using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BE RID: 190 [Token(Token = "0x20000BE")] public class BossLevel05_Crystal : DamageObject { // Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099B")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099C RID: 2460 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099C")] [Address(RVA = "0x17F1F10", Offset = "0x17F0710", VA = "0x1817F1F10", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099D RID: 2461 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099D")] [Address(RVA = "0x17F02A0", Offset = "0x17EEAA0", VA = "0x1817F02A0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099E RID: 2462 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099E")] [Address(RVA = "0x17F03F0", Offset = "0x17EEBF0", VA = "0x1817F03F0", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099F")] [Address(RVA = "0x17F02A0", Offset = "0x17EEAA0", VA = "0x1817F02A0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A0 RID: 2464 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A0")] [Address(RVA = "0x17F1070", Offset = "0x17EF870", VA = "0x1817F1070")] public void Set(WizardGirlManage WGM, EffectPool EffHit, EffectPool EffDamage, EffectPool EffAttackCollision, AttackData AD, SoundEffectPool SEPDamage) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A1 RID: 2465 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A1")] [Address(RVA = "0x17F0F90", Offset = "0x17EF790", VA = "0x1817F0F90")] public void SetMove(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A2 RID: 2466 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A2")] [Address(RVA = "0x17F0550", Offset = "0x17EED50", VA = "0x1817F0550", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A3 RID: 2467 RVA: 0x00017448 File Offset: 0x00015648 [Token(Token = "0x60009A3")] [Address(RVA = "0x17F2A80", Offset = "0x17F1280", VA = "0x1817F2A80")] public BossLevel05_Crystal() { } // Token: 0x04000ED7 RID: 3799 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000ED7")] private WizardGirlManage g_WGM; // Token: 0x04000ED8 RID: 3800 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000ED8")] public CapsuleCollider CrystalCollider; // Token: 0x04000ED9 RID: 3801 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000ED9")] public SphereCollider DamageCollider; // Token: 0x04000EDA RID: 3802 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000EDA")] public ParticleSystem PS_Crystal; // Token: 0x04000EDB RID: 3803 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000EDB")] public float LifeTime; // Token: 0x04000EDC RID: 3804 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000EDC")] private Transform g_TrCrystalRoot; // Token: 0x04000EDD RID: 3805 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000EDD")] private Vector3[] g_v3CrystalOriginalPos; // Token: 0x04000EDE RID: 3806 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000EDE")] private Vector3[] g_v3DamageOriginalPos; // Token: 0x04000EDF RID: 3807 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000EDF")] private Quaternion[] g_v3DamageOriginalRot; // Token: 0x04000EE0 RID: 3808 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000EE0")] private float[] g_fCrystalSpeed; // Token: 0x04000EE1 RID: 3809 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000EE1")] private float g_fCrystalMoveTime; // Token: 0x04000EE2 RID: 3810 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000EE2")] private BoxCollider[] g_DamageCollider; // Token: 0x04000EE3 RID: 3811 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000EE3")] private Material[] g_Mat; // Token: 0x04000EE4 RID: 3812 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000EE4")] private Material[] g_MatDamage; // Token: 0x04000EE5 RID: 3813 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000EE5")] private float g_fMatIntensity; // Token: 0x04000EE6 RID: 3814 [Token(Token = "0x4000EE6")] private const float g_fMatDamageIntensity = 0.45f; // Token: 0x04000EE7 RID: 3815 [Token(Token = "0x4000EE7")] private const float g_fMatDamageRefractionIntensity = 0.09f; // Token: 0x04000EE8 RID: 3816 [Token(Token = "0x4000EE8")] private const float g_fMatDamageOpacity = 0.75f; // Token: 0x04000EE9 RID: 3817 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4000EE9")] private float g_fMatDamageVal; // Token: 0x04000EEA RID: 3818 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000EEA")] public float Life = 18f; // Token: 0x04000EEB RID: 3819 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4000EEB")] private float g_fLifeVal; // Token: 0x04000EEC RID: 3820 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000EEC")] public bool DamageCameraShake = true; // Token: 0x04000EED RID: 3821 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4000EED")] public float DamageAttackRadius = 0.9f; // Token: 0x04000EEE RID: 3822 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000EEE")] public Transform DamageAttackPos; // Token: 0x04000EEF RID: 3823 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000EEF")] private AttackData g_ADDamage; // Token: 0x04000EF0 RID: 3824 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000EF0")] private bool g_bMove; // Token: 0x04000EF1 RID: 3825 [FieldOffset(Offset = "0x181")] [Token(Token = "0x4000EF1")] private bool g_bMoveCollision; // Token: 0x04000EF2 RID: 3826 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000EF2")] private float g_fSpeed = 18f; // Token: 0x04000EF3 RID: 3827 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000EF3")] private Vector3 g_v3Direction; // Token: 0x04000EF4 RID: 3828 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000EF4")] private Vector3 g_v3PrePos; // Token: 0x04000EF5 RID: 3829 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000EF5")] private float g_bDamageColliderTime; // Token: 0x04000EF6 RID: 3830 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000EF6")] private EffectPool g_EffAttackCollision; // Token: 0x04000EF7 RID: 3831 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000EF7")] private SoundEffectPool g_SEPDamage; // Token: 0x04000EF8 RID: 3832 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000EF8")] private bool g_bAttackDamage; // Token: 0x04000EF9 RID: 3833 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4000EF9")] private float g_fPlayerDodgeInvalid; }