using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000386 RID: 902 [Token(Token = "0x2000386")] public class CameraMovement : MonoBehaviour { // Token: 0x06002205 RID: 8709 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002205")] [Address(RVA = "0x1085100", Offset = "0x1083900", VA = "0x181085100")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002206 RID: 8710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002206")] [Address(RVA = "0x1085180", Offset = "0x1083980", VA = "0x181085180")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002207 RID: 8711 RVA: 0x0004F85C File Offset: 0x0004DA5C [Token(Token = "0x6002207")] [Address(RVA = "0x1085400", Offset = "0x1083C00", VA = "0x181085400")] public CameraMovement() { } // Token: 0x04002B6D RID: 11117 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B6D")] [SerializeField] private float lookSpeedH = 2f; // Token: 0x04002B6E RID: 11118 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002B6E")] [SerializeField] private float lookSpeedV = 2f; // Token: 0x04002B6F RID: 11119 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B6F")] [SerializeField] private float zoomSpeed = 2f; // Token: 0x04002B70 RID: 11120 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002B70")] [SerializeField] private float dragSpeed = 3f; // Token: 0x04002B71 RID: 11121 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B71")] private float yaw; // Token: 0x04002B72 RID: 11122 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002B72")] private float pitch; }