = "0x1227D30", Offset = "0x1226530", VA = "0x181227D30")] private void UpdateAssaultFloorFire(float DeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E4 RID: 2276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E4")] [Address(RVA = "0x1227920", Offset = "0x1226120", VA = "0x181227920")] private void UpdateAssaultFloorFire02(float DeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E5 RID: 2277 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E5")] [Address(RVA = "0x1222580", Offset = "0x1220D80", VA = "0x181222580")] public void PlayAttackFloorFireBig() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E6")] [Address(RVA = "0x1229310", Offset = "0x1227B10", VA = "0x181229310")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E7 RID: 2279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E7")] [Address(RVA = "0x1222790", Offset = "0x1220F90", VA = "0x181222790")] public void PlayAttackFloorFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E8 RID: 2280 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E8")] [Address(RVA = "0x1229F20", Offset = "0x1228720", VA = "0x181229F20")] private void UpdateFloorFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E9 RID: 2281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E9")] [Address(RVA = "0x12223D0", Offset = "0x1220BD0", VA = "0x1812223D0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius, AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008EA RID: 2282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EA")] [Address(RVA = "0x1229820", Offset = "0x1228020", VA = "0x181229820")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008EB RID: 2283 RVA: 0x00015A30 File Offset: 0x00013C30 [Token(Token = "0x60008EB")] [Address(RVA = "0x12222A0", Offset = "0x1220AA0", VA = "0x1812222A0")] public void OpenAttackFire(string AttackName) { if (this.g_bChargeComplete) { Transform transform = this.g_trAttackFireRoot.Find(AttackName); this.g_trAttackFire = transform; Transform transform2 = this.g_trAttackFire; int num = 0; if (transform2 == num) { Debug.LogError("Error : OpenAttackFire"); } SoundEffect soundEffect = this.g_SEFireAttack; int num2 = 0; this.g_bAttackFire = true; this.g_iAttackFireCal = num2; soundEffect.PlayRandom(1f, 0.75f); } } // Token: 0x060008EC RID: 2284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EC")] [Address(RVA = "0x1228140", Offset = "0x1226940", VA = "0x181228140")] private void UpdateAttackFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008ED RID: 2285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008ED")] [Address(RVA = "0x121EDA0", Offset = "0x121D5A0", VA = "0x18121EDA0")] public void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008EE RID: 2286 RVA: 0x00015AA8 File Offset: 0x00013CA8 [Token(Token = "0x60008EE")] [Address(RVA = "0x1226780", Offset = "0x1224F80", VA = "0x181226780")] public void SetTimeScale(float fTimeScale) { this.g_EffAttackCombo01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackCombo01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo02.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackCombo02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo03.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackCombo03.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo04_01.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackCombo04_01.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackCombo04_02.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackCombo04_02.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSprint.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackSprint.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSprintB.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackSprintB.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackHammer.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackHammer.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_EffAttactAssault01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_EffAttactAssault02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB01.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_EffAttackComboB01.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB02.SetTimeScale(fTimeScale); GameObject gameObject12 = this.g_EffAttackComboB02.GetGameObject(); int num12 = 0; if (gameObject12 != num12) { gameObject12.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackComboB03.SetTimeScale(fTimeScale); GameObject gameObject13 = this.g_EffAttackComboB03.GetGameObject(); int num13 = 0; if (gameObject13 != num13) { gameObject13.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject14 = this.g_EffAttackRunEnd.GetGameObject(); int num14 = 0; if (gameObject14 != num14) { gameObject14.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttactAssault.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffAttactAssault.GetAllGameObjects(); int num15 = 0; if (allGameObjects != 0) { int length = allGameObjects.Length; if (num15 < length) { allGameObjects[num15].GetComponent().SetTimeScale(fTimeScale); num15++; } } this.g_EffAttackRun.SetTimeScale(fTimeScale); GameObject gameObject15 = this.g_EffAttackRun.GetGameObject(); int num16 = 0; if (gameObject15 != num16) { gameObject15.GetComponent().SetTimeScale(fTimeScale); } Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_Chest, fTimeScale); ParticleSystem[] ps_Smoke = this.PS_Smoke; if (num15 < ps_Smoke.Length) { Common.SetEffectTimeScale(ps_Smoke[num15], fTimeScale); ParticleSystem[] ps_Smoke2 = this.PS_Smoke; num15++; } Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_HandFireL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandFireR, fTimeScale); Common.SetEffectTimeScale(this.PS_BearSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_BBearBirth, fTimeScale); Common.SetEffectTimeScale(this.PS_BearYell, fTimeScale); Common.SetEffectTimeScale(this.PS_BearDead, fTimeScale); Common.SetEffectTimeScale(this.PS_CharCharge, fTimeScale); } // Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EF")] [Address(RVA = "0x122CA10", Offset = "0x122B210", VA = "0x18122CA10")] public BossLevel03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04000BC3 RID: 3011 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000BC3")] private WizardGirlManage g_WGM; // Token: 0x04000BC4 RID: 3012 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000BC4")] private Animator g_Anim; // Token: 0x04000BC5 RID: 3013 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000BC5")] private CharacterBaseData g_CharData; // Token: 0x04000BC6 RID: 3014 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000BC6")] private SkinnedMeshRenderer[] g_MeshChar; // Token: 0x04000BC7 RID: 3015 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000BC7")] private SkinnedMeshRenderer[] g_MeshBear; // Token: 0x04000BC8 RID: 3016 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000BC8")] private SkinnedMeshRenderer[] g_MeshDoll; // Token: 0x04000BC9 RID: 3017 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000BC9")] private Material[] g_MatChar; // Token: 0x04000BCA RID: 3018 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000BCA")] private Material[] g_MatBear; // Token: 0x04000BCB RID: 3019 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000BCB")] private Material[] g_MatDoll; // Token: 0x04000BCC RID: 3020 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000BCC")] private float g_fCharCharge; // Token: 0x04000BCD RID: 3021 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000BCD")] private float g_fBearCharge; // Token: 0x04000BCE RID: 3022 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000BCE")] private float g_fCharDamaged; // Token: 0x04000BCF RID: 3023 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000BCF")] private float g_fBearDamaged; // Token: 0x04000BD0 RID: 3024 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000BD0")] private Color g_colBearGlow; // Token: 0x04000BD1 RID: 3025 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000BD1")] private float g_fBearShadowSwitch; // Token: 0x04000BD2 RID: 3026 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000BD2")] public Boss03_AbsorbSoulSystem AbsorbSoulSystem; // Token: 0x04000BD3 RID: 3027 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000BD3")] public GrounderIK FootIK; // Token: 0x04000BD4 RID: 3028 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000BD4")] public SphereCollider[] SC_Collider; // Token: 0x04000BD5 RID: 3029 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000BD5")] public BoxCollider[] BC_Collider; // Token: 0x04000BD6 RID: 3030 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000BD6")] public CapsuleCollider[] Cap_Collider; // Token: 0x04000BD7 RID: 3031 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000BD7")] public Light Light_Chest; // Token: 0x04000BD8 RID: 3032 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000BD8")] public ParticleSystem PS_Eye; // Token: 0x04000BD9 RID: 3033 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000BD9")] public ParticleSystem PS_Chest; // Token: 0x04000BDA RID: 3034 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000BDA")] public ParticleSystem[] PS_Smoke; // Token: 0x04000BDB RID: 3035 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000BDB")] public ParticleSystem PS_HandChargeL; // Token: 0x04000BDC RID: 3036 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000BDC")] public ParticleSystem PS_HandChargeR; // Token: 0x04000BDD RID: 3037 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000BDD")] public ParticleSystem PS_HandFireL; // Token: 0x04000BDE RID: 3038 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000BDE")] public ParticleSystem PS_HandFireR; // Token: 0x04000BDF RID: 3039 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000BDF")] public ParticleSystem PS_BearSwitch; // Token: 0x04000BE0 RID: 3040 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000BE0")] public ParticleSystem PS_BBearBirth; // Token: 0x04000BE1 RID: 3041 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000BE1")] public ParticleSystem PS_BearYell; // Token: 0x04000BE2 RID: 3042 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000BE2")] public ParticleSystem PS_BearDead; // Token: 0x04000BE3 RID: 3043 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000BE3")] public ParticleSystem PS_CharCharge; // Token: 0x04000BE4 RID: 3044 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000BE4")] public Transform Pos_FootL; // Token: 0x04000BE5 RID: 3045 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000BE5")] public Transform Pos_FootR; // Token: 0x04000BE6 RID: 3046 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000BE6")] public Transform Pos_Assault01; // Token: 0x04000BE7 RID: 3047 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000BE7")] public Transform Pos_Assault02; // Token: 0x04000BE8 RID: 3048 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000BE8")] public Transform Pos_RunCollider; // Token: 0x04000BE9 RID: 3049 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000BE9")] public Transform Pos_Character; // Token: 0x04000BEA RID: 3050 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000BEA")] public Transform Pos_FloorFireBig; // Token: 0x04000BEB RID: 3051 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000BEB")] public Transform Pos_CharAbsorbSoul; // Token: 0x04000BEC RID: 3052 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000BEC")] public Transform Pos_BearRoot; // Token: 0x04000BED RID: 3053 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000BED")] public Transform Pos_CharacterRoot; // Token: 0x04000BEE RID: 3054 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000BEE")] public GameObject Eff_FootSmoke; // Token: 0x04000BEF RID: 3055 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000BEF")] public GameObject Eff_Jump; // Token: 0x04000BF0 RID: 3056 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000BF0")] public GameObject Eff_Charge; // Token: 0x04000BF1 RID: 3057 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000BF1")] public GameObject Eff_Charge02; // Token: 0x04000BF2 RID: 3058 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000BF2")] public GameObject Eff_ChargeComplete; // Token: 0x04000BF3 RID: 3059 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000BF3")] public GameObject Eff_FireMagic; // Token: 0x04000BF4 RID: 3060 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000BF4")] public GameObject Eff_FireTargetFloor; // Token: 0x04000BF5 RID: 3061 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000BF5")] public GameObject Eff_BearFallDownSmoke; // Token: 0x04000BF6 RID: 3062 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000BF6")] public GameObject Eff_AttackCombo01; // Token: 0x04000BF7 RID: 3063 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000BF7")] public GameObject Eff_AttackCombo02; // Token: 0x04000BF8 RID: 3064 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000BF8")] public GameObject Eff_AttackCombo03; // Token: 0x04000BF9 RID: 3065 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000BF9")] public GameObject Eff_AttackCombo04_01; // Token: 0x04000BFA RID: 3066 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000BFA")] public GameObject Eff_AttackCombo04_02; // Token: 0x04000BFB RID: 3067 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000BFB")] public GameObject Eff_AttackSprint; // Token: 0x04000BFC RID: 3068 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000BFC")] public GameObject Eff_AttackHammer; // Token: 0x04000BFD RID: 3069 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000BFD")] public GameObject Eff_AttactAssault01; // Token: 0x04000BFE RID: 3070 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000BFE")] public GameObject Eff_AttactAssault02; // Token: 0x04000BFF RID: 3071 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000BFF")] public GameObject Eff_AttactAssault; // Token: 0x04000C00 RID: 3072 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000C00")] public GameObject Eff_AttackComboB01; // Token: 0x04000C01 RID: 3073 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000C01")] public GameObject Eff_AttackComboB02; // Token: 0x04000C02 RID: 3074 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000C02")] public GameObject Eff_AttackComboB03; // Token: 0x04000C03 RID: 3075 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000C03")] public GameObject Eff_AttackSprintB; // Token: 0x04000C04 RID: 3076 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000C04")] public GameObject Eff_AttackAssaultPlayerCollision; // Token: 0x04000C05 RID: 3077 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000C05")] public GameObject Eff_AttackAssaultWallCollision; // Token: 0x04000C06 RID: 3078 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000C06")] public GameObject Eff_AttackAssaultShot; // Token: 0x04000C07 RID: 3079 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000C07")] public GameObject Eff_AttackRun; // Token: 0x04000C08 RID: 3080 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000C08")] public GameObject Eff_AttackRunEnd; // Token: 0x04000C09 RID: 3081 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000C09")] public GameObject Eff_AttackFloorFire; // Token: 0x04000C0A RID: 3082 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000C0A")] public GameObject Eff_AttackFloorFireBig; // Token: 0x04000C0B RID: 3083 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000C0B")] public GameObject Eff_AttackFire; // Token: 0x04000C0C RID: 3084 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000C0C")] public GameObject Eff_FloorFireCollision; // Token: 0x04000C0D RID: 3085 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000C0D")] public GameObject Eff_MagicBullet01; // Token: 0x04000C0E RID: 3086 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000C0E")] public GameObject Eff_MagicBullet02; // Token: 0x04000C0F RID: 3087 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000C0F")] public GameObject Eff_MagicBulletShot; // Token: 0x04000C10 RID: 3088 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000C10")] public GameObject Eff_MagicBulletCollision; // Token: 0x04000C11 RID: 3089 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000C11")] public GameObject SE_FireAttack; // Token: 0x04000C12 RID: 3090 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000C12")] public GameObject SE_FireAttackBig; // Token: 0x04000C13 RID: 3091 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000C13")] public GameObject SE_FireCollision; // Token: 0x04000C14 RID: 3092 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000C14")] public GameObject SE_BearCharge; // Token: 0x04000C15 RID: 3093 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000C15")] public GameObject SE_CharacterCharge; // Token: 0x04000C16 RID: 3094 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000C16")] public GameObject SE_CharacterCharge02; // Token: 0x04000C17 RID: 3095 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000C17")] public GameObject SE_FireMagicExplosion; // Token: 0x04000C18 RID: 3096 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000C18")] public GameObject SE_AttackRun; // Token: 0x04000C19 RID: 3097 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000C19")] public GameObject SE_AttackRunEnd; // Token: 0x04000C1A RID: 3098 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000C1A")] public GameObject SE_Earthquake; // Token: 0x04000C1B RID: 3099 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000C1B")] public GameObject SE_BearAppear; // Token: 0x04000C1C RID: 3100 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000C1C")] public GameObject SE_BearYell; // Token: 0x04000C1D RID: 3101 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000C1D")] public GameObject SE_BearDead; // Token: 0x04000C1E RID: 3102 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000C1E")] public GameObject SE_BearAttackYell; // Token: 0x04000C1F RID: 3103 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000C1F")] public GameObject SE_BearDestory; // Token: 0x04000C20 RID: 3104 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000C20")] public GameObject SE_MagicBulletShot; // Token: 0x04000C21 RID: 3105 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000C21")] public GameObject SE_MagicBulletCollision; // Token: 0x04000C22 RID: 3106 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000C22")] public ParticleSystem SceneFloorSmoke; // Token: 0x04000C23 RID: 3107 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000C23")] private EffectPool g_EffFootSmoke; // Token: 0x04000C24 RID: 3108 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000C24")] private EffectPool g_EffJump; // Token: 0x04000C25 RID: 3109 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000C25")] private EffectPool g_EffCharge; // Token: 0x04000C26 RID: 3110 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000C26")] private EffectPool g_EffCharge02; // Token: 0x04000C27 RID: 3111 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000C27")] private EffectPool g_EffChargeComplete; // Token: 0x04000C28 RID: 3112 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000C28")] private EffectPool g_EffFireMagic; // Token: 0x04000C29 RID: 3113 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000C29")] private EffectPool g_EffFireTargetFloor; // Token: 0x04000C2A RID: 3114 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000C2A")] private EffectPool g_EffBearFallDownSmoke; // Token: 0x04000C2B RID: 3115 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000C2B")] private EffectPool g_EffAttackCombo01; // Token: 0x04000C2C RID: 3116 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000C2C")] private EffectPool g_EffAttackCombo02; // Token: 0x04000C2D RID: 3117 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000C2D")] private EffectPool g_EffAttackCombo03; // Token: 0x04000C2E RID: 3118 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000C2E")] private EffectPool g_EffAttackCombo04_01; // Token: 0x04000C2F RID: 3119 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000C2F")] private EffectPool g_EffAttackCombo04_02; // Token: 0x04000C30 RID: 3120 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000C30")] private EffectPool g_EffAttackSprint; // Token: 0x04000C31 RID: 3121 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000C31")] private EffectPool g_EffAttackHammer; // Token: 0x04000C32 RID: 3122 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000C32")] private EffectPool g_EffAttactAssault01; // Token: 0x04000C33 RID: 3123 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000C33")] private EffectPool g_EffAttactAssault02; // Token: 0x04000C34 RID: 3124 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000C34")] private EffectPool g_EffAttactAssault; // Token: 0x04000C35 RID: 3125 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000C35")] private EffectPool g_EffAttackComboB01; // Token: 0x04000C36 RID: 3126 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000C36")] private EffectPool g_EffAttackComboB02; // Token: 0x04000C37 RID: 3127 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000C37")] private EffectPool g_EffAttackComboB03; // Token: 0x04000C38 RID: 3128 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000C38")] private EffectPool g_EffAttackSprintB; // Token: 0x04000C39 RID: 3129 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000C39")] private EffectPool g_EffAttackAssaultPlayerCollision; // Token: 0x04000C3A RID: 3130 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000C3A")] private EffectPool g_EffAttackAssaultWallCollision; // Token: 0x04000C3B RID: 3131 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000C3B")] private EffectPool g_EffAttackAssaultShot; // Token: 0x04000C3C RID: 3132 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000C3C")] private EffectPool g_EffAttackRun; // Token: 0x04000C3D RID: 3133 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000C3D")] private EffectPool g_EffAttackRunEnd; // Token: 0x04000C3E RID: 3134 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000C3E")] private EffectPool g_EffAttackFloorFire; // Token: 0x04000C3F RID: 3135 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000C3F")] private EffectPool g_EffAttackFloorFireBig; // Token: 0x04000C40 RID: 3136 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000C40")] private EffectPool g_EffAttackFire; // Token: 0x04000C41 RID: 3137 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000C41")] private EffectPool g_EffFloorFireCollision; // Token: 0x04000C42 RID: 3138 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000C42")] private EffectPool g_EffMagicBullet02; // Token: 0x04000C43 RID: 3139 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000C43")] private EffectPool g_EffMagicBulletShot; // Token: 0x04000C44 RID: 3140 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000C44")] private EffectPool g_EffMagicBulletCollision; // Token: 0x04000C45 RID: 3141 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000C45")] private EffectPoolFull g_EffMagicBullet01; // Token: 0x04000C46 RID: 3142 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000C46")] private SoundEffect g_SEFireAttack; // Token: 0x04000C47 RID: 3143 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000C47")] private SoundEffect g_SEFireAttackBig; // Token: 0x04000C48 RID: 3144 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000C48")] private SoundEffect g_SEBearCharge; // Token: 0x04000C49 RID: 3145 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000C49")] private SoundEffect g_SECahracterCharge; // Token: 0x04000C4A RID: 3146 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000C4A")] private SoundEffect g_SECahracterCharge02; // Token: 0x04000C4B RID: 3147 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000C4B")] private SoundEffect g_SEAttackRun; // Token: 0x04000C4C RID: 3148 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000C4C")] private SoundEffect g_SEAttackRunEnd; // Token: 0x04000C4D RID: 3149 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000C4D")] private SoundEffect g_SEEarthquake; // Token: 0x04000C4E RID: 3150 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000C4E")] private SoundEffect g_SEBearAppear; // Token: 0x04000C4F RID: 3151 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000C4F")] private SoundEffect g_SEBearYell; // Token: 0x04000C50 RID: 3152 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000C50")] private SoundEffect g_SEBearDead; // Token: 0x04000C51 RID: 3153 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000C51")] private SoundEffect g_SEBearAttackYell; // Token: 0x04000C52 RID: 3154 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000C52")] private SoundEffect g_SEBearDestory; // Token: 0x04000C53 RID: 3155 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000C53")] private SoundEffectPool g_SEFireCollision; // Token: 0x04000C54 RID: 3156 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000C54")] private SoundEffectPool g_SEFireMagic; // Token: 0x04000C55 RID: 3157 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000C55")] private SoundEffectPool g_SEMagicBulletShot; // Token: 0x04000C56 RID: 3158 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000C56")] private SoundEffectPool g_SEMagicBulletCollision; // Token: 0x04000C57 RID: 3159 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000C57")] private float g_LightRange; // Token: 0x04000C58 RID: 3160 [FieldOffset(Offset = "0x4B4")] [Token(Token = "0x4000C58")] private float g_LightIntensity; // Token: 0x04000C59 RID: 3161 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000C59")] private bool g_bAttackRun; // Token: 0x04000C5A RID: 3162 [FieldOffset(Offset = "0x4BC")] [Token(Token = "0x4000C5A")] private int g_iAttackRunFireFloorInterval; // Token: 0x04000C5B RID: 3163 [Token(Token = "0x4000C5B")] private const float g_fInterval = 0.2f; // Token: 0x04000C5C RID: 3164 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000C5C")] private float g_fIntervalVal; // Token: 0x04000C5D RID: 3165 [FieldOffset(Offset = "0x4C4")] [Token(Token = "0x4000C5D")] private int g_fRunCollisionNum; // Token: 0x04000C5E RID: 3166 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000C5E")] private AttackData g_ADRun; // Token: 0x04000C5F RID: 3167 [Token(Token = "0x4000C5F")] private const int g_iFloorFireNum = 130; // Token: 0x04000C60 RID: 3168 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000C60")] private bool g_bFloorFire; // Token: 0x04000C61 RID: 3169 [Token(Token = "0x4000C61")] private const int g_iFloorFireStairs = 10; // Token: 0x04000C62 RID: 3170 [FieldOffset(Offset = "0x4D4")] [Token(Token = "0x4000C62")] private int g_iFloorFireStairsVal; // Token: 0x04000C63 RID: 3171 [Token(Token = "0x4000C63")] private const float g_fFloorFireFrequency = 0.2f; // Token: 0x04000C64 RID: 3172 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000C64")] private float g_fFloorFireFrequencyVal; // Token: 0x04000C65 RID: 3173 [FieldOffset(Offset = "0x4DC")] [Token(Token = "0x4000C65")] private Vector3 g_v3FloorFireForward; // Token: 0x04000C66 RID: 3174 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000C66")] private Vector3 g_v3FloorFireRight; // Token: 0x04000C67 RID: 3175 [FieldOffset(Offset = "0x4F4")] [Token(Token = "0x4000C67")] private bool g_bFloorFireBig; // Token: 0x04000C68 RID: 3176 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000C68")] private bool[] g_bFloorFireCollider; // Token: 0x04000C69 RID: 3177 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000C69")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x04000C6A RID: 3178 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000C6A")] private float[] g_fFloorFireColliderRadius; // Token: 0x04000C6B RID: 3179 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000C6B")] private float[] g_fFloorFireColliderTime; // Token: 0x04000C6C RID: 3180 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000C6C")] private AttackData[] g_adFloorFireCollider; // Token: 0x04000C6D RID: 3181 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000C6D")] private int g_iFloorFireColliderCal; // Token: 0x04000C6E RID: 3182 [Token(Token = "0x4000C6E")] private const float g_fFloorFireColliderFrequency = 0.25f; // Token: 0x04000C6F RID: 3183 [FieldOffset(Offset = "0x524")] [Token(Token = "0x4000C6F")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x04000C70 RID: 3184 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000C70")] private Vector3 g_v3FloorFireBigColliderPos; // Token: 0x04000C71 RID: 3185 [Token(Token = "0x4000C71")] private const float g_fFloorFireBigColliderStartTime = 3f; // Token: 0x04000C72 RID: 3186 [FieldOffset(Offset = "0x534")] [Token(Token = "0x4000C72")] private float g_iFloorFireBigColliderTime; // Token: 0x04000C73 RID: 3187 [Token(Token = "0x4000C73")] private const float g_fFloorFireBigColliderFrequency = 0.25f; // Token: 0x04000C74 RID: 3188 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000C74")] private float g_fFloorFireBigColliderFrequencyVal; // Token: 0x04000C75 RID: 3189 [FieldOffset(Offset = "0x53C")] [Token(Token = "0x4000C75")] private bool g_bChargeing; // Token: 0x04000C76 RID: 3190 [FieldOffset(Offset = "0x53D")] [Token(Token = "0x4000C76")] private bool g_bChargeComplete; // Token: 0x04000C77 RID: 3191 [FieldOffset(Offset = "0x53E")] [Token(Token = "0x4000C77")] private bool g_bAttackFire; // Token: 0x04000C78 RID: 3192 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000C78")] private Transform g_trAttackFireRoot; // Token: 0x04000C79 RID: 3193 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000C79")] private Transform g_trAttackFire; // Token: 0x04000C7A RID: 3194 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000C7A")] private int g_iAttackFireCal; // Token: 0x04000C7B RID: 3195 [Token(Token = "0x4000C7B")] private const float g_fAttackFireFrequency = 0.025f; // Token: 0x04000C7C RID: 3196 [FieldOffset(Offset = "0x554")] [Token(Token = "0x4000C7C")] private float g_fAttackFireFrequencyVal; // Token: 0x04000C7D RID: 3197 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000C7D")] private bool g_bAssaultFloorFire; // Token: 0x04000C7E RID: 3198 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000C7E")] private Transform g_trAssaultFloorFireTarget; // Token: 0x04000C7F RID: 3199 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000C7F")] private Vector3 g_v3AssaultFloorFirePos; // Token: 0x04000C80 RID: 3200 [Token(Token = "0x4000C80")] private const int g_fAssaultFloorFireCal = 15; // Token: 0x04000C81 RID: 3201 [FieldOffset(Offset = "0x574")] [Token(Token = "0x4000C81")] private int g_fAssaultFloorFireCalVal; // Token: 0x04000C82 RID: 3202 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000C82")] private bool g_bAssaultFloorFire02; // Token: 0x04000C83 RID: 3203 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000C83")] private Transform g_trAssaultFloorFireTarget02; // Token: 0x04000C84 RID: 3204 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000C84")] private Vector3 g_v3AssaultFloorFirePos02; // Token: 0x04000C85 RID: 3205 [FieldOffset(Offset = "0x594")] [Token(Token = "0x4000C85")] private int g_fAssaultFloorFireCalVal02; // Token: 0x04000C86 RID: 3206 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000C86")] private int g_iMagicStype; // Token: 0x04000C87 RID: 3207 [FieldOffset(Offset = "0x59C")] [Token(Token = "0x4000C87")] private bool g_bFireMagicCharge; // Token: 0x04000C88 RID: 3208 [FieldOffset(Offset = "0x59D")] [Token(Token = "0x4000C88")] private bool g_bFireMagicExplosion; // Token: 0x04000C89 RID: 3209 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000C89")] private Vector3 g_v3FireMagicTarget; // Token: 0x04000C8A RID: 3210 [Token(Token = "0x4000C8A")] private const float g_fFireMagicExplosionTime = 0.5f; // Token: 0x04000C8B RID: 3211 [FieldOffset(Offset = "0x5AC")] [Token(Token = "0x4000C8B")] private float g_fFireMagicExplosionTimeVal; // Token: 0x04000C8C RID: 3212 [Token(Token = "0x4000C8C")] private const float g_fFireMagicCollisionTime = 0.2f; // Token: 0x04000C8D RID: 3213 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000C8D")] private float g_fFireMagicCollisionTimeVal; // Token: 0x04000C8E RID: 3214 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000C8E")] private AttackData g_ADFireMaghc; // Token: 0x04000C8F RID: 3215 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000C8F")] private bool g_bMagicBullet; // Token: 0x04000C90 RID: 3216 [Token(Token = "0x4000C90")] private const int g_iMagicBulletNumMax = 6; // Token: 0x04000C91 RID: 3217 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000C91")] private Vector3[] g_v3MagicBulletPos; // Token: 0x04000C92 RID: 3218 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000C92")] private Transform[] g_trMagicBullet01Move; // Token: 0x04000C93 RID: 3219 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000C93")] private float[] g_fShotTime; // Token: 0x04000C94 RID: 3220 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000C94")] private int g_iLevel; // Token: 0x04000C95 RID: 3221 [FieldOffset(Offset = "0x5E4")] [Token(Token = "0x4000C95")] private float g_fSEChargeVolume; // Token: 0x04000C96 RID: 3222 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000C96")] private float g_fSEChargePitch; // Token: 0x04000C97 RID: 3223 [FieldOffset(Offset = "0x5EC")] [Token(Token = "0x4000C97")] private float g_fSEChargeVolume02; // Token: 0x04000C98 RID: 3224 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000C98")] private float g_fSEChargePitch02; // Token: 0x04000C99 RID: 3225 [FieldOffset(Offset = "0x5F4")] [Token(Token = "0x4000C99")] private bool g_bBeraSize; // Token: 0x04000C9A RID: 3226 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000C9A")] private float g_fBearSize; // Token: 0x04000C9B RID: 3227 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000C9B")] private bool g_bSBearLight; // Token: 0x04000C9C RID: 3228 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000C9C")] private float g_fSBearShadowPos; // Token: 0x04000C9D RID: 3229 [FieldOffset(Offset = "0x604")] [Token(Token = "0x4000C9D")] private Color g_colSBearLight; // Token: 0x04000C9E RID: 3230 [FieldOffset(Offset = "0x614")] [Token(Token = "0x4000C9E")] private bool g_bBBearLight; // Token: 0x04000C9F RID: 3231 [FieldOffset(Offset = "0x615")] [Token(Token = "0x4000C9F")] private bool g_bBBearLight02; // Token: 0x04000CA0 RID: 3232 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000CA0")] private float g_fBBearShadowPos; // Token: 0x04000CA1 RID: 3233 [FieldOffset(Offset = "0x61C")] [Token(Token = "0x4000CA1")] private Color g_colBBearLight; // Token: 0x04000CA2 RID: 3234 [FieldOffset(Offset = "0x62C")] [Token(Token = "0x4000CA2")] private bool g_bBBeraDead; // Token: 0x04000CA3 RID: 3235 [FieldOffset(Offset = "0x62D")] [Token(Token = "0x4000CA3")] private bool g_bScriptCharacterCharge; // Token: 0x04000CA4 RID: 3236 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000CA4")] private float g_fScriptCharShadowPower; // Token: 0x04000CA5 RID: 3237 [FieldOffset(Offset = "0x634")] [Token(Token = "0x4000CA5")] private bool g_bScriptCharBig; // Token: 0x04000CA6 RID: 3238 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000CA6")] private float g_fScriptCharSize; // Token: 0x04000CA7 RID: 3239 [FieldOffset(Offset = "0x63C")] [Token(Token = "0x4000CA7")] private float g_fScriptCharRandomSize; // Token: 0x04000CA8 RID: 3240 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000CA8")] private bool g_fAbsorbSoul; // Token: 0x04000CA9 RID: 3241 [FieldOffset(Offset = "0x644")] [Token(Token = "0x4000CA9")] private float g_fSoulFrequency; // Token: 0x04000CAA RID: 3242 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000CAA")] private float g_fSoulFrequencyVal; // Token: 0x04000CAB RID: 3243 [FieldOffset(Offset = "0x64C")] [Token(Token = "0x4000CAB")] private float g_fDeltaTime; // Token: 0x04000CAC RID: 3244 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000CAC")] private bool g_bPlayerDeath; }