using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018F RID: 399 [Token(Token = "0x200018F")] public class CreateSoulOpenEvent : SceneEvent { // Token: 0x06001271 RID: 4721 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001271")] [Address(RVA = "0x1487050", Offset = "0x1485850", VA = "0x181487050", Slot = "6")] public override void OpenEvent(Transform OpenEventPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001272 RID: 4722 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001272")] [Address(RVA = "0x1487220", Offset = "0x1485A20", VA = "0x181487220", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001273 RID: 4723 RVA: 0x0002A43C File Offset: 0x0002863C [Token(Token = "0x6001273")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public CreateSoulOpenEvent() { } // Token: 0x04001CA9 RID: 7337 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CA9")] public SceneEvent CollisionOpenEvent; }