using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000198 RID: 408 [Token(Token = "0x2000198")] public class DamagedObjectFloor_BossBig03 : AttackableObject { // Token: 0x060012A9 RID: 4777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A9")] [Address(RVA = "0x148FAE0", Offset = "0x148E2E0", VA = "0x18148FAE0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AA RID: 4778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012AA")] [Address(RVA = "0x1490370", Offset = "0x148EB70", VA = "0x181490370", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AB RID: 4779 RVA: 0x0002AF00 File Offset: 0x00029100 [Token(Token = "0x60012AB")] [Address(RVA = "0x148FD30", Offset = "0x148E530", VA = "0x18148FD30", Slot = "12")] protected virtual void SetDamageColor() { float num = this.g_fDisTimeVal; int num2 = 0; if (num <= (float)num2) { float num3 = this.g_fAlpha; if (num3 <= (float)num2) { GameObject gameObject = base.gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } this.g_fAlpha = num3; GameObject damageObject = this.DamageObject; int num5 = 0; int childCount = damageObject.transform.childCount; if (num5 >= childCount) { return; } MeshRenderer component = this.DamageObject.transform.GetChild(num5).GetComponent(); int num6 = 0; if (component != num6) { Material material = component.GetMaterial(); float num7 = this.g_fAlpha; material.SetFloat("_Alpha", num7); } GameObject damageObject2 = this.DamageObject; num5++; } if (this.DamageObject.GetComponent().enabled) { SphereCollider component2 = this.DamageObject.GetComponent(); int num8 = 0; component2.enabled = num8 != 0; } float num9 = this.g_fDisTimeVal; this.g_fDisTimeVal = num9; } // Token: 0x060012AC RID: 4780 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012AC")] [Address(RVA = "0x148FF60", Offset = "0x148E760", VA = "0x18148FF60")] public void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AD RID: 4781 RVA: 0x0002AFFC File Offset: 0x000291FC [Token(Token = "0x60012AD")] [Address(RVA = "0x1490220", Offset = "0x148EA20", VA = "0x181490220", Slot = "11")] public override void SetTimeScale(float fTimeScale) { /* An exception occurred when decompiling this method (060012AD) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamagedObjectFloor_BossBig03::SetTimeScale(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060012AE RID: 4782 RVA: 0x0002B080 File Offset: 0x00029280 [Token(Token = "0x60012AE")] [Address(RVA = "0x9911E0", Offset = "0x98F9E0", VA = "0x1809911E0")] public bool GetIsDamage() { return this.g_bDamage; } // Token: 0x060012AF RID: 4783 RVA: 0x0002B094 File Offset: 0x00029294 [Token(Token = "0x60012AF")] [Address(RVA = "0x14903C0", Offset = "0x148EBC0", VA = "0x1814903C0")] public DamagedObjectFloor_BossBig03() { } // Token: 0x04001CFC RID: 7420 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001CFC")] public GameObject DamageObject; // Token: 0x04001CFD RID: 7421 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001CFD")] public GameObject DamageEffectObject; // Token: 0x04001CFE RID: 7422 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001CFE")] public GameObject HitEffectObject; // Token: 0x04001CFF RID: 7423 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001CFF")] private float g_fOriginalMass = 1f; // Token: 0x04001D00 RID: 7424 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001D00")] private float g_fOriginalAngularDrag = 0.05f; // Token: 0x04001D01 RID: 7425 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001D01")] protected bool g_bDamage; // Token: 0x04001D02 RID: 7426 [Token(Token = "0x4001D02")] protected const float g_fDisTime = 5f; // Token: 0x04001D03 RID: 7427 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001D03")] protected float g_fDisTimeVal; // Token: 0x04001D04 RID: 7428 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001D04")] protected float g_fAlpha = 1f; // Token: 0x04001D05 RID: 7429 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001D05")] private EffectPool g_DamageEffect; // Token: 0x04001D06 RID: 7430 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001D06")] private EffectPool g_HitEffect; }