using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200031A RID: 794 [Token(Token = "0x200031A")] public class CollisionTester : MonoBehaviour { // Token: 0x06001FCA RID: 8138 RVA: 0x0004CAF8 File Offset: 0x0004ACF8 [Token(Token = "0x6001FCA")] [Address(RVA = "0x108E0E0", Offset = "0x108C8E0", VA = "0x18108E0E0")] private void Start() { string[] array; for (;;) { array = new string[2]; if ("Default" == 0 || "Default" != 0) { array[0] = "Default"; if ("Floor" == 0 || "Floor" != 0) { break; } } } array[1] = "Floor"; LayerMask layerMask = LayerMask.GetMask(array); this.mask = layerMask; } // Token: 0x06001FCB RID: 8139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FCB")] [Address(RVA = "0x108E230", Offset = "0x108CA30", VA = "0x18108E230")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FCC RID: 8140 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FCC")] [Address(RVA = "0x108E040", Offset = "0x108C840", VA = "0x18108E040")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FCD RID: 8141 RVA: 0x0004CB60 File Offset: 0x0004AD60 [Token(Token = "0x6001FCD")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CollisionTester() { } // Token: 0x04002953 RID: 10579 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002953")] [SerializeField] private CharacterController controller; // Token: 0x04002954 RID: 10580 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002954")] [SerializeField] private bool hitResult; // Token: 0x04002955 RID: 10581 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002955")] [SerializeField] private LayerMask mask; }