using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace DigitalRuby.LightningBolt { // Token: 0x02000597 RID: 1431 [Token(Token = "0x2000597")] [RequireComponent(typeof(LineRenderer))] public class LightningBoltScript : MonoBehaviour { // Token: 0x06002EBF RID: 11967 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EBF")] [Address(RVA = "0x417000", Offset = "0x415800", VA = "0x180417000")] private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC0 RID: 11968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC0")] [Address(RVA = "0x416A90", Offset = "0x415290", VA = "0x180416A90")] private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC1 RID: 11969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC1")] [Address(RVA = "0x417150", Offset = "0x415950", VA = "0x180417150")] public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC2 RID: 11970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC2")] [Address(RVA = "0x417520", Offset = "0x415D20", VA = "0x180417520")] private void SelectOffsetFromAnimationMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC3 RID: 11971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC3")] [Address(RVA = "0x417C20", Offset = "0x416420", VA = "0x180417C20")] private void UpdateLineRenderer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC4 RID: 11972 RVA: 0x000635CC File Offset: 0x000617CC [Token(Token = "0x6002EC4")] [Address(RVA = "0x417740", Offset = "0x415F40", VA = "0x180417740")] private void Start() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; LineRenderer component = base.GetComponent(); this.lineRenderer = component; LineRenderer lineRenderer = this.lineRenderer; int num2 = 0; lineRenderer.SetVertexCount(num2); this.UpdateFromMaterialChange(); } // Token: 0x06002EC5 RID: 11973 RVA: 0x00063634 File Offset: 0x00061834 [Token(Token = "0x6002EC5")] [Address(RVA = "0x417E40", Offset = "0x416640", VA = "0x180417E40")] private void Update() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; if (!this.ManualMode) { this.Trigger(); } LineRenderer lineRenderer = this.lineRenderer; float duration = this.Duration; this.timer = duration; int num2 = 0; lineRenderer.SetVertexCount(num2); float num3 = this.timer; float deltaTime = Time.deltaTime; this.timer = num3; } // Token: 0x06002EC6 RID: 11974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC6")] [Address(RVA = "0x417820", Offset = "0x416020", VA = "0x180417820")] public void Trigger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC7 RID: 11975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EC7")] [Address(RVA = "0x417AA0", Offset = "0x4162A0", VA = "0x180417AA0")] public void UpdateFromMaterialChange() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EC8 RID: 11976 RVA: 0x000636C4 File Offset: 0x000618C4 [Token(Token = "0x6002EC8")] [Address(RVA = "0x417F30", Offset = "0x416730", VA = "0x180417F30")] public LightningBoltScript() { System.Random random = new System.Random(); this.RandomGenerator = random; List> list = new List(); this.segments = list; this.animationPingPongDirection = (int)((ulong)1L); base..ctor(); } // Token: 0x040037A6 RID: 14246 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40037A6")] [Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")] public GameObject StartObject; // Token: 0x040037A7 RID: 14247 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40037A7")] [Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")] public Vector3 StartPosition; // Token: 0x040037A8 RID: 14248 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40037A8")] [Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")] public GameObject EndObject; // Token: 0x040037A9 RID: 14249 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40037A9")] [Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")] public Vector3 EndPosition; // Token: 0x040037AA RID: 14250 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40037AA")] [Tooltip("How manu generations? Higher numbers create more line segments.")] [Range(0f, 8f)] public int Generations = (int)((ulong)6L); // Token: 0x040037AB RID: 14251 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40037AB")] [Range(0.01f, 1f)] [Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")] public float Duration = 0.05f; // Token: 0x040037AC RID: 14252 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40037AC")] private float timer; // Token: 0x040037AD RID: 14253 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40037AD")] [Range(0f, 1f)] [Tooltip("How chaotic should the lightning be? (0-1)")] public float ChaosFactor = 0.15f; // Token: 0x040037AE RID: 14254 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40037AE")] [Tooltip("In manual mode, the trigger method must be called to create a bolt")] public bool ManualMode; // Token: 0x040037AF RID: 14255 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40037AF")] [Range(1f, 64f)] [Tooltip("The number of rows in the texture. Used for animation.")] public int Rows = (int)((ulong)1L); // Token: 0x040037B0 RID: 14256 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40037B0")] [Range(1f, 64f)] [Tooltip("The number of columns in the texture. Used for animation.")] public int Columns = (int)((ulong)1L); // Token: 0x040037B1 RID: 14257 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40037B1")] [Tooltip("The animation mode for the lightning")] public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L); // Token: 0x040037B2 RID: 14258 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40037B2")] [HideInInspector] [NonSerialized] public System.Random RandomGenerator; // Token: 0x040037B3 RID: 14259 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40037B3")] private LineRenderer lineRenderer; // Token: 0x040037B4 RID: 14260 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40037B4")] private List> segments; // Token: 0x040037B5 RID: 14261 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40037B5")] private int startIndex; // Token: 0x040037B6 RID: 14262 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40037B6")] private Vector2 size; // Token: 0x040037B7 RID: 14263 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40037B7")] private Vector2[] offsets; // Token: 0x040037B8 RID: 14264 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40037B8")] private int animationOffsetIndex; // Token: 0x040037B9 RID: 14265 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x40037B9")] private int animationPingPongDirection; // Token: 0x040037BA RID: 14266 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40037BA")] private bool orthographic; } }