using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018C RID: 396 [Token(Token = "0x200018C")] public class ChangeFog : SceneEvent { // Token: 0x06001268 RID: 4712 RVA: 0x0002A32C File Offset: 0x0002852C [Token(Token = "0x6001268")] [Address(RVA = "0x1086350", Offset = "0x1084B50", VA = "0x181086350", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; Color fogColor = this.FogColor; float num = this.g_fChangeTime; float fogEnd = this.FogEnd; float fogStart = this.FogStart; float speed = this.Speed; g_SEM.SetChangeFog(fogColor, fogStart, fogEnd, speed, num); } // Token: 0x06001269 RID: 4713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001269")] [Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600126A RID: 4714 RVA: 0x0002A380 File Offset: 0x00028580 [Token(Token = "0x600126A")] [Address(RVA = "0x10863C0", Offset = "0x1084BC0", VA = "0x1810863C0")] public ChangeFog() { } // Token: 0x04001CA1 RID: 7329 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CA1")] public Color FogColor; // Token: 0x04001CA2 RID: 7330 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001CA2")] public float FogStart; // Token: 0x04001CA3 RID: 7331 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001CA3")] public float FogEnd; // Token: 0x04001CA4 RID: 7332 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001CA4")] public float Speed = 2f; // Token: 0x04001CA5 RID: 7333 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001CA5")] private float g_fChangeTime = 5f; }