using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000326 RID: 806 [Token(Token = "0x2000326")] [RequireComponent(typeof(EasyDecal))] public class DecalPreProcessor : MonoBehaviour { // Token: 0x06002059 RID: 8281 RVA: 0x0004DBE8 File Offset: 0x0004BDE8 [Token(Token = "0x6002059")] [Address(RVA = "0x14905B0", Offset = "0x148EDB0", VA = "0x1814905B0")] private void Awake() { EasyDecal component = base.GetComponent(); float num = UnityEngine.Random.Range(0.0001f, 0.001f); component.distance = num; } // Token: 0x0600205A RID: 8282 RVA: 0x0004DC1C File Offset: 0x0004BE1C [Token(Token = "0x600205A")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public DecalPreProcessor() { } }