using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000331 RID: 817 [Token(Token = "0x2000331")] public class CameraShake : MonoBehaviour { // Token: 0x06002077 RID: 8311 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002077")] [Address(RVA = "0x1085560", Offset = "0x1083D60", VA = "0x181085560")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002078 RID: 8312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002078")] [Address(RVA = "0x10855F0", Offset = "0x1083DF0", VA = "0x1810855F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002079 RID: 8313 RVA: 0x0004DDFC File Offset: 0x0004BFFC [Token(Token = "0x6002079")] [Address(RVA = "0x10855E0", Offset = "0x1083DE0", VA = "0x1810855E0")] public void ShakeCamera(float shakePwr, float shakeDur) { this.shakeAmount = shakePwr; this.shakeTimer = shakeDur; } // Token: 0x0600207A RID: 8314 RVA: 0x0004DE18 File Offset: 0x0004C018 [Token(Token = "0x600207A")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CameraShake() { } // Token: 0x040029DC RID: 10716 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029DC")] public float shakeTimer; // Token: 0x040029DD RID: 10717 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029DD")] public float shakeAmount; // Token: 0x040029DE RID: 10718 [Token(Token = "0x40029DE")] public static CameraShake myCameraShake; // Token: 0x040029DF RID: 10719 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029DF")] private Vector3 startPos; }