using System; using Cpp2IlInjected; // Token: 0x020002B1 RID: 689 [Token(Token = "0x20002B1")] public enum CombatDialogueType { // Token: 0x040023B9 RID: 9145 [Token(Token = "0x40023B9")] None, // Token: 0x040023BA RID: 9146 [Token(Token = "0x40023BA")] Stage01Boss, // Token: 0x040023BB RID: 9147 [Token(Token = "0x40023BB")] Stage02Boss, // Token: 0x040023BC RID: 9148 [Token(Token = "0x40023BC")] Stage03Boss, // Token: 0x040023BD RID: 9149 [Token(Token = "0x40023BD")] Stage04Boss, // Token: 0x040023BE RID: 9150 [Token(Token = "0x40023BE")] Stage05Boss, // Token: 0x040023BF RID: 9151 [Token(Token = "0x40023BF")] Stage06Boss, // Token: 0x040023C0 RID: 9152 [Token(Token = "0x40023C0")] Stage01BossSecret, // Token: 0x040023C1 RID: 9153 [Token(Token = "0x40023C1")] Stage03Cat }