using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000343 RID: 835 [Token(Token = "0x2000343")] public class CFX_ShurikenThreadFix : MonoBehaviour { // Token: 0x060020C9 RID: 8393 RVA: 0x0004E57C File Offset: 0x0004C77C [Token(Token = "0x60020C9")] [Address(RVA = "0x13D3350", Offset = "0x13D1B50", VA = "0x1813D3350")] private void OnEnable() { ParticleSystem[] componentsInChildren = base.GetComponentsInChildren(); this.systems = componentsInChildren; ParticleSystem[] array = this.systems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num]; particleSystem.Stop(true); particleSystem.Clear(true); num++; } Coroutine coroutine = base.StartCoroutine("WaitFrame"); } // Token: 0x060020CA RID: 8394 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020CA")] [Address(RVA = "0x13D3440", Offset = "0x13D1C40", VA = "0x1813D3440")] private IEnumerator WaitFrame() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020CB RID: 8395 RVA: 0x0004E5DC File Offset: 0x0004C7DC [Token(Token = "0x60020CB")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CFX_ShurikenThreadFix() { } // Token: 0x04002A25 RID: 10789 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A25")] private ParticleSystem[] systems; }