using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001EA RID: 490 [Token(Token = "0x20001EA")] public class CursorHide : MonoBehaviour { // Token: 0x060013EC RID: 5100 RVA: 0x0002D934 File Offset: 0x0002BB34 [Token(Token = "0x60013EC")] [Address(RVA = "0x14897D0", Offset = "0x1487FD0", VA = "0x1814897D0")] private void SetCursorState() { Cursor.lockState = this.wantedMode; Cursor.visible = this.wantedMode != CursorLockMode.Locked; } // Token: 0x060013ED RID: 5101 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013ED")] [Address(RVA = "0x14895A0", Offset = "0x1487DA0", VA = "0x1814895A0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013EE RID: 5102 RVA: 0x0002D960 File Offset: 0x0002BB60 [Token(Token = "0x60013EE")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public CursorHide() { } // Token: 0x04001F02 RID: 7938 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F02")] private CursorLockMode wantedMode; }