using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BF RID: 191 [Token(Token = "0x20000BF")] public class BossLevel05_CrystalTrackBullet : AttackableObject { // Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A4")] [Address(RVA = "0x15B7060", Offset = "0x15B5860", VA = "0x1815B7060", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A5")] [Address(RVA = "0x15B67B0", Offset = "0x15B4FB0", VA = "0x1815B67B0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A6")] [Address(RVA = "0x15B69D0", Offset = "0x15B51D0", VA = "0x1815B69D0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A7 RID: 2471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A7")] [Address(RVA = "0x15B6BF0", Offset = "0x15B53F0", VA = "0x1815B6BF0")] public void Set(EffectPool EffCollision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A8 RID: 2472 RVA: 0x00017484 File Offset: 0x00015684 [Token(Token = "0x60009A8")] [Address(RVA = "0x15B7D20", Offset = "0x15B6520", VA = "0x1815B7D20")] public BossLevel05_CrystalTrackBullet() { } // Token: 0x04000EFA RID: 3834 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000EFA")] public int DestoryMP = (int)((ulong)24L); // Token: 0x04000EFB RID: 3835 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000EFB")] public int ExplosionMP = (int)((ulong)3L); // Token: 0x04000EFC RID: 3836 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000EFC")] public MeshRenderer MR_Crystal; // Token: 0x04000EFD RID: 3837 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000EFD")] private Transform g_TRCrystal; // Token: 0x04000EFE RID: 3838 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000EFE")] private AttackData g_AData; // Token: 0x04000EFF RID: 3839 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000EFF")] private ParticleSystem g_PS; // Token: 0x04000F00 RID: 3840 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000F00")] private Vector3 g_PrePosition; // Token: 0x04000F01 RID: 3841 [Token(Token = "0x4000F01")] private const float g_fStartMoveSpeed = 18f; // Token: 0x04000F02 RID: 3842 [Token(Token = "0x4000F02")] private const float g_fEndMoveSpeed = 12f; // Token: 0x04000F03 RID: 3843 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000F03")] private float g_fMoveSpeed; // Token: 0x04000F04 RID: 3844 [Token(Token = "0x4000F04")] private const float g_fStartRotSpeed = 1.5f; // Token: 0x04000F05 RID: 3845 [Token(Token = "0x4000F05")] private const float g_fEndRotSpeed = 6f; // Token: 0x04000F06 RID: 3846 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000F06")] private float g_fRotSpeed; // Token: 0x04000F07 RID: 3847 [Token(Token = "0x4000F07")] private const float g_fTrackTime = 1.05f; // Token: 0x04000F08 RID: 3848 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000F08")] private float g_fTrackTimeVal; // Token: 0x04000F09 RID: 3849 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000F09")] private Transform g_Rot; // Token: 0x04000F0A RID: 3850 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000F0A")] private Transform g_Target; // Token: 0x04000F0B RID: 3851 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000F0B")] private EffectPool g_EffCollision; // Token: 0x04000F0C RID: 3852 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000F0C")] private SphereCollider g_SC; // Token: 0x04000F0D RID: 3853 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000F0D")] private bool g_bCollisionEnable; // Token: 0x04000F0E RID: 3854 [FieldOffset(Offset = "0xC9")] [Token(Token = "0x4000F0E")] private bool g_bPlayerDodge; // Token: 0x04000F0F RID: 3855 [FieldOffset(Offset = "0xCA")] [Token(Token = "0x4000F0F")] private bool g_bCollision; }