using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C9 RID: 201 [Token(Token = "0x20000C9")] public class Doll01EffectPlay : MonoBehaviour { // Token: 0x06000A7A RID: 2682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A7A")] [Address(RVA = "0x1498C60", Offset = "0x1497460", VA = "0x181498C60")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A7B RID: 2683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A7B")] [Address(RVA = "0x149ADF0", Offset = "0x14995F0", VA = "0x18149ADF0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A7C RID: 2684 RVA: 0x00019388 File Offset: 0x00017588 [Token(Token = "0x6000A7C")] [Address(RVA = "0x1498AF0", Offset = "0x14972F0", VA = "0x181498AF0")] public void Damaged() { Material material = this.g_matFace; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matHair; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matHandFoot; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matWeapon; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); } // Token: 0x06000A7D RID: 2685 RVA: 0x00019430 File Offset: 0x00017630 [Token(Token = "0x6000A7D")] [Address(RVA = "0x1498BE0", Offset = "0x14973E0", VA = "0x181498BE0")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(true); this.g_EyeEffect.Stop(true); } // Token: 0x06000A7E RID: 2686 RVA: 0x00019464 File Offset: 0x00017664 [Token(Token = "0x6000A7E")] [Address(RVA = "0x1498C30", Offset = "0x1497430", VA = "0x181498C30")] public void Destroy() { this.g_DeathEffect.Play(true); } // Token: 0x06000A7F RID: 2687 RVA: 0x00019484 File Offset: 0x00017684 [Token(Token = "0x6000A7F")] [Address(RVA = "0x14989C0", Offset = "0x14971C0", VA = "0x1814989C0")] public void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); this.g_EyeEffect.Play(true); Material material = this.g_matFace; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matHair; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matHandFoot; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matWeapon; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); } // Token: 0x06000A80 RID: 2688 RVA: 0x0001955C File Offset: 0x0001775C [Token(Token = "0x6000A80")] [Address(RVA = "0x149A920", Offset = "0x1499120", VA = "0x18149A920")] public void Remove() { this.g_bDeath = false; ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; particleSystem.Stop(num != 0); ParticleSystem particleSystem2 = this.g_DeathEffect; int num2 = 0; particleSystem2.Play(num2 != 0); } // Token: 0x06000A81 RID: 2689 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A81")] [Address(RVA = "0x1499BE0", Offset = "0x14983E0", VA = "0x181499BE0")] public void PlayAttackDodgeFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A82 RID: 2690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A82")] [Address(RVA = "0x1499CA0", Offset = "0x14984A0", VA = "0x181499CA0")] public void PlayAttackDouble01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A83 RID: 2691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A83")] [Address(RVA = "0x1499D60", Offset = "0x1498560", VA = "0x181499D60")] public void PlayAttackDouble02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A84 RID: 2692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A84")] [Address(RVA = "0x1499EE0", Offset = "0x14986E0", VA = "0x181499EE0")] public void PlayAttackStron() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A85 RID: 2693 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A85")] [Address(RVA = "0xB0ED80", Offset = "0xB0D580", VA = "0x180B0ED80")] public void PlayAttackLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A86 RID: 2694 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A86")] [Address(RVA = "0x1499E20", Offset = "0x1498620", VA = "0x181499E20")] public void PlayAttackRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A87 RID: 2695 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A87")] [Address(RVA = "0x1499B20", Offset = "0x1498320", VA = "0x181499B20")] public void PlayAttackBackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A88 RID: 2696 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A88")] [Address(RVA = "0x1499FA0", Offset = "0x14987A0", VA = "0x181499FA0")] public void PlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A89 RID: 2697 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A89")] [Address(RVA = "0x149A370", Offset = "0x1498B70", VA = "0x18149A370")] public void PlayEffTeleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8A RID: 2698 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8A")] [Address(RVA = "0x149A0E0", Offset = "0x14988E0", VA = "0x18149A0E0")] public void PlayEffTeleportFloor(Vector3 v3Start, Vector3 v3End) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8B RID: 2699 RVA: 0x00019598 File Offset: 0x00017798 [Token(Token = "0x6000A8B")] [Address(RVA = "0x14987E0", Offset = "0x1496FE0", VA = "0x1814987E0")] public void AnimPlayPSWeaponLightL() { if (this.g_SwordEnergy != (ulong)0L) { ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL; int num = 0; if (ps_WeaponLightL != num) { this.PS_WeaponLightL.Play(true); } SoundEffect soundEffect = this.g_SEWeaponLight; int num2 = 0; if (soundEffect != num2) { this.g_SEWeaponLight.PlayRandom(1f, 1f); } } } // Token: 0x06000A8C RID: 2700 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8C")] [Address(RVA = "0x14980C0", Offset = "0x14968C0", VA = "0x1814980C0")] public void AnimPlayEffSwordEnergyL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8D RID: 2701 RVA: 0x00019600 File Offset: 0x00017800 [Token(Token = "0x6000A8D")] [Address(RVA = "0x14988D0", Offset = "0x14970D0", VA = "0x1814988D0")] public void AnimPlayPSWeaponLightR() { if (this.g_SwordEnergy != (ulong)0L) { ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR; int num = 0; if (ps_WeaponLightR != num) { this.PS_WeaponLightR.Play(true); } SoundEffect soundEffect = this.g_SEWeaponLight; int num2 = 0; if (soundEffect != num2) { this.g_SEWeaponLight.PlayRandom(1f, 1f); } } } // Token: 0x06000A8E RID: 2702 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A8E")] [Address(RVA = "0x1498450", Offset = "0x1496C50", VA = "0x181498450")] public void AnimPlayEffSwordEnergyR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A8F RID: 2703 RVA: 0x00019668 File Offset: 0x00017868 [Token(Token = "0x6000A8F")] [Address(RVA = "0x149A860", Offset = "0x1499060", VA = "0x18149A860")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000A90 RID: 2704 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A90")] [Address(RVA = "0x149A510", Offset = "0x1498D10", VA = "0x18149A510")] public void PlaySEDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A91 RID: 2705 RVA: 0x000196B4 File Offset: 0x000178B4 [Token(Token = "0x6000A91")] [Address(RVA = "0x149A450", Offset = "0x1498C50", VA = "0x18149A450")] public void PlaySEDestory() { SoundEffect soundEffect = this.g_SEDestory; int num = 0; if (!(soundEffect == num)) { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } } // Token: 0x06000A92 RID: 2706 RVA: 0x00019700 File Offset: 0x00017900 [Token(Token = "0x6000A92")] [Address(RVA = "0x149A6E0", Offset = "0x1498EE0", VA = "0x18149A6E0")] public void PlaySEFootstep() { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (!(soundEffect == num)) { this.g_SEFootstep.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEFootstep; float num2 = this.g_fFootstepVolume; soundEffect2.PlayRandom(num2, 1f); } } // Token: 0x06000A93 RID: 2707 RVA: 0x00019754 File Offset: 0x00017954 [Token(Token = "0x6000A93")] [Address(RVA = "0x149A7A0", Offset = "0x1498FA0", VA = "0x18149A7A0")] public void PlaySELand() { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.PlayRandom(1f, 1f); } } // Token: 0x06000A94 RID: 2708 RVA: 0x000197A0 File Offset: 0x000179A0 [Token(Token = "0x6000A94")] [Address(RVA = "0x104E0E0", Offset = "0x104C8E0", VA = "0x18104E0E0")] public void SetFootstepVolume(float fVolume) { this.g_fFootstepVolume = fVolume; } // Token: 0x06000A95 RID: 2709 RVA: 0x000197B4 File Offset: 0x000179B4 [Token(Token = "0x6000A95")] [Address(RVA = "0x149A970", Offset = "0x1499170", VA = "0x18149A970")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); ParticleSystem ps_WeaponLightL = this.PS_WeaponLightL; int num = 0; if (ps_WeaponLightL != num) { Common.SetEffectTimeScale(this.PS_WeaponLightL, fTimeScale); } ParticleSystem ps_WeaponLightR = this.PS_WeaponLightR; int num2 = 0; if (ps_WeaponLightR != num2) { Common.SetEffectTimeScale(this.PS_WeaponLightR, fTimeScale); } } // Token: 0x06000A96 RID: 2710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A96")] [Address(RVA = "0x149B420", Offset = "0x1499C20", VA = "0x18149B420")] public Doll01EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040011A8 RID: 4520 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40011A8")] private Transform g_EffectParent; // Token: 0x040011A9 RID: 4521 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40011A9")] private ParticleSystem g_BodyEffect; // Token: 0x040011AA RID: 4522 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40011AA")] private ParticleSystem g_DeathEffect; // Token: 0x040011AB RID: 4523 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40011AB")] private ParticleSystem g_EyeEffect; // Token: 0x040011AC RID: 4524 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40011AC")] public ParticleSystem PS_WeaponLightL; // Token: 0x040011AD RID: 4525 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40011AD")] public ParticleSystem PS_WeaponLightR; // Token: 0x040011AE RID: 4526 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40011AE")] [SerializeField] private string attackDodgeFrontPath; // Token: 0x040011AF RID: 4527 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40011AF")] [SerializeField] private string attackDouble01Path; // Token: 0x040011B0 RID: 4528 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40011B0")] [SerializeField] private string attackDouble02Path; // Token: 0x040011B1 RID: 4529 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40011B1")] [SerializeField] private string attackStronPath; // Token: 0x040011B2 RID: 4530 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40011B2")] [SerializeField] private string attackLeftPath; // Token: 0x040011B3 RID: 4531 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40011B3")] [SerializeField] private string attackRightPath; // Token: 0x040011B4 RID: 4532 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40011B4")] [SerializeField] private string attackBackJumpPath; // Token: 0x040011B5 RID: 4533 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40011B5")] [SerializeField] private string effDodgeSmokePath; // Token: 0x040011B6 RID: 4534 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40011B6")] [SerializeField] private string effTeleportSmokePath; // Token: 0x040011B7 RID: 4535 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40011B7")] [SerializeField] private string effTeleportSmokeFloorPath; // Token: 0x040011B8 RID: 4536 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40011B8")] [SerializeField] private string effSwordEnergyShotPath; // Token: 0x040011B9 RID: 4537 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40011B9")] [SerializeField] private string effSwordEnergyPath; // Token: 0x040011BA RID: 4538 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40011BA")] [SerializeField] private string effSwordEnergyCollisionPath; // Token: 0x040011BB RID: 4539 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40011BB")] [SerializeField] private string effSwordEnergyExplosionPath; // Token: 0x040011BC RID: 4540 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40011BC")] public Transform FootL; // Token: 0x040011BD RID: 4541 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40011BD")] public Transform FootR; // Token: 0x040011BE RID: 4542 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40011BE")] [SerializeField] private string sESwingPath; // Token: 0x040011BF RID: 4543 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40011BF")] [SerializeField] private string sEDodgePath; // Token: 0x040011C0 RID: 4544 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40011C0")] [SerializeField] private string sEDestoryPath; // Token: 0x040011C1 RID: 4545 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40011C1")] [SerializeField] private string sEFootstepPath; // Token: 0x040011C2 RID: 4546 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40011C2")] [SerializeField] private string sELandPath; // Token: 0x040011C3 RID: 4547 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40011C3")] [SerializeField] private string sETeleportSmokePath; // Token: 0x040011C4 RID: 4548 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40011C4")] [SerializeField] private string sEWeaponLightPath; // Token: 0x040011C5 RID: 4549 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40011C5")] private float g_fMatShadowPos; // Token: 0x040011C6 RID: 4550 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40011C6")] private Material g_matBody; // Token: 0x040011C7 RID: 4551 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40011C7")] private Material g_matFace; // Token: 0x040011C8 RID: 4552 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40011C8")] private Material g_matHair; // Token: 0x040011C9 RID: 4553 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40011C9")] private Material g_matHandFoot; // Token: 0x040011CA RID: 4554 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40011CA")] private Material g_matWeapon; // Token: 0x040011CB RID: 4555 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40011CB")] private Color g_colDamaged; // Token: 0x040011CC RID: 4556 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40011CC")] private bool g_bDeath; // Token: 0x040011CD RID: 4557 [FieldOffset(Offset = "0x144")] [Token(Token = "0x40011CD")] private float g_fDeathShadowPos; // Token: 0x040011CE RID: 4558 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40011CE")] private EffectPool g_AttackDodgeFront; // Token: 0x040011CF RID: 4559 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40011CF")] private EffectPool g_AttackDouble01; // Token: 0x040011D0 RID: 4560 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40011D0")] private EffectPool g_AttackDouble02; // Token: 0x040011D1 RID: 4561 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40011D1")] private EffectPool g_AttackStron; // Token: 0x040011D2 RID: 4562 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40011D2")] private EffectPool g_AttackLeft; // Token: 0x040011D3 RID: 4563 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40011D3")] private EffectPool g_AttackRight; // Token: 0x040011D4 RID: 4564 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40011D4")] private EffectPool g_AttackBackJump; // Token: 0x040011D5 RID: 4565 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40011D5")] private EffectPool g_DodgeSomke; // Token: 0x040011D6 RID: 4566 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40011D6")] private EffectPool g_TeleportSmoke; // Token: 0x040011D7 RID: 4567 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40011D7")] private EffectPool g_TeleportSmokeFloor; // Token: 0x040011D8 RID: 4568 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40011D8")] private EffectPool g_SwordEnergyShot; // Token: 0x040011D9 RID: 4569 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40011D9")] private EffectPool g_SwordEnergy; // Token: 0x040011DA RID: 4570 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40011DA")] private EffectPool g_SwordEnergyCollision; // Token: 0x040011DB RID: 4571 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40011DB")] private EffectPool g_SwordEnergyExplosion; // Token: 0x040011DC RID: 4572 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40011DC")] private SoundEffect g_SESwing; // Token: 0x040011DD RID: 4573 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40011DD")] private SoundEffect g_SEDodge; // Token: 0x040011DE RID: 4574 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40011DE")] private SoundEffect g_SEDestory; // Token: 0x040011DF RID: 4575 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40011DF")] private SoundEffect g_SEFootstep; // Token: 0x040011E0 RID: 4576 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40011E0")] private SoundEffect g_SELand; // Token: 0x040011E1 RID: 4577 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40011E1")] private SoundEffect g_SETeleportSmoke; // Token: 0x040011E2 RID: 4578 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40011E2")] private SoundEffect g_SEWeaponLight; // Token: 0x040011E3 RID: 4579 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40011E3")] private float g_fFootstepVolume; // Token: 0x040011E4 RID: 4580 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40011E4")] public Transform Pos_SwordEnergy; }