using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CB RID: 203 [Token(Token = "0x20000CB")] public class Doll02EffectPlay : MonoBehaviour { // Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA3")] [Address(RVA = "0x17F4250", Offset = "0x17F2A50", VA = "0x1817F4250", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA4 RID: 2724 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA4")] [Address(RVA = "0x17F54C0", Offset = "0x17F3CC0", VA = "0x1817F54C0", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA5 RID: 2725 RVA: 0x00019904 File Offset: 0x00017B04 [Token(Token = "0x6000AA5")] [Address(RVA = "0x17F4040", Offset = "0x17F2840", VA = "0x1817F4040", Slot = "6")] public virtual void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matHead01; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matHead02; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matWeapon; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); } // Token: 0x06000AA6 RID: 2726 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA6")] [Address(RVA = "0x17F3FF0", Offset = "0x17F27F0", VA = "0x1817F3FF0")] public void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA7 RID: 2727 RVA: 0x000199AC File Offset: 0x00017BAC [Token(Token = "0x6000AA7")] [Address(RVA = "0x17F4130", Offset = "0x17F2930", VA = "0x1817F4130")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(2.3509887E-38f != null); this.g_EffAttackJump02.Stop(2.3509887E-38f); this.g_EffDashCharge.Stop(2.3509887E-38f); } // Token: 0x06000AA8 RID: 2728 RVA: 0x000199F8 File Offset: 0x00017BF8 [Token(Token = "0x6000AA8")] [Address(RVA = "0x17F41A0", Offset = "0x17F29A0", VA = "0x1817F41A0")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); this.g_EffAttackJump02.Stop(1f); this.g_EffDashCharge.Stop(1f); } // Token: 0x06000AA9 RID: 2729 RVA: 0x00019A60 File Offset: 0x00017C60 [Token(Token = "0x6000AA9")] [Address(RVA = "0x17F3ED0", Offset = "0x17F26D0", VA = "0x1817F3ED0", Slot = "7")] public virtual void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matHead01; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matHead02; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matWeapon; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); } // Token: 0x06000AAA RID: 2730 RVA: 0x00019B2C File Offset: 0x00017D2C [Token(Token = "0x6000AAA")] [Address(RVA = "0x17F5210", Offset = "0x17F3A10", VA = "0x1817F5210")] public void Remove() { this.g_bDeath = false; this.g_BodyEffect.Stop(true); this.g_DeathEffect.Stop(true); } // Token: 0x06000AAB RID: 2731 RVA: 0x00019B60 File Offset: 0x00017D60 [Token(Token = "0x6000AAB")] [Address(RVA = "0x17F3EA0", Offset = "0x17F26A0", VA = "0x1817F3EA0")] public void AnimPlayerEffDashCharge() { GameObject gameObject = this.g_EffDashCharge.NewUse(true); } // Token: 0x06000AAC RID: 2732 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAC")] [Address(RVA = "0x17F3340", Offset = "0x17F1B40", VA = "0x1817F3340")] public void AnimPlayEffAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAD")] [Address(RVA = "0x156B700", Offset = "0x1569F00", VA = "0x18156B700")] public void AnimPlayEffAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAE")] [Address(RVA = "0x7A4DC0", Offset = "0x7A35C0", VA = "0x1807A4DC0")] public void AnimPlayEffAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAF")] [Address(RVA = "0x156B7C0", Offset = "0x1569FC0", VA = "0x18156B7C0")] public void AnimPlayEffAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB0")] [Address(RVA = "0x17F3620", Offset = "0x17F1E20", VA = "0x1817F3620", Slot = "8")] public virtual void AnimPlayEffAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB1 RID: 2737 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB1")] [Address(RVA = "0x17F36E0", Offset = "0x17F1EE0", VA = "0x1817F36E0")] public void AnimPlayEffAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB2")] [Address(RVA = "0x17F37A0", Offset = "0x17F1FA0", VA = "0x1817F37A0")] public void AnimPlayEffAttackJump03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB3 RID: 2739 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB3")] [Address(RVA = "0x17F3930", Offset = "0x17F2130", VA = "0x1817F3930")] public void AnimPlayEffAttackJump04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB4")] [Address(RVA = "0x17F3B50", Offset = "0x17F2350", VA = "0x1817F3B50")] public void AnimPlayEffAttackThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB5")] [Address(RVA = "0x13C1830", Offset = "0x13C0030", VA = "0x1813C1830")] public void AnimPlayEffAttackPress01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB6")] [Address(RVA = "0x17F39F0", Offset = "0x17F21F0", VA = "0x1817F39F0")] public void AnimPlayEffAttackPress02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB7")] [Address(RVA = "0x17F3C10", Offset = "0x17F2410", VA = "0x1817F3C10")] public void AnimPlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB8")] [Address(RVA = "0x17F3DE0", Offset = "0x17F25E0", VA = "0x1817F3DE0", Slot = "9")] public virtual void AnimPlayEffThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB9")] [Address(RVA = "0x17F31E0", Offset = "0x17F19E0", VA = "0x1817F31E0")] public void AnimPlayBirthSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABA")] [Address(RVA = "0x17F4F50", Offset = "0x17F3750", VA = "0x1817F4F50", Slot = "10")] public virtual void PlaySEFootstepL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABB RID: 2747 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABB")] [Address(RVA = "0x17F50B0", Offset = "0x17F38B0", VA = "0x1817F50B0", Slot = "11")] public virtual void PlaySEFootstepR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABC RID: 2748 RVA: 0x00019B80 File Offset: 0x00017D80 [Token(Token = "0x6000ABC")] [Address(RVA = "0x17F5260", Offset = "0x17F3A60", VA = "0x1817F5260")] public void SetFootstepVolume(float fVolume) { this.g_fFootstepVolume = fVolume; } // Token: 0x06000ABD RID: 2749 RVA: 0x00019B94 File Offset: 0x00017D94 [Token(Token = "0x6000ABD")] [Address(RVA = "0x17F5270", Offset = "0x17F3A70", VA = "0x1817F5270")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } // Token: 0x06000ABE RID: 2750 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABE")] [Address(RVA = "0x17F3170", Offset = "0x17F1970", VA = "0x1817F3170")] public Doll02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040011E5 RID: 4581 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40011E5")] protected ParticleSystem g_BodyEffect; // Token: 0x040011E6 RID: 4582 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40011E6")] protected ParticleSystem g_DeathEffect; // Token: 0x040011E7 RID: 4583 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40011E7")] [SerializeField] private string gAttackDashObjectPath; // Token: 0x040011E8 RID: 4584 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40011E8")] [SerializeField] private string gAttackDashCollisionObjectPath; // Token: 0x040011E9 RID: 4585 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40011E9")] [SerializeField] private string gAttackDashWallCollisionObjectPath; // Token: 0x040011EA RID: 4586 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40011EA")] [SerializeField] private string gAttackFrontPath; // Token: 0x040011EB RID: 4587 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40011EB")] [SerializeField] private string gAttackCombo01Path; // Token: 0x040011EC RID: 4588 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40011EC")] [SerializeField] private string gAttackCombo02Path; // Token: 0x040011ED RID: 4589 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40011ED")] [SerializeField] private string gAttackJump01ObjectPath; // Token: 0x040011EE RID: 4590 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40011EE")] [SerializeField] private string gAttackThrowDownObjectPath; // Token: 0x040011EF RID: 4591 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40011EF")] [SerializeField] private string gDodgeObjectPath; // Token: 0x040011F0 RID: 4592 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40011F0")] [SerializeField] private string gThrowDownObjectPath; // Token: 0x040011F1 RID: 4593 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40011F1")] [SerializeField] private string gDashChargeObjectPath; // Token: 0x040011F2 RID: 4594 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40011F2")] [SerializeField] private string gAttackPress01ObjectPath; // Token: 0x040011F3 RID: 4595 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40011F3")] [SerializeField] private string gAttackPress02ObjectPath; // Token: 0x040011F4 RID: 4596 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40011F4")] [SerializeField] private string gAttackJump02ObjectPath; // Token: 0x040011F5 RID: 4597 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40011F5")] [SerializeField] private string gAttackJump03ObjectPath; // Token: 0x040011F6 RID: 4598 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40011F6")] [SerializeField] private string gAttackJump04ObjectPath; // Token: 0x040011F7 RID: 4599 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40011F7")] [SerializeField] private string gBirthSmokeObjectPath; // Token: 0x040011F8 RID: 4600 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40011F8")] protected EffectPool g_EffAttackDash; // Token: 0x040011F9 RID: 4601 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40011F9")] protected EffectPool g_EffAttackDashCollision; // Token: 0x040011FA RID: 4602 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40011FA")] protected EffectPool g_EffAttackDashWallCollision; // Token: 0x040011FB RID: 4603 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40011FB")] protected EffectPool g_EffAttackFront; // Token: 0x040011FC RID: 4604 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40011FC")] protected EffectPool g_EffAttackCombo01; // Token: 0x040011FD RID: 4605 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40011FD")] protected EffectPool g_EffAttackCombo02; // Token: 0x040011FE RID: 4606 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40011FE")] protected EffectPool g_EffAttackJump01; // Token: 0x040011FF RID: 4607 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40011FF")] protected EffectPool g_EffAttackThrowDown; // Token: 0x04001200 RID: 4608 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001200")] protected EffectPool g_EffDodge; // Token: 0x04001201 RID: 4609 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001201")] protected EffectPool g_EffThrowDown; // Token: 0x04001202 RID: 4610 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001202")] protected EffectPool g_EffDashCharge; // Token: 0x04001203 RID: 4611 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001203")] protected EffectPool g_EffAttackPress01; // Token: 0x04001204 RID: 4612 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001204")] protected EffectPool g_EffAttackPress02; // Token: 0x04001205 RID: 4613 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001205")] protected EffectPool g_EffAttackJump02; // Token: 0x04001206 RID: 4614 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001206")] protected EffectPool g_EffAttackJump03; // Token: 0x04001207 RID: 4615 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001207")] protected EffectPool g_EffAttackJump04; // Token: 0x04001208 RID: 4616 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001208")] protected EffectPool g_EffBirthSmoke; // Token: 0x04001209 RID: 4617 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001209")] public Transform EffFootPosL; // Token: 0x0400120A RID: 4618 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400120A")] public Transform EffFootPosR; // Token: 0x0400120B RID: 4619 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400120B")] public Transform EffHandPos; // Token: 0x0400120C RID: 4620 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400120C")] [SerializeField] private string sEFootStepPath; // Token: 0x0400120D RID: 4621 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400120D")] [SerializeField] private string sEDestoryPath; // Token: 0x0400120E RID: 4622 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400120E")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x0400120F RID: 4623 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400120F")] protected SoundEffect g_SEFootStep; // Token: 0x04001210 RID: 4624 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001210")] protected SoundEffect g_SEDestory; // Token: 0x04001211 RID: 4625 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001211")] protected SoundEffect g_SEDodge; // Token: 0x04001212 RID: 4626 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001212")] protected float g_fFootstepVolume; // Token: 0x04001213 RID: 4627 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4001213")] protected float g_fMatShadowPos; // Token: 0x04001214 RID: 4628 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001214")] protected Material g_matBody01; // Token: 0x04001215 RID: 4629 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001215")] protected Material g_matBody02; // Token: 0x04001216 RID: 4630 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001216")] protected Material g_matHead01; // Token: 0x04001217 RID: 4631 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001217")] protected Material g_matHead02; // Token: 0x04001218 RID: 4632 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001218")] protected Material g_matWeapon; // Token: 0x04001219 RID: 4633 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001219")] private Color g_colDamaged; // Token: 0x0400121A RID: 4634 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400121A")] protected bool g_bDeath; // Token: 0x0400121B RID: 4635 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x400121B")] protected float g_fDeathShadowPos; }