using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C8 RID: 200 [Token(Token = "0x20000C8")] public class CohesionFloorRatate : MonoBehaviour { // Token: 0x06000A78 RID: 2680 RVA: 0x00019318 File Offset: 0x00017518 [Token(Token = "0x6000A78")] [Address(RVA = "0x108D3F0", Offset = "0x108BBF0", VA = "0x18108D3F0")] private void Update() { if (this.IsRotate) { float playerDeltaTime = Game.GetPlayerDeltaTime(); if (0 < (int)playerDeltaTime) { float rotateSpeed = this.RotateSpeed; Transform transform = base.transform; int num = 0; int num2 = 0; transform.Rotate((float)num2, (float)num, rotateSpeed); } } } // Token: 0x06000A79 RID: 2681 RVA: 0x00019360 File Offset: 0x00017560 [Token(Token = "0x6000A79")] [Address(RVA = "0x108D4B0", Offset = "0x108BCB0", VA = "0x18108D4B0")] public CohesionFloorRatate() { } // Token: 0x040011A6 RID: 4518 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40011A6")] public float RotateSpeed = 10f; // Token: 0x040011A7 RID: 4519 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40011A7")] public bool IsRotate = true; }