using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E9 RID: 489 [Token(Token = "0x20001E9")] public class CollisionTest : MonoBehaviour { // Token: 0x060013E9 RID: 5097 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E9")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013EA RID: 5098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013EA")] [Address(RVA = "0x108DD40", Offset = "0x108C540", VA = "0x18108DD40")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013EB RID: 5099 RVA: 0x0002D920 File Offset: 0x0002BB20 [Token(Token = "0x60013EB")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CollisionTest() { } // Token: 0x04001F01 RID: 7937 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F01")] public Transform sub; }