using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033D RID: 829 [Token(Token = "0x200033D")] public class CFX_Demo_Translate : MonoBehaviour { // Token: 0x060020B5 RID: 8373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B5")] [Address(RVA = "0x13D2ED0", Offset = "0x13D16D0", VA = "0x1813D2ED0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B6 RID: 8374 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B6")] [Address(RVA = "0x13D2FD0", Offset = "0x13D17D0", VA = "0x1813D2FD0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B7 RID: 8375 RVA: 0x0004E314 File Offset: 0x0004C514 [Token(Token = "0x60020B7")] [Address(RVA = "0x13D30C0", Offset = "0x13D18C0", VA = "0x1813D30C0")] public CFX_Demo_Translate() { float z = Vector3.forward.z; this.rotation.z = z; float z2 = Vector3.forward.z; this.axis.z = z2; base..ctor(); } // Token: 0x04002A11 RID: 10769 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A11")] public float speed = 30f; // Token: 0x04002A12 RID: 10770 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002A12")] public Vector3 rotation; // Token: 0x04002A13 RID: 10771 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A13")] public Vector3 axis; // Token: 0x04002A14 RID: 10772 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002A14")] public bool gravity; // Token: 0x04002A15 RID: 10773 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002A15")] private Vector3 dir; }