using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000346 RID: 838 [Token(Token = "0x2000346")] public class DestroyObj : MonoBehaviour { // Token: 0x060020DC RID: 8412 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020DC")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020DD RID: 8413 RVA: 0x0004E884 File Offset: 0x0004CA84 [Token(Token = "0x60020DD")] [Address(RVA = "0x1497900", Offset = "0x1496100", VA = "0x181497900")] private void Update() { float num = this.timer; float deltaTime = Time.deltaTime; this.timer = num; UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x060020DE RID: 8414 RVA: 0x0004E8B4 File Offset: 0x0004CAB4 [Token(Token = "0x60020DE")] [Address(RVA = "0x4CCDF0", Offset = "0x4CB5F0", VA = "0x1804CCDF0")] public DestroyObj() { } // Token: 0x04002A33 RID: 10803 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A33")] public float timer = 0.5f; }