using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018D RID: 397 [Token(Token = "0x200018D")] public class ChangeSun : SceneEvent { // Token: 0x0600126B RID: 4715 RVA: 0x0002A3AC File Offset: 0x000285AC [Token(Token = "0x600126B")] [Address(RVA = "0x10866C0", Offset = "0x1084EC0", VA = "0x1810866C0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; float setInstensity = this.SetInstensity; Light sun = this.Sun; g_SEM.SetSun(sun, setInstensity); } // Token: 0x0600126C RID: 4716 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600126C")] [Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600126D RID: 4717 RVA: 0x0002A3E4 File Offset: 0x000285E4 [Token(Token = "0x600126D")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public ChangeSun() { } // Token: 0x04001CA6 RID: 7334 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CA6")] public Light Sun; // Token: 0x04001CA7 RID: 7335 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001CA7")] public float SetInstensity; }