using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000197 RID: 407 [Token(Token = "0x2000197")] public class DamagedObjectFloor : DamageObject { // Token: 0x060012A5 RID: 4773 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A5")] [Address(RVA = "0x1490450", Offset = "0x148EC50", VA = "0x181490450", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012A6 RID: 4774 RVA: 0x0002AE8C File Offset: 0x0002908C [Token(Token = "0x60012A6")] [Address(RVA = "0x14903F0", Offset = "0x148EBF0", VA = "0x1814903F0", Slot = "16")] protected virtual void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { this.g_bPlayerUp = true; } } // Token: 0x060012A7 RID: 4775 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A7")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012A8 RID: 4776 RVA: 0x0002AEB4 File Offset: 0x000290B4 [Token(Token = "0x60012A8")] [Address(RVA = "0x148AF20", Offset = "0x1489720", VA = "0x18148AF20")] public DamagedObjectFloor() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; this.FadeOut = true; base..ctor(); } // Token: 0x04001CF9 RID: 7417 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001CF9")] private bool g_bPlayerUp; // Token: 0x04001CFA RID: 7418 [Token(Token = "0x4001CFA")] private const float g_fDelayDamageTime = 1f; // Token: 0x04001CFB RID: 7419 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001CFB")] private float g_fDelayDamageVal; }