using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x020001F2 RID: 498 [Token(Token = "0x20001F2")] [ExecuteInEditMode] public class CustomURP : RenderPipeline { // Token: 0x06001409 RID: 5129 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001409")] [Address(RVA = "0x1489D40", Offset = "0x1488540", VA = "0x181489D40", Slot = "4")] protected override void Render(ScriptableRenderContext context, Camera[] cameras) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140A RID: 5130 RVA: 0x0002DDA8 File Offset: 0x0002BFA8 [Token(Token = "0x600140A")] [Address(RVA = "0x4981C0", Offset = "0x4969C0", VA = "0x1804981C0")] public CustomURP() { } // Token: 0x04001F29 RID: 7977 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F29")] private UniversalRenderPipeline pipeline; // Token: 0x04001F2A RID: 7978 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001F2A")] private Action render; }