using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] public class DamageObjectRollRock : DamageObject { // Token: 0x06001291 RID: 4753 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001291")] [Address(RVA = "0x148AF60", Offset = "0x1489760", VA = "0x18148AF60", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001292 RID: 4754 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001292")] [Address(RVA = "0x148C360", Offset = "0x148AB60", VA = "0x18148C360", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001293 RID: 4755 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001293")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001294 RID: 4756 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001294")] [Address(RVA = "0x148BA00", Offset = "0x148A200", VA = "0x18148BA00", Slot = "12")] protected override void SetDamageColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001295 RID: 4757 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001295")] [Address(RVA = "0x148BC00", Offset = "0x148A400", VA = "0x18148BC00", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001296 RID: 4758 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001296")] [Address(RVA = "0x148BFA0", Offset = "0x148A7A0", VA = "0x18148BFA0", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001297 RID: 4759 RVA: 0x0002ACF8 File Offset: 0x00028EF8 [Token(Token = "0x6001297")] [Address(RVA = "0x148BF60", Offset = "0x148A760", VA = "0x18148BF60")] public void SetEnable(bool bEnable) { this.g_bEnable = bEnable; if (bEnable) { this.g_bActive = true; } } // Token: 0x06001298 RID: 4760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001298")] [Address(RVA = "0x148BF80", Offset = "0x148A780", VA = "0x18148BF80")] public void SetExternalDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001299 RID: 4761 RVA: 0x0002AD18 File Offset: 0x00028F18 [Token(Token = "0x6001299")] [Address(RVA = "0x148AF20", Offset = "0x1489720", VA = "0x18148AF20")] public DamageObjectRollRock() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; this.FadeOut = true; base..ctor(); } // Token: 0x04001CDE RID: 7390 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001CDE")] public Animator Ani; // Token: 0x04001CDF RID: 7391 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001CDF")] public AttackData AD; // Token: 0x04001CE0 RID: 7392 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001CE0")] public GameObject Eff_Hit; // Token: 0x04001CE1 RID: 7393 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001CE1")] public GameObject Eff_FloorImpact01; // Token: 0x04001CE2 RID: 7394 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001CE2")] public GameObject Eff_FloorImpact02; // Token: 0x04001CE3 RID: 7395 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001CE3")] private EffectPool g_EffHit; // Token: 0x04001CE4 RID: 7396 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001CE4")] private EffectPool g_EffFloorImpact01; // Token: 0x04001CE5 RID: 7397 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001CE5")] private EffectPool g_EffFloorImpact02; // Token: 0x04001CE6 RID: 7398 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001CE6")] public GameObject SE_FloorImpact02; // Token: 0x04001CE7 RID: 7399 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001CE7")] private SoundEffect g_SEFloorImpact02; // Token: 0x04001CE8 RID: 7400 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001CE8")] private Vector3 g_v3OriginalPosition; // Token: 0x04001CE9 RID: 7401 [Token(Token = "0x4001CE9")] private const float g_fGravity = 30f; // Token: 0x04001CEA RID: 7402 [Token(Token = "0x4001CEA")] private const float g_fFallMax = -30f; // Token: 0x04001CEB RID: 7403 [FieldOffset(Offset = "0x144")] [Token(Token = "0x4001CEB")] private float g_fFall; // Token: 0x04001CEC RID: 7404 [Token(Token = "0x4001CEC")] private const float g_fMoveForce = 3f; // Token: 0x04001CED RID: 7405 [Token(Token = "0x4001CED")] private const float g_fMoveSpeedMax = 15f; // Token: 0x04001CEE RID: 7406 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001CEE")] private float g_fMoveSpeed; // Token: 0x04001CEF RID: 7407 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4001CEF")] private LayerMask g_FloorMask; // Token: 0x04001CF0 RID: 7408 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001CF0")] private LayerMask g_HitMask; // Token: 0x04001CF1 RID: 7409 [FieldOffset(Offset = "0x154")] [Token(Token = "0x4001CF1")] private Vector3 g_v3PrePosition; // Token: 0x04001CF2 RID: 7410 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001CF2")] private bool g_bFloorCollision; // Token: 0x04001CF3 RID: 7411 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001CF3")] private Vector3[] g_v3DamageLocalPosition; // Token: 0x04001CF4 RID: 7412 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001CF4")] private List g_TargetList; // Token: 0x04001CF5 RID: 7413 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001CF5")] private bool g_bActive; // Token: 0x04001CF6 RID: 7414 [FieldOffset(Offset = "0x179")] [Token(Token = "0x4001CF6")] private bool g_bEnable; }