using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CD RID: 205 [Token(Token = "0x20000CD")] public class Doll03EffectPlay : MonoBehaviour { // Token: 0x06000ACD RID: 2765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ACD")] [Address(RVA = "0x17F7B10", Offset = "0x17F6310", VA = "0x1817F7B10", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ACE RID: 2766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ACE")] [Address(RVA = "0x17FB010", Offset = "0x17F9810", VA = "0x1817FB010")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ACF RID: 2767 RVA: 0x00019F1C File Offset: 0x0001811C [Token(Token = "0x6000ACF")] [Address(RVA = "0x17F78B0", Offset = "0x17F60B0", VA = "0x1817F78B0")] public void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matBody03; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matEye; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matHead; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); Material material6 = this.g_matWeapon; float num6 = this.g_fMatShadowPos; material6.SetFloat("_ShadowPow", num6); } // Token: 0x06000AD0 RID: 2768 RVA: 0x00019FE4 File Offset: 0x000181E4 [Token(Token = "0x6000AD0")] [Address(RVA = "0x17F79D0", Offset = "0x17F61D0", VA = "0x1817F79D0")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(true); } // Token: 0x06000AD1 RID: 2769 RVA: 0x0001A00C File Offset: 0x0001820C [Token(Token = "0x6000AD1")] [Address(RVA = "0x17F7A00", Offset = "0x17F6200", VA = "0x1817F7A00")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000AD2 RID: 2770 RVA: 0x0001A054 File Offset: 0x00018254 [Token(Token = "0x6000AD2")] [Address(RVA = "0x17F7740", Offset = "0x17F5F40", VA = "0x1817F7740")] public void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); this.g_ChargeHandL.Stop(true); this.g_ChargeHandR.Stop(true); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matBody03; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matEye; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matHead; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); Material material6 = this.g_matWeapon; int num7 = 0; material6.SetFloat("_ShadowPow", (float)num7); } // Token: 0x06000AD3 RID: 2771 RVA: 0x0001A150 File Offset: 0x00018350 [Token(Token = "0x6000AD3")] [Address(RVA = "0x17FA730", Offset = "0x17F8F30", VA = "0x1817FA730")] public void Remove() { this.g_bDeath = false; ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; particleSystem.Stop(num != 0); ParticleSystem particleSystem2 = this.g_DeathEffect; int num2 = 0; particleSystem2.Play(num2 != 0); } // Token: 0x06000AD4 RID: 2772 RVA: 0x0001A18C File Offset: 0x0001838C [Token(Token = "0x6000AD4")] [Address(RVA = "0x17F7670", Offset = "0x17F5E70", VA = "0x1817F7670")] public void CancelMagic() { this.g_EffHelp.Stop(3f); this.g_EffMagicLoop.Stop(3f); this.g_EffMagicComplete.Stop(3f); this.g_EffAttack02Charge.Stop(3f); this.g_EffAttackMagicReady.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000AD5 RID: 2773 RVA: 0x0001A210 File Offset: 0x00018410 [Token(Token = "0x6000AD5")] [Address(RVA = "0x13226C0", Offset = "0x1320EC0", VA = "0x1813226C0")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD6")] [Address(RVA = "0x17F9830", Offset = "0x17F8030", VA = "0x1817F9830")] public void PlayEffIdle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD7")] [Address(RVA = "0x17F9610", Offset = "0x17F7E10", VA = "0x1817F9610")] public void PlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD8")] [Address(RVA = "0x17F8E40", Offset = "0x17F7640", VA = "0x1817F8E40")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD9")] [Address(RVA = "0x17F9020", Offset = "0x17F7820", VA = "0x1817F9020")] public void PlayEffAttack02Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADA RID: 2778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADA")] [Address(RVA = "0x17F9170", Offset = "0x17F7970", VA = "0x1817F9170")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADB RID: 2779 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADB")] [Address(RVA = "0x17F96D0", Offset = "0x17F7ED0", VA = "0x1817F96D0")] public void PlayEffHelp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADC RID: 2780 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADC")] [Address(RVA = "0x17F70E0", Offset = "0x17F58E0", VA = "0x1817F70E0")] public void AniHeipEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADD RID: 2781 RVA: 0x0001A224 File Offset: 0x00018424 [Token(Token = "0x6000ADD")] [Address(RVA = "0x17FA890", Offset = "0x17F9090", VA = "0x1817FA890")] public void StopEffMagicLoop() { this.g_EffMagicLoop.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADE")] [Address(RVA = "0x17F9480", Offset = "0x17F7C80", VA = "0x1817F9480")] public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADF")] [Address(RVA = "0x17F6600", Offset = "0x17F4E00", VA = "0x1817F6600")] public void AniCast() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AE0 RID: 2784 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AE0")] [Address(RVA = "0x17F9350", Offset = "0x17F7B50", VA = "0x1817F9350")] public void PlayEffAttackMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AE1 RID: 2785 RVA: 0x0001A268 File Offset: 0x00018468 [Token(Token = "0x6000AE1")] [Address(RVA = "0x17FA4F0", Offset = "0x17F8CF0", VA = "0x1817FA4F0")] public void PlaySESweep() { SoundEffect soundEffect = this.g_SESweep; int num = 0; if (!(soundEffect == num)) { this.g_SESweep.gameObject.SetActive(true); this.g_SESweep.PlayRandom(1f, 1f); } } // Token: 0x06000AE2 RID: 2786 RVA: 0x0001A2B4 File Offset: 0x000184B4 [Token(Token = "0x6000AE2")] [Address(RVA = "0x17FA5B0", Offset = "0x17F8DB0", VA = "0x1817FA5B0")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000AE3 RID: 2787 RVA: 0x0001A300 File Offset: 0x00018500 [Token(Token = "0x6000AE3")] [Address(RVA = "0x17FA070", Offset = "0x17F8870", VA = "0x1817FA070")] public void PlaySEDodge() { SoundEffect soundEffect = this.g_SEDodge; int num = 0; if (!(soundEffect == num)) { this.g_SEDodge.gameObject.SetActive(true); this.g_SEDodge.PlayRandom(1f, 1f); } } // Token: 0x06000AE4 RID: 2788 RVA: 0x0001A34C File Offset: 0x0001854C [Token(Token = "0x6000AE4")] [Address(RVA = "0x17FA130", Offset = "0x17F8930", VA = "0x1817FA130")] public void PlaySEHelp01() { SoundEffect soundEffect = this.g_SEHelp01; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp01.gameObject.SetActive(true); this.g_SEHelp01.PlayRandom(1f, 1f); } } // Token: 0x06000AE5 RID: 2789 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AE5")] [Address(RVA = "0x17FA1F0", Offset = "0x17F89F0", VA = "0x1817FA1F0")] public void PlaySEHelp02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AE6 RID: 2790 RVA: 0x0001A398 File Offset: 0x00018598 [Token(Token = "0x6000AE6")] [Address(RVA = "0x17FA430", Offset = "0x17F8C30", VA = "0x1817FA430")] public void PlaySEMagicLoop() { SoundEffect soundEffect = this.g_SEMagicLoop; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicLoop.gameObject.SetActive(true); this.g_SEMagicLoop.PlayRandom(1f, 1f); } } // Token: 0x06000AE7 RID: 2791 RVA: 0x0001A3E4 File Offset: 0x000185E4 [Token(Token = "0x6000AE7")] [Address(RVA = "0x17FA370", Offset = "0x17F8B70", VA = "0x1817FA370")] public void PlaySEMagicComplete() { SoundEffect soundEffect = this.g_SEMagicComplete; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000AE8 RID: 2792 RVA: 0x0001A430 File Offset: 0x00018630 [Token(Token = "0x6000AE8")] [Address(RVA = "0x17F9FB0", Offset = "0x17F87B0", VA = "0x1817F9FB0")] public void PlaySEAttackReady() { SoundEffect soundEffect = this.g_SEAttackReady; int num = 0; if (!(soundEffect == num)) { this.g_SEAttackReady.gameObject.SetActive(true); this.g_SEAttackReady.PlayRandom(1f, 1f); } } // Token: 0x06000AE9 RID: 2793 RVA: 0x0001A47C File Offset: 0x0001867C [Token(Token = "0x6000AE9")] [Address(RVA = "0x17FA2B0", Offset = "0x17F8AB0", VA = "0x1817FA2B0")] public void PlaySELand() { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.PlayRandom(1f, 1f); } } // Token: 0x06000AEA RID: 2794 RVA: 0x0001A4C8 File Offset: 0x000186C8 [Token(Token = "0x6000AEA")] [Address(RVA = "0x17FA670", Offset = "0x17F8E70", VA = "0x1817FA670")] public void PlaySEWood() { SoundEffect soundEffect = this.g_SEWood; int num = 0; if (!(soundEffect == num)) { this.g_SEWood.gameObject.SetActive(true); this.g_SEWood.PlayRandom(1f, 1f); } } // Token: 0x06000AEB RID: 2795 RVA: 0x0001A514 File Offset: 0x00018714 [Token(Token = "0x6000AEB")] [Address(RVA = "0x17F9E30", Offset = "0x17F8630", VA = "0x1817F9E30")] public void PlaySEAttack01() { SoundEffect soundEffect = this.g_SEAttack01; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack01.gameObject.SetActive(true); this.g_SEAttack01.PlayRandom(1f, 1f); } } // Token: 0x06000AEC RID: 2796 RVA: 0x0001A560 File Offset: 0x00018760 [Token(Token = "0x6000AEC")] [Address(RVA = "0x17F9EF0", Offset = "0x17F86F0", VA = "0x1817F9EF0")] public void PlaySEAttack02() { SoundEffect soundEffect = this.g_SEAttack02; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } } // Token: 0x06000AED RID: 2797 RVA: 0x0001A5AC File Offset: 0x000187AC [Token(Token = "0x6000AED")] [Address(RVA = "0x17FAFF0", Offset = "0x17F97F0", VA = "0x1817FAFF0")] public void UpdatePlayerPos(Vector3 Pos) { float z = Pos.z; this.g_v3SeePlayPos.z = z; } // Token: 0x06000AEE RID: 2798 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AEE")] [Address(RVA = "0x17F9CB0", Offset = "0x17F84B0", VA = "0x1817F9CB0")] public void PlayPSTeleportStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AEF RID: 2799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AEF")] [Address(RVA = "0x17F99A0", Offset = "0x17F81A0", VA = "0x1817F99A0")] public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF0 RID: 2800 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF0")] [Address(RVA = "0x17F7A70", Offset = "0x17F6270", VA = "0x1817F7A70")] public Vector3 FindTeleportRandom() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF1 RID: 2801 RVA: 0x0001A5CC File Offset: 0x000187CC [Token(Token = "0x6000AF1")] [Address(RVA = "0x17FA780", Offset = "0x17F8F80", VA = "0x1817FA780")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale); ParticleSystem ps_TeleportStart = this.PS_TeleportStart; int num = 0; if (ps_TeleportStart != num) { Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale); } ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd; int num2 = 0; if (ps_TeleportEnd != num2) { Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale); } } // Token: 0x06000AF2 RID: 2802 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF2")] [Address(RVA = "0x17FC9C0", Offset = "0x17FB1C0", VA = "0x1817FC9C0")] public Doll03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001223 RID: 4643 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001223")] private NPCManage g_NPCM; // Token: 0x04001224 RID: 4644 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001224")] private ParticleSystem g_BodyEffect; // Token: 0x04001225 RID: 4645 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001225")] private ParticleSystem g_DeathEffect; // Token: 0x04001226 RID: 4646 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001226")] private ParticleSystem g_ChargeHandL; // Token: 0x04001227 RID: 4647 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001227")] private ParticleSystem g_ChargeHandR; // Token: 0x04001228 RID: 4648 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001228")] public ParticleSystem PS_TeleportStart; // Token: 0x04001229 RID: 4649 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001229")] public ParticleSystem PS_TeleportEnd; // Token: 0x0400122A RID: 4650 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400122A")] public Transform Attack02ChargePos; // Token: 0x0400122B RID: 4651 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400122B")] private float g_fMoveSpeed; // Token: 0x0400122C RID: 4652 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400122C")] [SerializeField] private string gHelpObjectPath; // Token: 0x0400122D RID: 4653 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400122D")] [SerializeField] private string gMagicLoopObjectPath; // Token: 0x0400122E RID: 4654 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400122E")] [SerializeField] private string gMagicCompleteObjectPath; // Token: 0x0400122F RID: 4655 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400122F")] [SerializeField] private string gBuffDefenseObjectPath; // Token: 0x04001230 RID: 4656 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001230")] [SerializeField] private string gBuffCureObjectPath; // Token: 0x04001231 RID: 4657 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001231")] [SerializeField] private string gIdleObjectPath; // Token: 0x04001232 RID: 4658 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001232")] [SerializeField] private string gAttack01ObjectPath; // Token: 0x04001233 RID: 4659 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001233")] [SerializeField] private string gAttack02ChargeObjectPath; // Token: 0x04001234 RID: 4660 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001234")] [SerializeField] private string gAttack02ObjectPath; // Token: 0x04001235 RID: 4661 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001235")] [SerializeField] private string gDodgeObjectPath; // Token: 0x04001236 RID: 4662 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001236")] [SerializeField] private string gAttackMagicReadyObjectPath; // Token: 0x04001237 RID: 4663 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001237")] [SerializeField] private string gAttackMagicCastObjectPath; // Token: 0x04001238 RID: 4664 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001238")] [SerializeField] private string gAttackMagicCollisionObjectPath; // Token: 0x04001239 RID: 4665 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001239")] [SerializeField] private string gAttackMagicCastObjectBigPath; // Token: 0x0400123A RID: 4666 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400123A")] [SerializeField] private string gAttackMagicCastObjectBigHitPath; // Token: 0x0400123B RID: 4667 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400123B")] [SerializeField] private string gTeleportPath; // Token: 0x0400123C RID: 4668 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400123C")] [SerializeField] private string gTeleportFloorPath; // Token: 0x0400123D RID: 4669 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400123D")] private EffectPool g_EffHelp; // Token: 0x0400123E RID: 4670 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400123E")] private EffectPool g_EffMagicLoop; // Token: 0x0400123F RID: 4671 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400123F")] private EffectPool g_EffMagicComplete; // Token: 0x04001240 RID: 4672 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001240")] private EffectPool g_EffIdle; // Token: 0x04001241 RID: 4673 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001241")] private EffectPool g_EffAttack01; // Token: 0x04001242 RID: 4674 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001242")] private EffectPool g_EffAttack02Charge; // Token: 0x04001243 RID: 4675 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001243")] private EffectPool g_EffAttack02; // Token: 0x04001244 RID: 4676 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001244")] private EffectPool g_EffDodge; // Token: 0x04001245 RID: 4677 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001245")] private EffectPool g_EffAttackMagicReady; // Token: 0x04001246 RID: 4678 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001246")] private EffectPool g_EffAttackMagicCast; // Token: 0x04001247 RID: 4679 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001247")] private EffectPool g_EffAttackMagicCollision; // Token: 0x04001248 RID: 4680 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001248")] private EffectPool g_EffAttackMagicCastBig; // Token: 0x04001249 RID: 4681 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001249")] private EffectPool g_EffAttackMagicCastBigHit; // Token: 0x0400124A RID: 4682 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400124A")] private EffectPool g_EffTeleport; // Token: 0x0400124B RID: 4683 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400124B")] private EffectPool g_EffTeleportFloor; // Token: 0x0400124C RID: 4684 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400124C")] private float g_fMatShadowPos; // Token: 0x0400124D RID: 4685 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400124D")] private Material g_matBody01; // Token: 0x0400124E RID: 4686 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400124E")] private Material g_matBody02; // Token: 0x0400124F RID: 4687 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400124F")] private Material g_matBody03; // Token: 0x04001250 RID: 4688 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001250")] private Material g_matEye; // Token: 0x04001251 RID: 4689 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001251")] private Material g_matHead; // Token: 0x04001252 RID: 4690 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001252")] private Material g_matWeapon; // Token: 0x04001253 RID: 4691 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001253")] private Color g_colDamaged; // Token: 0x04001254 RID: 4692 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001254")] private bool g_bDeath; // Token: 0x04001255 RID: 4693 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4001255")] private float g_fDeathShadowPos; // Token: 0x04001256 RID: 4694 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001256")] private Doll03EffectPlay.BuffType g_BuffType; // Token: 0x04001257 RID: 4695 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4001257")] private LayerMask g_BuffMask; // Token: 0x04001258 RID: 4696 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001258")] private bool g_bAttackMagic; // Token: 0x04001259 RID: 4697 [FieldOffset(Offset = "0x1B9")] [Token(Token = "0x4001259")] private bool g_bAttackMagicCast; // Token: 0x0400125A RID: 4698 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x400125A")] private Vector3 g_v3SeePlayPos; // Token: 0x0400125B RID: 4699 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400125B")] private Vector3 g_v3AttackMagicPos; // Token: 0x0400125C RID: 4700 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x400125C")] private float g_fAttackMagicCastTime; // Token: 0x0400125D RID: 4701 [Token(Token = "0x400125D")] private const float g_fWindMagicCollisionTime = 0.3f; // Token: 0x0400125E RID: 4702 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400125E")] private float g_fWindMagicCollisionTimeVal; // Token: 0x0400125F RID: 4703 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400125F")] private AttackData g_ADWindMagic; // Token: 0x04001260 RID: 4704 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001260")] public Light WindLight; // Token: 0x04001261 RID: 4705 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001261")] [SerializeField] private string sESwingObjectPath; // Token: 0x04001262 RID: 4706 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001262")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x04001263 RID: 4707 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001263")] [SerializeField] private string sEMagicLoopObjectPath; // Token: 0x04001264 RID: 4708 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001264")] [SerializeField] private string sEAttackReadyObjectPath; // Token: 0x04001265 RID: 4709 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001265")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x04001266 RID: 4710 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001266")] [SerializeField] private string sELandObjectPath; // Token: 0x04001267 RID: 4711 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001267")] [SerializeField] private string sEWoodObjectPath; // Token: 0x04001268 RID: 4712 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001268")] [SerializeField] private string sEAttack01ObjectPath; // Token: 0x04001269 RID: 4713 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001269")] [SerializeField] private string sEAttack02ObjectPath; // Token: 0x0400126A RID: 4714 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400126A")] [SerializeField] private string sEMagicCompleteObjectPath; // Token: 0x0400126B RID: 4715 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400126B")] [SerializeField] private string sESweepObjectPath; // Token: 0x0400126C RID: 4716 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400126C")] [SerializeField] private string sEHelp01ObjectPath; // Token: 0x0400126D RID: 4717 [FieldOffset(Offset = "0x250")] [Token(Token = "0x400126D")] [SerializeField] private string sEHelp02ObjectPath; // Token: 0x0400126E RID: 4718 [FieldOffset(Offset = "0x258")] [Token(Token = "0x400126E")] [SerializeField] private string sETeleportPath; // Token: 0x0400126F RID: 4719 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400126F")] private SoundEffect g_SESwing; // Token: 0x04001270 RID: 4720 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001270")] private SoundEffect g_SEDestory; // Token: 0x04001271 RID: 4721 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001271")] private SoundEffect g_SEMagicLoop; // Token: 0x04001272 RID: 4722 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001272")] private SoundEffect g_SEAttackReady; // Token: 0x04001273 RID: 4723 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001273")] private SoundEffect g_SEDodge; // Token: 0x04001274 RID: 4724 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001274")] private SoundEffect g_SELand; // Token: 0x04001275 RID: 4725 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001275")] private SoundEffect g_SEWood; // Token: 0x04001276 RID: 4726 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001276")] private SoundEffect g_SEAttack01; // Token: 0x04001277 RID: 4727 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001277")] private SoundEffect g_SEAttack02; // Token: 0x04001278 RID: 4728 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001278")] private SoundEffect g_SEMagicComplete; // Token: 0x04001279 RID: 4729 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001279")] private SoundEffect g_SESweep; // Token: 0x0400127A RID: 4730 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400127A")] private SoundEffect g_SEHelp01; // Token: 0x0400127B RID: 4731 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x400127B")] private SoundEffect g_SEHelp02; // Token: 0x0400127C RID: 4732 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x400127C")] private SoundEffect g_SETeleport; // Token: 0x0400127D RID: 4733 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x400127D")] public NPCManage Self; // Token: 0x0400127E RID: 4734 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x400127E")] public NPCManage[] BuffEnemy; // Token: 0x0400127F RID: 4735 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x400127F")] public Transform[] PosTeleport; // Token: 0x04001280 RID: 4736 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001280")] public bool Doll03Big; // Token: 0x020000CE RID: 206 [Token(Token = "0x20000CE")] public enum BuffType { // Token: 0x04001282 RID: 4738 [Token(Token = "0x4001282")] Null, // Token: 0x04001283 RID: 4739 [Token(Token = "0x4001283")] Cure, // Token: 0x04001284 RID: 4740 [Token(Token = "0x4001284")] Defense, // Token: 0x04001285 RID: 4741 [Token(Token = "0x4001285")] AttackMagic } }