using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] public class BoxRangeCollision : MonoBehaviour { // Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A75")] [Address(RVA = "0x13CEE50", Offset = "0x13CD650", VA = "0x1813CEE50")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A76 RID: 2678 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A76")] [Address(RVA = "0x13CF060", Offset = "0x13CD860", VA = "0x1813CF060", Slot = "4")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A77 RID: 2679 RVA: 0x000192E4 File Offset: 0x000174E4 [Token(Token = "0x6000A77")] [Address(RVA = "0x13CF6A0", Offset = "0x13CDEA0", VA = "0x1813CF6A0")] public BoxRangeCollision() { } // Token: 0x04001199 RID: 4505 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001199")] public Vector3 BoxCollisionCenter; // Token: 0x0400119A RID: 4506 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400119A")] public Vector3 BoxCollisionSize; // Token: 0x0400119B RID: 4507 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400119B")] public Vector3 MoveDirection; // Token: 0x0400119C RID: 4508 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400119C")] public float CollisionLength = 1f; // Token: 0x0400119D RID: 4509 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400119D")] public float CollisionWait; // Token: 0x0400119E RID: 4510 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400119E")] public float CollisionTime = 0.1f; // Token: 0x0400119F RID: 4511 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400119F")] public float CollisionInterval = 0.3f; // Token: 0x040011A0 RID: 4512 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40011A0")] public GameObject CollisionEffect; // Token: 0x040011A1 RID: 4513 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40011A1")] protected float g_fTime; // Token: 0x040011A2 RID: 4514 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40011A2")] protected float g_fInterval; // Token: 0x040011A3 RID: 4515 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40011A3")] protected Vector3 g_Pos; // Token: 0x040011A4 RID: 4516 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40011A4")] protected EffectPool g_EffCollision; // Token: 0x040011A5 RID: 4517 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40011A5")] protected AttackData g_AD; }