using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000338 RID: 824 [Token(Token = "0x2000338")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { // Token: 0x06002098 RID: 8344 RVA: 0x0004E0A8 File Offset: 0x0004C2A8 [Token(Token = "0x6002098")] [Address(RVA = "0x13D1AD0", Offset = "0x13D02D0", VA = "0x1813D1AD0")] private void OnEnable() { float num = this.effectDuration; this.d = num; } // Token: 0x06002099 RID: 8345 RVA: 0x0004E0C4 File Offset: 0x0004C2C4 [Token(Token = "0x6002099")] [Address(RVA = "0x13D1AE0", Offset = "0x13D02E0", VA = "0x1813D1AE0")] private void Update() { float num = this.d; int num2 = 0; if (num > (float)num2) { float deltaTime = Time.deltaTime; this.d = num; base.GetComponent().Stop(true); CFX_Demo_Translate component = base.gameObject.GetComponent(); int num3 = 0; if (component != num3) { int num4 = 0; component.enabled = num4 != 0; } } } // Token: 0x0600209A RID: 8346 RVA: 0x0004E128 File Offset: 0x0004C328 [Token(Token = "0x600209A")] [Address(RVA = "0x13D1BF0", Offset = "0x13D03F0", VA = "0x1813D1BF0")] public CFX_AutoStopLoopedEffect() { } // Token: 0x040029F7 RID: 10743 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029F7")] public float effectDuration = 2.5f; // Token: 0x040029F8 RID: 10744 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029F8")] private float d; }