using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018E RID: 398 [Token(Token = "0x200018E")] public class ChargePlayerRim : SceneEvent { // Token: 0x0600126E RID: 4718 RVA: 0x0002A3F8 File Offset: 0x000285F8 [Token(Token = "0x600126E")] [Address(RVA = "0x108CEB0", Offset = "0x108B6B0", VA = "0x18108CEB0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); WizardGirlManage playerManager = Game.GetPlayerManager(); Color playerRim = this.PlayerRim; playerManager.SetPlayerRim(playerRim); } // Token: 0x0600126F RID: 4719 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600126F")] [Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001270 RID: 4720 RVA: 0x0002A428 File Offset: 0x00028628 [Token(Token = "0x6001270")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public ChargePlayerRim() { } // Token: 0x04001CA8 RID: 7336 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CA8")] public Color PlayerRim; }