using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033E RID: 830 [Token(Token = "0x200033E")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { // Token: 0x060020B8 RID: 8376 RVA: 0x0004E360 File Offset: 0x0004C560 [Token(Token = "0x60020B8")] [Address(RVA = "0x13D1A90", Offset = "0x13D0290", VA = "0x1813D1A90")] private void OnEnable() { Coroutine coroutine = base.StartCoroutine("CheckIfAlive"); } // Token: 0x060020B9 RID: 8377 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B9")] [Address(RVA = "0x13D1A20", Offset = "0x13D0220", VA = "0x1813D1A20")] private IEnumerator CheckIfAlive() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020BA RID: 8378 RVA: 0x0004E37C File Offset: 0x0004C57C [Token(Token = "0x60020BA")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CFX_AutoDestructShuriken() { } // Token: 0x04002A16 RID: 10774 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A16")] public bool OnlyDeactivate; }