using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x020001F4 RID: 500 [Token(Token = "0x20001F4")] [CreateAssetMenu] public class CustomURPAsset : UniversalRenderPipelineAsset { // Token: 0x0600140D RID: 5133 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600140D")] [Address(RVA = "0x1489CC0", Offset = "0x14884C0", VA = "0x181489CC0", Slot = "22")] protected override RenderPipeline CreatePipeline() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140E RID: 5134 RVA: 0x0002DE2C File Offset: 0x0002C02C [Token(Token = "0x600140E")] [Address(RVA = "0x1489D30", Offset = "0x1488530", VA = "0x181489D30")] public CustomURPAsset() { } // Token: 0x04001F2D RID: 7981 [Token(Token = "0x4001F2D")] public static CustomURPAsset Instance; }