using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000340 RID: 832 [Token(Token = "0x2000340")] public class CFX_AutodestructWhenNoChildren : MonoBehaviour { // Token: 0x060020C1 RID: 8385 RVA: 0x0004E3E8 File Offset: 0x0004C5E8 [Token(Token = "0x60020C1")] [Address(RVA = "0x13D1C00", Offset = "0x13D0400", VA = "0x1813D1C00")] private void Update() { if (base.transform.childCount == 0) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x060020C2 RID: 8386 RVA: 0x0004E418 File Offset: 0x0004C618 [Token(Token = "0x60020C2")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CFX_AutodestructWhenNoChildren() { } }