using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033C RID: 828 [Token(Token = "0x200033C")] public class CFX_Demo_RotateCamera : MonoBehaviour { // Token: 0x060020B2 RID: 8370 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B2")] [Address(RVA = "0x13D2D40", Offset = "0x13D1540", VA = "0x1813D2D40")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B3 RID: 8371 RVA: 0x0004E2E4 File Offset: 0x0004C4E4 [Token(Token = "0x60020B3")] [Address(RVA = "0xCB7820", Offset = "0xCB6020", VA = "0x180CB7820")] public CFX_Demo_RotateCamera() { } // Token: 0x04002A0E RID: 10766 [Token(Token = "0x4002A0E")] public static bool rotating; // Token: 0x04002A0F RID: 10767 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A0F")] public float speed = 30f; // Token: 0x04002A10 RID: 10768 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A10")] public Transform rotationCenter; }